// and other validation instead of just casting to a struct
// and other validation instead of just casting to a struct
// "Alignment of structure members can be different even among different compilers on the same platform, let alone different platforms."
// "Alignment of structure members can be different even among different compilers on the same platform, let alone different platforms."
// ^^ need serialization strategy that accounts for this if multiple platforms is happening https://stackoverflow.com/questions/28455163/how-can-i-portably-send-a-c-struct-through-a-network-socket
// ^^ need serialization strategy that accounts for this if multiple platforms is happening https://stackoverflow.com/questions/28455163/how-can-i-portably-send-a-c-struct-through-a-network-socket
structServerToClientmsg={
ServerToClientmsg=(ServerToClient){
.cur_gs=&gs,
.cur_gs=&gs,
};
};
// @Robust @BeforeShip maximum acceptable message size?
// @Robust @BeforeShip maximum acceptable message size?