Remove some comments

main
Cameron Murphy Reikes 2 years ago
parent 666564d9ec
commit e9e4f5f3c9

@ -1184,7 +1184,7 @@ static void ui(bool draw, double dt, double width, double height)
}
double size = 128.0;
bool hovering = box_has_point((BoxCentered){.pos = flag_pos[i], .rotation = flag_rot[i], .size = cpv(size*0.5, size)}, mouse_pos) && this_squad_available;
bool hovering = box_has_point((BoxCentered){.pos = flag_pos[i], .rotation = flag_rot[i], .size = cpv(size * 0.5, size)}, mouse_pos) && this_squad_available;
if (!choosing_flags && hovering && build_pressed)
{
@ -2017,8 +2017,6 @@ static void frame(void)
set_color_values(0.5, 0.5, 0.5, (sin((float)exec_time * 9.0) + 1.0) / 3.0 + 0.2);
pipeline_scope(goodpixel_pipeline)
draw_texture_centered(global_hand_pos, BOX_SIZE);
// drawbox(hand_pos, build_preview.grid_rotation, 0.0,
// cur_editing_boxtype, cur_editing_rotation);
sgp_reset_image(0);
}
}
@ -2028,6 +2026,7 @@ static void frame(void)
player_scaling = player_scaling_target; // For press tab zoom shortcut. Bad hack to make zooming in not jarring with the bigger player. Comment this out and press tab to see!
player_scaling = lerp(player_scaling, player_scaling_target, dt * 15.0);
hovering_this_player = (EntityID){0};
// draw all types of entities
ENTITIES_ITER(e)
{
@ -2087,11 +2086,6 @@ static void frame(void)
draw_texture_centered(entity_pos(b), BOX_SIZE);
sgp_reset_image(0);
set_color_values(1.0, 1.0, 1.0, 1.0 - b->sun_amount);
/* Color to_set = colhexcode(0xeb9834);
to_set.a = b->sun_amount * 0.5;
set_color(to_set);
draw_color_rect_centered(entity_pos(b), BOX_SIZE);
*/
}
if (box_interactible(b->box_type))
@ -2103,8 +2097,6 @@ static void frame(void)
},
world_mouse_pos))
{
// set_color_values(1.0, 1.0, 1.0, 0.2);
// draw_color_rect_centered(entity_pos(b), BOX_SIZE);
set_color(WHITE);
draw_circle(entity_pos(b), BOX_SIZE / 1.75 + sin(exec_time * 5.0) * BOX_SIZE * 0.1);
transform_scope

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