Toggle mute button always visible, no keyboard

main
Cameron Murphy Reikes 2 years ago
parent 660ec75faf
commit fad11a037c

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Width:  |  Height:  |  Size: 10 KiB

@ -88,6 +88,7 @@ static sg_image image_mystery;
static sg_image image_explosion; static sg_image image_explosion;
static sg_image image_low_health; static sg_image image_low_health;
static sg_image image_mic_muted; static sg_image image_mic_muted;
static sg_image image_mic_unmuted;
static sg_image image_flag_available; static sg_image image_flag_available;
static sg_image image_flag_taken; static sg_image image_flag_taken;
static sg_image image_squad_invite; static sg_image image_squad_invite;
@ -403,6 +404,7 @@ init(void)
image_explosion = load_image("loaded/explosion.png"); image_explosion = load_image("loaded/explosion.png");
image_low_health = load_image("loaded/low_health.png"); image_low_health = load_image("loaded/low_health.png");
image_mic_muted = load_image("loaded/mic_muted.png"); image_mic_muted = load_image("loaded/mic_muted.png");
image_mic_unmuted = load_image("loaded/mic_unmuted.png");
image_flag_available = load_image("loaded/flag_available.png"); image_flag_available = load_image("loaded/flag_available.png");
image_flag_taken = load_image("loaded/flag_ripped.png"); image_flag_taken = load_image("loaded/flag_ripped.png");
image_squad_invite = load_image("loaded/squad_invite.png"); image_squad_invite = load_image("loaded/squad_invite.png");
@ -564,7 +566,7 @@ static void
ui(bool draw, float dt, float width, float height) ui(bool draw, float dt, float width, float height)
{ {
static float cur_opacity = 1.0f; static float cur_opacity = 1.0f;
cur_opacity = lerp(cur_opacity, myentity() != NULL ? 1.0f : 0.0f, dt * 5.0f); cur_opacity = lerp(cur_opacity, myentity() != NULL ? 1.0f : 0.0f, dt * 4.0f);
if (cur_opacity <= 0.01f) if (cur_opacity <= 0.01f)
{ {
return; return;
@ -823,21 +825,32 @@ ui(bool draw, float dt, float width, float height)
} }
// draw muted // draw muted
static float muted_opacity = 0.0f; static float toggle_mute_opacity = 0.2f;
const float size = 150.0f;
AABB button = (AABB){
.x = width - size - 40.0f,
.y = height - size - 40.0f,
.width = size,
.height = size,
};
bool hovered = has_point(button, mouse_pos);
if (build_pressed && hovered)
{
muted = !muted;
build_pressed = false;
}
if (draw) if (draw)
{ {
muted_opacity = lerp(muted_opacity, muted ? 1.0f : 0.0f, 8.0f * dt); toggle_mute_opacity = lerp(toggle_mute_opacity, hovered ? 1.0f : 0.2f, 6.0f * dt);
sgp_set_color(1.0f, 1.0f, 1.0f, muted_opacity); sgp_set_color(1.0f, 1.0f, 1.0f, toggle_mute_opacity);
float size_x = 150.0f; if (muted)
float size_y = 150.0f;
sgp_set_image(0, image_mic_muted); sgp_set_image(0, image_mic_muted);
else
float x = width - size_x - 40.0f; sgp_set_image(0, image_mic_unmuted);
float y = height - size_y - 40.0f;
transform_scope transform_scope
{ {
sgp_scale_at(1.0f, -1.0f, x + size_x / 2.0f, y + size_y / 2.0f); sgp_scale_at(1.0f, -1.0f, button.x + button.width / 2.0f, button.y + button.height / 2.0f);
sgp_draw_textured_rect(x, y, size_x, size_y); sgp_draw_textured_rect(button.x, button.y, button.width, button.height);
sgp_reset_image(0); sgp_reset_image(0);
} }
} }
@ -1541,10 +1554,6 @@ void event(const sapp_event* e)
cur_editing_rotation += 1; cur_editing_rotation += 1;
cur_editing_rotation %= RotationLast; cur_editing_rotation %= RotationLast;
} }
if (e->key_code == SAPP_KEYCODE_M)
{
muted = !muted;
}
if (e->key_code == SAPP_KEYCODE_F11) if (e->key_code == SAPP_KEYCODE_F11)
{ {
fullscreened = !fullscreened; fullscreened = !fullscreened;

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