Way more size for serialization

main
Cameron Murphy Reikes 2 years ago
parent 33a7fa3921
commit df12836638

@ -812,10 +812,12 @@ frame(void)
} }
// draw the velocity // draw the velocity
#if 0
sgp_set_color(1.0f, 0.0f, 0.0f, 1.0f); sgp_set_color(1.0f, 0.0f, 0.0f, 1.0f);
V2 vel = grid_vel(g); V2 vel = grid_vel(g);
V2 to = V2add(grid_com(g), vel); V2 to = V2add(grid_com(g), vel);
sgp_draw_line(grid_com(g).x, grid_com(g).y, to.x, to.y); sgp_draw_line(grid_com(g).x, grid_com(g).y, to.x, to.y);
#endif
} }
if (e->is_player && get_entity(&gs, e->currently_inside_of_box) == NULL) { if (e->is_player && get_entity(&gs, e->currently_inside_of_box) == NULL) {
transform_scope transform_scope

@ -16,7 +16,7 @@
#define THRUSTER_FORCE 4.0f #define THRUSTER_FORCE 4.0f
#define THRUSTER_ENERGY_USED_PER_SECOND 0.05f #define THRUSTER_ENERGY_USED_PER_SECOND 0.05f
#define VISION_RADIUS 16.0f #define VISION_RADIUS 16.0f
#define MAX_BYTES_SIZE 1024 * 12 // maximum size of serialized gamestate buffer #define MAX_BYTES_SIZE 1024 * 36 // maximum size of serialized gamestate buffer
#define SUN_RADIUS 10.0f #define SUN_RADIUS 10.0f
#define INSTANT_DEATH_DISTANCE_FROM_SUN 300.0f #define INSTANT_DEATH_DISTANCE_FROM_SUN 300.0f
#define SUN_POS ((V2){50.0f,0.0f}) #define SUN_POS ((V2){50.0f,0.0f})

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