|
|
@ -275,6 +275,7 @@ void create_rectangle_shape(GameState* gs, Entity* e, Entity* parent, V2 pos, V2
|
|
|
|
void create_player(GameState* gs, Entity* e)
|
|
|
|
void create_player(GameState* gs, Entity* e)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
e->is_player = true;
|
|
|
|
e->is_player = true;
|
|
|
|
|
|
|
|
e->no_save_to_disk = true;
|
|
|
|
create_body(gs, e);
|
|
|
|
create_body(gs, e);
|
|
|
|
create_rectangle_shape(gs, e, e, (V2) { 0 }, V2scale(PLAYER_SIZE, 0.5f), PLAYER_MASS);
|
|
|
|
create_rectangle_shape(gs, e, e, (V2) { 0 }, V2scale(PLAYER_SIZE, 0.5f), PLAYER_MASS);
|
|
|
|
cpShapeSetFilter(e->shape, PLAYER_SHAPE_FILTER);
|
|
|
|
cpShapeSetFilter(e->shape, PLAYER_SHAPE_FILTER);
|
|
|
@ -580,7 +581,7 @@ V2 entity_pos(Entity* e)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (e->is_explosion) {
|
|
|
|
else if (e->is_explosion) {
|
|
|
|
return e->explosion_pos;
|
|
|
|
return e->explosion_pos;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
else {
|
|
|
|
assert(e->body != NULL);
|
|
|
|
assert(e->body != NULL);
|
|
|
|
return cp_to_v2(cpBodyGetPosition(e->body));
|
|
|
|
return cp_to_v2(cpBodyGetPosition(e->body));
|
|
|
@ -618,21 +619,24 @@ typedef struct SerState
|
|
|
|
size_t cursor; // points to next available byte, is the size of current message after serializing something
|
|
|
|
size_t cursor; // points to next available byte, is the size of current message after serializing something
|
|
|
|
size_t max_size;
|
|
|
|
size_t max_size;
|
|
|
|
Entity* for_player;
|
|
|
|
Entity* for_player;
|
|
|
|
|
|
|
|
bool write_varnames;
|
|
|
|
|
|
|
|
bool save_or_load_from_disk;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// output
|
|
|
|
|
|
|
|
uint32_t version;
|
|
|
|
} SerState;
|
|
|
|
} SerState;
|
|
|
|
void ser_var(SerState* ser, char* var_pointer, size_t var_size, const char* name, const char* file, int line)
|
|
|
|
void ser_var(SerState* ser, char* var_pointer, size_t var_size, const char* name, const char* file, int line)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
#ifdef WRITE_VARNAMES
|
|
|
|
|
|
|
|
char var_name[512] = { 0 };
|
|
|
|
char var_name[512] = { 0 };
|
|
|
|
snprintf(var_name, 512, "%d%s", line, name); // can't have separator before the name, when comparing names skips past the digit
|
|
|
|
snprintf(var_name, 512, "%d%s", line, name); // can't have separator before the name, when comparing names skips past the digit
|
|
|
|
size_t var_name_len = strlen(var_name);
|
|
|
|
size_t var_name_len = strlen(var_name);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (ser->serializing)
|
|
|
|
if (ser->serializing)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
|
|
|
|
if (ser->write_varnames)
|
|
|
|
#ifdef WRITE_VARNAMES
|
|
|
|
{
|
|
|
|
memcpy(ser->bytes + ser->cursor, var_name, var_name_len);
|
|
|
|
memcpy(ser->bytes + ser->cursor, var_name, var_name_len);
|
|
|
|
ser->cursor += var_name_len;
|
|
|
|
ser->cursor += var_name_len;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
for (int b = 0; b < var_size; b++)
|
|
|
|
for (int b = 0; b < var_size; b++)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
ser->bytes[ser->cursor] = var_pointer[b];
|
|
|
|
ser->bytes[ser->cursor] = var_pointer[b];
|
|
|
@ -642,15 +646,14 @@ void ser_var(SerState* ser, char* var_pointer, size_t var_size, const char* name
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
else
|
|
|
|
{
|
|
|
|
{
|
|
|
|
#ifdef WRITE_VARNAMES
|
|
|
|
if (ser->write_varnames) {
|
|
|
|
{
|
|
|
|
|
|
|
|
char read_name[512] = { 0 };
|
|
|
|
char read_name[512] = { 0 };
|
|
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < var_name_len; i++)
|
|
|
|
for (int i = 0; i < var_name_len; i++)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
read_name[i] = ser->bytes[ser->cursor];
|
|
|
|
read_name[i] = ser->bytes[ser->cursor];
|
|
|
|
ser->cursor += 1;
|
|
|
|
ser->cursor += 1;
|
|
|
|
assert(ser->cursor < ser->max_size);
|
|
|
|
assert(ser->cursor <= ser->max_size);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
read_name[var_name_len] = '\0';
|
|
|
|
read_name[var_name_len] = '\0';
|
|
|
|
// advance past digits
|
|
|
|
// advance past digits
|
|
|
@ -666,12 +669,11 @@ void ser_var(SerState* ser, char* var_pointer, size_t var_size, const char* name
|
|
|
|
*(char*)NULL = 0;
|
|
|
|
*(char*)NULL = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
for (int b = 0; b < var_size; b++)
|
|
|
|
