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@ -1126,6 +1126,13 @@ void entity_ensure_in_orbit(Entity* e)
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cpBodySetVelocity(e->body, cpvmult(cpvperp(pos), v));
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cpBodySetVelocity(e->body, cpvmult(cpvperp(pos), v));
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}
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}
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V2 box_vel(Entity* box)
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{
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assert(box->is_box);
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Entity* grid = box_grid(box);
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return cp_to_v2(cpBodyGetVelocityAtWorldPoint(grid->body, v2_to_cp(entity_pos(box))));
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}
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EntityID create_spacestation(GameState* gs)
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EntityID create_spacestation(GameState* gs)
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{
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{
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#define BOX_AT_TYPE(grid, pos, type) { Entity* box = new_entity(gs); box_create(gs, box, grid, pos); box->box_type = type; box->indestructible = indestructible; box->always_visible = true; box->no_save_to_disk = true; }
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#define BOX_AT_TYPE(grid, pos, type) { Entity* box = new_entity(gs); box_create(gs, box, grid, pos); box->box_type = type; box->indestructible = indestructible; box->always_visible = true; box->no_save_to_disk = true; }
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@ -1258,6 +1265,7 @@ void process(GameState* gs, float dt)
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assert(seat_inside_of->is_box);
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assert(seat_inside_of->is_box);
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cpShapeSetFilter(p->shape, CP_SHAPE_FILTER_NONE); // no collisions while in a seat
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cpShapeSetFilter(p->shape, CP_SHAPE_FILTER_NONE); // no collisions while in a seat
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cpBodySetPosition(p->body, v2_to_cp(entity_pos(seat_inside_of)));
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cpBodySetPosition(p->body, v2_to_cp(entity_pos(seat_inside_of)));
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cpBodySetVelocity(p->body, v2_to_cp(box_vel(seat_inside_of)));
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// set thruster thrust from movement
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// set thruster thrust from movement
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if (seat_inside_of->box_type == BoxCockpit) {
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if (seat_inside_of->box_type == BoxCockpit) {
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