Replenesh spice on collection of gold

main
Cameron Murphy Reikes 2 years ago
parent 3ec1103ec9
commit cc4cf75742

@ -551,7 +551,8 @@ void process(struct GameState *gs, float dt)
// update gold win condition // update gold win condition
if (V2length(V2sub(p->pos, gs->goldpos)) < GOLD_COLLECT_RADIUS) if (V2length(V2sub(p->pos, gs->goldpos)) < GOLD_COLLECT_RADIUS)
{ {
p->goldness += 0.2; p->goldness += 0.1;
p->spice_taken_away = 0.0f;
gs->goldpos = (V2){.x = hash11(gs->time) * 20.0f, .y = hash11(gs->time - 13.6f) * 20.0f}; gs->goldpos = (V2){.x = hash11(gs->time) * 20.0f, .y = hash11(gs->time - 13.6f) * 20.0f};
} }

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