Clarify particle processing

main
Cameron Murphy Reikes 2 years ago
parent 643479df1d
commit c65f5cf2f7

@ -1980,6 +1980,7 @@ static void frame(void)
apply_this_tick_of_input_to_player(tick_to_predict);
// process particles
// without processing them at fixed timestep, there is jitter
{
double dt = TIMESTEP;
PARTICLES_ITER(p)

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