for (int b = 0; b < var_size; b++)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
var_pointer[b] = ser->bytes[ser->cursor];
|
|
|
|
var_pointer[b] = ser->bytes[ser->cursor];
|
|
|
|
ser->cursor += 1;
|
|
|
|
ser->cursor += 1;
|
|
|
|
assert(ser->cursor < ser->max_size);
|
|
|
|
assert(ser->cursor <= ser->max_size);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
@ -679,6 +681,13 @@ void ser_var(SerState* ser, char* var_pointer, size_t var_size, const char* name
|
|
|
|
#define SER_VAR_NAME(var_pointer, name) ser_var(ser, (char*)var_pointer, sizeof(*var_pointer), name, __FILE__, __LINE__)
|
|
|
|
#define SER_VAR_NAME(var_pointer, name) ser_var(ser, (char*)var_pointer, sizeof(*var_pointer), name, __FILE__, __LINE__)
|
|
|
|
#define SER_VAR(var_pointer) SER_VAR_NAME(var_pointer, #var_pointer)
|
|
|
|
#define SER_VAR(var_pointer) SER_VAR_NAME(var_pointer, #var_pointer)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
enum GameVersion {
|
|
|
|
|
|
|
|
VInitial,
|
|
|
|
|
|
|
|
VAddedTest,
|
|
|
|
|
|
|
|
VAddedSerToDisk,
|
|
|
|
|
|
|
|
VMax, // this minus one will be the version used
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// @Robust probably get rid of this as separate function, just use SER_VAR
|
|
|
|
// @Robust probably get rid of this as separate function, just use SER_VAR
|
|
|
|
void ser_V2(SerState* ser, V2* var)
|
|
|
|
void ser_V2(SerState* ser, V2* var)
|
|
|
|
{
|
|
|
|
{
|
|
|
@ -728,9 +737,21 @@ void ser_player(SerState* ser, Player* p)
|
|
|
|
|
|
|
|
|
|
|
|
void ser_entity(SerState* ser, GameState* gs, Entity* e)
|
|
|
|
void ser_entity(SerState* ser, GameState* gs, Entity* e)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
|
|
|
|
SER_VAR(&e->no_save_to_disk);
|
|
|
|
|
|
|
|
if (e->no_save_to_disk && ser->save_or_load_from_disk)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
}
|
|
|
|
SER_VAR(&e->generation);
|
|
|
|
SER_VAR(&e->generation);
|
|
|
|
SER_VAR(&e->damage);
|
|
|
|
SER_VAR(&e->damage);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int test;
|
|
|
|
|
|
|
|
if (ser->serializing) test = 27;
|
|
|
|
|
|
|
|
if (ser->version >= VAddedTest)
|
|
|
|
|
|
|
|
SER_VAR(&test);
|
|
|
|
|
|
|
|
else test = 27;
|
|
|
|
|
|
|
|
assert(test == 27);
|
|
|
|
|
|
|
|
|
|
|
|
bool has_body = ser->serializing && e->body != NULL;
|
|
|
|
bool has_body = ser->serializing && e->body != NULL;
|
|
|
|
SER_VAR(&has_body);
|
|
|
|
SER_VAR(&has_body);
|
|
|
|
|
|
|
|
|
|
|
@ -785,6 +806,7 @@ void ser_entity(SerState* ser, GameState* gs, Entity* e)
|
|
|
|
SER_VAR(&e->is_player);
|
|
|
|
SER_VAR(&e->is_player);
|
|
|
|
if (e->is_player)
|
|
|
|
if (e->is_player)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
|
|
|
|
assert(e->no_save_to_disk);
|
|
|
|
ser_entityid(ser, &e->currently_inside_of_box);
|
|
|
|
ser_entityid(ser, &e->currently_inside_of_box);
|
|
|
|
SER_VAR(&e->goldness);
|
|
|
|
SER_VAR(&e->goldness);
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -824,6 +846,8 @@ void ser_entity(SerState* ser, GameState* gs, Entity* e)
|
|
|
|
|
|
|
|
|
|
|
|
void ser_server_to_client(SerState* ser, ServerToClient* s)
|
|
|
|
void ser_server_to_client(SerState* ser, ServerToClient* s)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
|
|
|
|
SER_VAR(&ser->version);
|
|
|
|
|
|
|
|
|
|
|
|
GameState* gs = s->cur_gs;
|
|
|
|
GameState* gs = s->cur_gs;
|
|
|
|
|
|
|
|
|
|
|
|
int cur_next_entity = 0;
|
|
|
|
int cur_next_entity = 0;
|
|
|
@ -844,11 +868,14 @@ void ser_server_to_client(SerState* ser, ServerToClient* s)
|
|
|
|
|
|
|
|
|
|
|
|
ser_V2(ser, &gs->goldpos);
|
|
|
|
ser_V2(ser, &gs->goldpos);
|
|
|
|
|
|
|
|
|
|
|
|
for (size_t i = 0; i < MAX_PLAYERS; i++)
|
|
|
|
if (!ser->save_or_load_from_disk)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
ser_player(ser, &gs->players[i]);
|
|
|
|
// @Robust save player data with their ID or something somehow. Like local backup of their account
|
|
|
|
|
|
|
|
for (size_t i = 0; i < MAX_PLAYERS; i++)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
ser_player(ser, &gs->players[i]);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (ser->serializing)
|
|
|
|
if (ser->serializing)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
bool entities_done = false;
|
|
|
|
bool entities_done = false;
|
|
|
@ -869,7 +896,7 @@ void ser_server_to_client(SerState* ser, ServerToClient* s)
|
|
|
|
// are loaded in the parent body is loaded in and can be referenced.
