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@ -102,6 +102,7 @@ static sg_image image_flag_taken;
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static sg_image image_squad_invite;
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static sg_image image_squad_invite;
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static sg_image image_check;
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static sg_image image_check;
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static sg_image image_no;
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static sg_image image_no;
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static sg_image image_solarpanel_charging;
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static int cur_editing_boxtype = -1;
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static int cur_editing_boxtype = -1;
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static int cur_editing_rotation = 0;
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static int cur_editing_rotation = 0;
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@ -476,6 +477,7 @@ static void init(void)
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image_squad_invite = load_image("loaded/squad_invite.png");
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image_squad_invite = load_image("loaded/squad_invite.png");
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image_check = load_image("loaded/check.png");
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image_check = load_image("loaded/check.png");
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image_no = load_image("loaded/no.png");
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image_no = load_image("loaded/no.png");
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image_solarpanel_charging = load_image("loaded/solarpanel_charging.png");
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}
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}
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// socket initialization
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// socket initialization
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@ -1550,22 +1552,28 @@ static void frame(void)
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if (get_entity(&gs, b->player_who_is_inside_of_me) != NULL)
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if (get_entity(&gs, b->player_who_is_inside_of_me) != NULL)
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img = image_medbay_used;
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img = image_medbay_used;
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}
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}
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sgp_set_image(0, img);
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if (b->box_type == BoxSolarPanel)
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if (b->indestructible)
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{
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{
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sgp_set_color(0.2f, 0.2f, 0.2f, 1.0f);
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sgp_set_image(0, image_solarpanel_charging);
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}
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sgp_set_color(1.0f, 1.0f, 1.0f, b->sun_amount);
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draw_texture_centered(entity_pos(b), BOX_SIZE);
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draw_texture_centered(entity_pos(b), BOX_SIZE);
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sgp_reset_image(0);
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sgp_reset_image(0);
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sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f - b->sun_amount);
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if (b->box_type == BoxSolarPanel)
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/* Color to_set = colhexcode(0xeb9834);
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{
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Color to_set = colhexcode(0xeb9834);
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to_set.a = b->sun_amount * 0.5f;
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to_set.a = b->sun_amount * 0.5f;
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set_color(to_set);
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set_color(to_set);
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draw_color_rect_centered(entity_pos(b), BOX_SIZE);
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draw_color_rect_centered(entity_pos(b), BOX_SIZE);
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*/
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}
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}
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sgp_set_image(0, img);
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if (b->indestructible)
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{
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sgp_set_color(0.2f, 0.2f, 0.2f, 1.0f);
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}
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draw_texture_centered(entity_pos(b), BOX_SIZE);
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sgp_reset_image(0);
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sgp_set_color(0.5f, 0.1f, 0.1f, b->damage);
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sgp_set_color(0.5f, 0.1f, 0.1f, b->damage);
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draw_color_rect_centered(entity_pos(b), BOX_SIZE);
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draw_color_rect_centered(entity_pos(b), BOX_SIZE);
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}
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}
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