Tune values, bigger gamestate

main
Cameron Murphy Reikes 2 years ago
parent dffc475d05
commit b6d1006860

@ -455,7 +455,7 @@ frame(void)
.cur_gs = &gs,
};
// @Robust @BeforeShip maximum acceptable message size?
char decompressed[MAX_BYTES_SIZE] = { 0 };
char* decompressed = malloc(sizeof * decompressed * MAX_BYTES_SIZE);
size_t decompressed_max_len = MAX_BYTES_SIZE;
assert(LZO1X_MEM_DECOMPRESS == 0);
int return_value = lzo1x_decompress_safe(event.packet->data, event.packet->dataLength, decompressed, &decompressed_max_len, NULL);
@ -469,6 +469,7 @@ frame(void)
Log("Couldn't decompress gamestate packet, error code %d from lzo\n", return_value);
}
enet_packet_destroy(event.packet);
free(decompressed);
break;
}

@ -225,8 +225,8 @@ void server(void* data)
static char lzo_working_mem[LZO1X_1_MEM_COMPRESS] = { 0 };
for (int i = 0; i < server->peerCount; i++)
{
static char bytes_buffer[MAX_BYTES_SIZE] = { 0 };
static char compressed_buffer[MAX_BYTES_SIZE] = { 0 };
char* bytes_buffer = malloc(sizeof *bytes_buffer * MAX_BYTES_SIZE);
char* compressed_buffer = malloc(sizeof * compressed_buffer * MAX_BYTES_SIZE);
// @Speed don't recreate the packet for every peer, gets expensive copying gamestate over and over again
if (server->peers[i].state != ENET_PEER_STATE_CONNECTED)
{
@ -249,6 +249,9 @@ void server(void* data)
//ENetPacket* gamestate_packet = enet_packet_create((void*)bytes_buffer, len, ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT);
ENetPacket* gamestate_packet = enet_packet_create((void*)compressed_buffer, compressed_len, ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT);
enet_peer_send(&server->peers[i], 0, gamestate_packet);
enet_packet_destroy(gamestate_packet);
free(bytes_buffer);
free(compressed_buffer);
}
}
}

@ -7,23 +7,23 @@
#define PLAYER_MASS 0.5f
#define PLAYER_JETPACK_FORCE 2.0f
// #define PLAYER_JETPACK_FORCE 20.0f
#define PLAYER_JETPACK_SPICE_PER_SECOND 0.3f
#define PLAYER_JETPACK_SPICE_PER_SECOND 0.1f
#define MAX_HAND_REACH 1.0f
#define GOLD_COLLECT_RADIUS 0.3f
#define BUILD_BOX_SNAP_DIST_TO_SHIP 0.2f
#define BOX_MASS 1.0f
#define COLLISION_DAMAGE_SCALING 0.15f
#define THRUSTER_FORCE 4.0f
#define THRUSTER_ENERGY_USED_PER_SECOND 0.05f
#define THRUSTER_FORCE 8.0f
#define THRUSTER_ENERGY_USED_PER_SECOND 0.005f
#define VISION_RADIUS 16.0f
#define MAX_BYTES_SIZE 1024 * 36 // maximum size of serialized gamestate buffer
#define MAX_BYTES_SIZE 1024 * 128 // maximum size of serialized gamestate buffer
#define SUN_RADIUS 10.0f
#define INSTANT_DEATH_DISTANCE_FROM_SUN 300.0f
#define SUN_POS ((V2){50.0f,0.0f})
#define SUN_GRAVITY_STRENGTH (5.0e3f)
#define SOLAR_ENERGY_PER_SECOND 0.02f
#define DAMAGE_TO_PLAYER_PER_BLOCK 0.1f
#define BATTERY_CAPACITY DAMAGE_TO_PLAYER_PER_BLOCK
#define BATTERY_CAPACITY DAMAGE_TO_PLAYER_PER_BLOCK*0.7f
#define PLAYER_ENERGY_RECHARGE_PER_SECOND 0.1f
#define EXPLOSION_TIME 0.5f
#define EXPLOSION_PUSH_STRENGTH 5.0f

Loading…
Cancel
Save