|
|
|
|
// are loaded in the parent body is loaded in and can be referenced.
|
|
|
|
BOXES_ITER(gs, cur, e)
|
|
|
|
BOXES_ITER(gs, cur, e)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
bool this_box_in_range = (ser->for_player == NULL || (ser->for_player != NULL && V2distsqr(entity_pos(ser->for_player), entity_pos(cur)) < VISION_RADIUS*VISION_RADIUS));
|
|
|
|
bool this_box_in_range = (ser->for_player == NULL || (ser->for_player != NULL && V2distsqr(entity_pos(ser->for_player), entity_pos(cur)) < VISION_RADIUS * VISION_RADIUS));
|
|
|
|
if (cur->always_visible) this_box_in_range = true;
|
|
|
|
if (cur->always_visible) this_box_in_range = true;
|
|
|
|
if (!this_grid_is_visible && this_box_in_range)
|
|
|
|
if (!this_grid_is_visible && this_box_in_range)
|
|
|
|
{
|
|
|
|
{
|
|
|
@ -928,7 +955,7 @@ void ser_server_to_client(SerState* ser, ServerToClient* s)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// for_this_player can be null then the entire world will be sent
|
|
|
|
// for_this_player can be null then the entire world will be sent
|
|
|
|
void into_bytes(struct ServerToClient* msg, char* bytes, size_t* out_len, size_t max_len, Entity* for_this_player)
|
|
|
|
void into_bytes(struct ServerToClient* msg, char* bytes, size_t* out_len, size_t max_len, Entity* for_this_player, bool write_varnames)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
assert(msg->cur_gs != NULL);
|
|
|
|
assert(msg->cur_gs != NULL);
|
|
|
|
assert(msg != NULL);
|
|
|
|
assert(msg != NULL);
|
|
|
@ -939,13 +966,24 @@ void into_bytes(struct ServerToClient* msg, char* bytes, size_t* out_len, size_t
|
|
|
|
.cursor = 0,
|
|
|
|
.cursor = 0,
|
|
|
|
.max_size = max_len,
|
|
|
|
.max_size = max_len,
|
|
|
|
.for_player = for_this_player,
|
|
|
|
.for_player = for_this_player,
|
|
|
|
|
|
|
|
.version = VMax - 1,
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (for_this_player == NULL) // @Robust jank
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
ser.save_or_load_from_disk = true;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ser.write_varnames = write_varnames;
|
|
|
|
|
|
|
|
#ifdef WRITE_VARNAMES
|
|
|
|
|
|
|
|
ser.write_varnames = true;
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
ser_server_to_client(&ser, msg);
|
|
|
|
ser_server_to_client(&ser, msg);
|
|
|
|
*out_len = ser.cursor + 1; // @Robust not sure why I need to add one to cursor, ser.cursor should be the length..
|
|
|
|
*out_len = ser.cursor + 1; // @Robust not sure why I need to add one to cursor, ser.cursor should be the length..
