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#pragma once
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#define LEVEL_TILES 150 // width and height of level tiles array
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#define LAYERS 3
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#define TILE_SIZE 32 // in pixels
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#define PLAYER_SPEED 3.5f // in meters per second
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#define PLAYER_ROLL_SPEED 7.0f
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#define PERCEPTION_HEARING_RAGE (TILE_SIZE*4.0f)
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#define CHARACTERS_PER_SEC 45.0f
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#define PROPAGATE_ACTIONS_RADIUS (TILE_SIZE*4.0f)
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#define SWORD_SWIPE_RADIUS (TILE_SIZE*3.0f)
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#define ARROW_SPEED 200.0f
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#define SECONDS_PER_ARROW 1.3f
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#define ARENA_SIZE (1024*1024)
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#define BIG_ARENA_SIZE (ARENA_SIZE * 8)
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#ifdef DEVTOOLS
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// server url cannot have trailing slash
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//#define MOCK_AI_RESPONSE
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#define SERVER_DOMAIN "localhost"
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#define SERVER_PORT 8090
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#define IS_SERVER_SECURE 0
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#else
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#define SERVER_DOMAIN "rpgpt.duckdns.org"
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#define SERVER_PORT 443
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#define IS_SERVER_SECURE 1
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#endif
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// this can never go down or else the forward compatibility of serialization breaks.
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#define MAX_ENTITIES 256
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// REFACTORING:: also have to update in javascript!!!!!!!!
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#define MAX_SENTENCE_LENGTH 800 // LOOOK AT AGBOVE COMMENT GBEFORE CHANGING
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#define SENTENCE_CONST(txt) { .data = txt, .cur_index = sizeof(txt) }
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#define SENTENCE_CONST_CAST(txt) (Sentence)SENTENCE_CONST(txt)
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#define REMEMBERED_MEMORIES 32
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#define REMEMBERED_ERRORS 6
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#define MAX_AFTERIMAGES 6
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#define TIME_TO_GEN_AFTERIMAGE (0.09f)
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#define AFTERIMAGE_LIFETIME (0.5f)
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#define DAMAGE_SWORD 0.05f
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#define DAMAGE_BULLET 0.2f
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// A* tuning
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#define MAX_ASTAR_NODES 512
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#define TIME_BETWEEN_PATH_GENS (0.5f)
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