Players can learn from scanners with right click

main
Cameron Murphy Reikes 2 years ago
parent d1e705dc5c
commit bc22342d75

@ -1690,6 +1690,11 @@ void process(GameState *gs, float dt)
{
Entity *potential_seat = cp_shape_entity(result);
assert(potential_seat->is_box);
if(potential_seat->box_type == BoxScanner) // learn everything from the scanner
{
player->box_unlocks |= potential_seat->blueprints_learned;
}
if (potential_seat->box_type == BoxCockpit || potential_seat->box_type == BoxMedbay) // @Robust check by feature flag instead of box type
{
// don't let players get inside of cockpits that somebody else is already inside of
@ -2010,6 +2015,8 @@ void process(GameState *gs, float dt)
Entity *to_learn = closest_box_to_point_in_radius(gs, entity_pos(cur_box), SCANNER_RADIUS, scanner_filter);
if (to_learn != NULL)
assert(to_learn->is_box);
EntityID new_id = get_id(gs, to_learn);
if (!entityids_same(cur_box->currently_scanning, new_id))
@ -2018,9 +2025,12 @@ void process(GameState *gs, float dt)
cur_box->currently_scanning = new_id;
}
float target_head_rotate_speed = cur_box->platonic_detection_strength > 0.0f ? 3.0f : 0.0f;
if (to_learn != NULL)
{
cur_box->currently_scanning_progress += dt * SCANNER_SCAN_RATE;
else
target_head_rotate_speed *= 30.0f*cur_box->currently_scanning_progress;
} else
cur_box->currently_scanning_progress = 0.0f;
if (cur_box->currently_scanning_progress >= 1.0f)
@ -2028,7 +2038,7 @@ void process(GameState *gs, float dt)
cur_box->blueprints_learned |= box_unlock_number(to_learn->box_type);
}
cur_box->scanner_head_rotate_speed = lerp(cur_box->scanner_head_rotate_speed, cur_box->platonic_detection_strength > 0.0f ? 3.0f : 0.0f, dt * 3.0f);
cur_box->scanner_head_rotate_speed = lerp(cur_box->scanner_head_rotate_speed,target_head_rotate_speed, dt * 3.0f);
cur_box->scanner_head_rotate += cur_box->scanner_head_rotate_speed * dt;
cur_box->scanner_head_rotate = fmodf(cur_box->scanner_head_rotate, 2.0f * PI);
}

@ -13,7 +13,7 @@
#define PLAYER_JETPACK_SPICE_PER_SECOND 0.1f
#define SCANNER_ENERGY_USE 0.05f
#define MAX_HAND_REACH 1.0f
#define SCANNER_SCAN_RATE 1.0f
#define SCANNER_SCAN_RATE 0.5f
#define SCANNER_RADIUS 1.0f
#define GOLD_COLLECT_RADIUS 0.3f
#define BUILD_BOX_SNAP_DIST_TO_SHIP 0.2f

Loading…
Cancel
Save