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2 years ago
/* quad vertex shader */
@vs vs
in vec4 position;
in vec4 color0;
out vec4 color;
void main() {
gl_Position = position;
color = color0;
}
@end
/* quad fragment shader */
@fs fs
in vec4 color;
out vec4 frag_color;
void main() {
frag_color = color;
}
@end
/* quad shader program */
@program quad vs fs