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@ -48,6 +48,7 @@ static sg_image image_itemframe_selected;
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static sg_image image_thrusterburn;
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static sg_image image_player;
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static sg_image image_cockpit_used;
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static sg_image image_stars;
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static int cur_editing_boxtype = -1;
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static int cur_editing_rotation = 0;
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@ -153,6 +154,7 @@ init(void)
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image_itemframe_selected = load_image("loaded/itemframe_selected.png");
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image_player = load_image("loaded/player.png");
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image_cockpit_used = load_image("loaded/cockpit_used.png");
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image_stars = load_image("loaded/stars.png");
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}
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// socket initialization
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@ -548,7 +550,7 @@ frame(void)
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sgp_set_blend_mode(SGP_BLENDMODE_BLEND);
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// Draw background color
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set_color(colhexcode(0x020509));
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set_color(colhexcode(0x000000));
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// sgp_set_color(0.1f, 0.1f, 0.1f, 1.0f);
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sgp_clear();
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@ -559,9 +561,59 @@ frame(void)
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sgp_translate(width / 2, height / 2);
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sgp_scale_at(zoom, -zoom, 0.0f, 0.0f);
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// parllax layers, just the zooming, but not 100% of the camera panning
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#if 1 // space background
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transform_scope
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{
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V2 scaled_camera_pos = V2scale(camera_pos, 0.1f); // this is how strong/weak the parallax is
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sgp_translate(-scaled_camera_pos.x, -scaled_camera_pos.y);
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set_color(WHITE);
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sgp_set_image(0, image_stars);
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float stars_height_over_width = (float)sg_query_image_info(image_stars).height / (float)sg_query_image_info(image_stars).width;
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const float stars_width = 35.0f;
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float stars_height = stars_width * stars_height_over_width;
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sgp_draw_textured_rect(-stars_width / 2.0f, -stars_height / 2.0f, stars_width, stars_height);
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//sgp_draw_textured_rect(0, 0, stars_width, stars_height);
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sgp_reset_image(0);
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}
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#endif
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// camera go to player
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sgp_translate(-camera_pos.x, -camera_pos.y);
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#if 0 // radius of viewership, dots which contextualize stuff
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{
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set_color(WHITE);
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for (float r = 1.0f; r <= VISION_RADIUS; r += 1.0f)
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{
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for (float theta = 0.0f; theta < 2.0f * PI; theta += 0.1f)
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{
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V2 pos = V2scale((V2){ cosf(theta), sinf(theta) }, r);
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sgp_draw_point(pos.x, pos.y);
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}
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}
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}
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#endif
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#if 1 // test grid of dots
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{
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sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f);
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const int num = 100;
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for (int x = -num; x < num; x++) {
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for (int y = -num; y < num; y++) {
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float gap = 0.5f;
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V2 star = (V2){ (float)x * gap, (float)y * gap };
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if (fabsf(star.x - camera_pos.x) > VISION_RADIUS)
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continue;
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if (fabsf(star.y - camera_pos.y) > VISION_RADIUS)
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continue;
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star.x += hash11(star.x*100.0f + star.y*67.0f);
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star.y += hash11(star.y*93.0f + star.x*53.0f);
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sgp_draw_point(star.x, star.y);
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}
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}
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}
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#endif
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// hand reached limit circle
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if (myentity() != NULL) {
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static float hand_reach_alpha = 1.0f;
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@ -570,18 +622,9 @@ frame(void)
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draw_circle(entity_pos(myentity()), MAX_HAND_REACH);
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}
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// stars
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sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f);
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const int num = 30;
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for (int x = -num; x < num; x++) {
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for (int y = -num; y < num; y++) {
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sgp_draw_point((float)x * 0.1f, (float)y * 0.1f);
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}
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}
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float halfbox = BOX_SIZE / 2.0f;
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// mouse
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// mouse frozen, debugging tool
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if (mouse_frozen) {
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sgp_set_color(1.0f, 0.0f, 0.0f, 0.5f);
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sgp_draw_filled_rect(world_mouse_pos.x, world_mouse_pos.y, 0.1f, 0.1f);
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@ -668,13 +711,14 @@ frame(void)
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draw_color_rect_centered(box_pos(b), BOX_SIZE);
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}
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}
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// draw the velocity
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sgp_set_color(1.0f, 0.0f, 0.0f, 1.0f);
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V2 vel = grid_vel(g);
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V2 to = V2add(grid_com(g), vel);
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sgp_draw_line(grid_com(g).x, grid_com(g).y, to.x, to.y);
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}
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if (e->is_player && get_entity(&gs, e->currently_piloting_seat) == NULL) {
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transform_scope
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{
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sgp_rotate_at(entity_rotation(e), entity_pos(e).x, entity_pos(e).y);
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@ -693,7 +737,7 @@ frame(void)
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dbg_drawall();
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} // world space transform end
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}
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}
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// UI drawn in screen space
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ui(true, dt, width, height);
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