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@ -88,6 +88,7 @@ static sg_image image_mystery;
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static sg_image image_explosion;
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static sg_image image_explosion;
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static sg_image image_low_health;
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static sg_image image_low_health;
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static sg_image image_mic_muted;
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static sg_image image_mic_muted;
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static sg_image image_mic_unmuted;
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static sg_image image_flag_available;
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static sg_image image_flag_available;
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static sg_image image_flag_taken;
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static sg_image image_flag_taken;
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static sg_image image_squad_invite;
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static sg_image image_squad_invite;
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@ -403,6 +404,7 @@ init(void)
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image_explosion = load_image("loaded/explosion.png");
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image_explosion = load_image("loaded/explosion.png");
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image_low_health = load_image("loaded/low_health.png");
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image_low_health = load_image("loaded/low_health.png");
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image_mic_muted = load_image("loaded/mic_muted.png");
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image_mic_muted = load_image("loaded/mic_muted.png");
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image_mic_unmuted = load_image("loaded/mic_unmuted.png");
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image_flag_available = load_image("loaded/flag_available.png");
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image_flag_available = load_image("loaded/flag_available.png");
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image_flag_taken = load_image("loaded/flag_ripped.png");
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image_flag_taken = load_image("loaded/flag_ripped.png");
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image_squad_invite = load_image("loaded/squad_invite.png");
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image_squad_invite = load_image("loaded/squad_invite.png");
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@ -564,7 +566,7 @@ static void
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ui(bool draw, float dt, float width, float height)
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ui(bool draw, float dt, float width, float height)
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{
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{
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static float cur_opacity = 1.0f;
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static float cur_opacity = 1.0f;
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cur_opacity = lerp(cur_opacity, myentity() != NULL ? 1.0f : 0.0f, dt * 5.0f);
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cur_opacity = lerp(cur_opacity, myentity() != NULL ? 1.0f : 0.0f, dt * 4.0f);
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if (cur_opacity <= 0.01f)
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if (cur_opacity <= 0.01f)
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{
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{
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return;
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return;
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@ -823,21 +825,32 @@ ui(bool draw, float dt, float width, float height)
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}
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}
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// draw muted
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// draw muted
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static float muted_opacity = 0.0f;
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static float toggle_mute_opacity = 0.2f;
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const float size = 150.0f;
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AABB button = (AABB){
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.x = width - size - 40.0f,
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.y = height - size - 40.0f,
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.width = size,
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.height = size,
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};
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bool hovered = has_point(button, mouse_pos);
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if (build_pressed && hovered)
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{
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muted = !muted;
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build_pressed = false;
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}
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if (draw)
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if (draw)
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{
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{
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muted_opacity = lerp(muted_opacity, muted ? 1.0f : 0.0f, 8.0f * dt);
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toggle_mute_opacity = lerp(toggle_mute_opacity, hovered ? 1.0f : 0.2f, 6.0f * dt);
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sgp_set_color(1.0f, 1.0f, 1.0f, muted_opacity);
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sgp_set_color(1.0f, 1.0f, 1.0f, toggle_mute_opacity);
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float size_x = 150.0f;
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if (muted)
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float size_y = 150.0f;
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sgp_set_image(0, image_mic_muted);
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sgp_set_image(0, image_mic_muted);
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else
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float x = width - size_x - 40.0f;
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sgp_set_image(0, image_mic_unmuted);
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float y = height - size_y - 40.0f;
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transform_scope
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transform_scope
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{
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{
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sgp_scale_at(1.0f, -1.0f, x + size_x / 2.0f, y + size_y / 2.0f);
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sgp_scale_at(1.0f, -1.0f, button.x + button.width / 2.0f, button.y + button.height / 2.0f);
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sgp_draw_textured_rect(x, y, size_x, size_y);
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sgp_draw_textured_rect(button.x, button.y, button.width, button.height);
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sgp_reset_image(0);
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sgp_reset_image(0);
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}
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}
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}
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}
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@ -1541,10 +1554,6 @@ void event(const sapp_event* e)
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cur_editing_rotation += 1;
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cur_editing_rotation += 1;
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cur_editing_rotation %= RotationLast;
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cur_editing_rotation %= RotationLast;
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}
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}
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if (e->key_code == SAPP_KEYCODE_M)
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{
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muted = !muted;
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}
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if (e->key_code == SAPP_KEYCODE_F11)
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if (e->key_code == SAPP_KEYCODE_F11)
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{
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{
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fullscreened = !fullscreened;
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fullscreened = !fullscreened;
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