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void from_bytes(struct ServerToClient* msg, char* bytes, size_t max_len)
|
|
|
|
void from_bytes(struct ServerToClient* msg, char* bytes, size_t max_len, bool write_varnames, bool from_disk)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
assert(msg->cur_gs != NULL);
|
|
|
|
assert(msg->cur_gs != NULL);
|
|
|
|
assert(msg != NULL);
|
|
|
|
assert(msg != NULL);
|
|
|
@ -955,10 +993,17 @@ void from_bytes(struct ServerToClient* msg, char* bytes, size_t max_len)
|
|
|
|
.serializing = false,
|
|
|
|
.serializing = false,
|
|
|
|
.cursor = 0,
|
|
|
|
.cursor = 0,
|
|
|
|
.max_size = max_len,
|
|
|
|
.max_size = max_len,
|
|
|
|
|
|
|
|
.save_or_load_from_disk = from_disk,
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ser.write_varnames = write_varnames;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef WRITE_VARNAMES
|
|
|
|
|
|
|
|
ser.write_varnames = true;
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
ser_server_to_client(&ser, msg);
|
|
|
|
ser_server_to_client(&ser, msg);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// has to be global var because can only get this information
|
|
|
|
// has to be global var because can only get this information
|
|
|
|
static cpShape* closest_to_point_in_radius_result = NULL;
|
|
|
|
static cpShape* closest_to_point_in_radius_result = NULL;
|
|
|
@ -1083,17 +1128,19 @@ void entity_ensure_in_orbit(Entity* e)
|
|
|
|
|
|
|
|
|
|
|
|
EntityID create_spacestation(GameState* gs)
|
|
|
|
EntityID create_spacestation(GameState* gs)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
#define BOX_AT_TYPE(grid, pos, type) { Entity* box = new_entity(gs); box_create(gs, box, grid, pos); box->box_type = type; box->indestructible = indestructible; box->always_visible = true; }
|
|
|
|
#define BOX_AT_TYPE(grid, pos, type) { Entity* box = new_entity(gs); box_create(gs, box, grid, pos); box->box_type = type; box->indestructible = indestructible; box->always_visible = true; box->no_save_to_disk = true; }
|
|
|
|
#define BOX_AT(grid, pos) BOX_AT_TYPE(grid, pos, BoxHullpiece)
|
|
|
|
#define BOX_AT(grid, pos) BOX_AT_TYPE(grid, pos, BoxHullpiece)
|
|
|
|
|
|
|
|
|
|
|
|
bool indestructible = false;
|
|
|
|
bool indestructible = false;
|
|
|
|
Entity* grid = new_entity(gs);
|
|
|
|
Entity* grid = new_entity(gs);
|
|
|
|
grid_create(gs, grid);
|
|
|
|
grid_create(gs, grid);
|
|
|
|
|
|
|
|
grid->no_save_to_disk = true;
|
|
|
|
entity_set_pos(grid, (V2) { -150.0f, 0.0f });
|
|
|
|
entity_set_pos(grid, (V2) { -150.0f, 0.0f });
|
|
|
|
entity_ensure_in_orbit(grid);
|
|
|
|
entity_ensure_in_orbit(grid);
|
|
|
|
Entity* explosion_box = new_entity(gs);
|
|
|
|
Entity* explosion_box = new_entity(gs);
|
|
|
|
box_create(gs, explosion_box, grid, (V2) { 0 });
|
|
|
|
box_create(gs, explosion_box, grid, (V2) { 0 });
|
|
|
|
explosion_box->is_explosion_unlock = true;
|
|
|
|
explosion_box->is_explosion_unlock = true;
|
|
|
|
|
|
|
|
explosion_box->no_save_to_disk = true;
|
|
|
|
BOX_AT_TYPE(grid, ((V2) { BOX_SIZE, 0 }), BoxExplosive);
|
|
|
|
BOX_AT_TYPE(grid, ((V2) { BOX_SIZE, 0 }), BoxExplosive);
|
|
|
|
BOX_AT_TYPE(grid, ((V2) { BOX_SIZE * 2, 0 }), BoxHullpiece);
|
|
|
|
BOX_AT_TYPE(grid, ((V2) { BOX_SIZE * 2, 0 }), BoxHullpiece);
|
|
|
|
BOX_AT_TYPE(grid, ((V2) { BOX_SIZE * 3, 0 }), BoxHullpiece);
|
|
|
|
BOX_AT_TYPE(grid, ((V2) { BOX_SIZE * 3, 0 }), BoxHullpiece);
|
|
|
@ -1321,8 +1368,7 @@ void process(GameState* gs, float dt)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (sqdist < (SUN_RADIUS * SUN_RADIUS))
|
|
|
|
if (sqdist < (SUN_RADIUS * SUN_RADIUS))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
entity_destroy(gs, e);
|
|
|
|
e->damage += 10.0f * dt;
|
|
|
|
continue;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
cpVect g = cpvmult(p, -SUN_GRAVITY_STRENGTH / (sqdist * cpfsqrt(sqdist)));
|
|
|
|
cpVect g = cpvmult(p, -SUN_GRAVITY_STRENGTH / (sqdist * cpfsqrt(sqdist)));
|
|
|
|
|
|
|
|
|
|
|
|