Tilecoord struct and space conversion funcs

main
Cameron Murphy Reikes 2 years ago
parent 3f2a27043f
commit 089cd9c3e1

@ -53,8 +53,32 @@ typedef struct Level {
HMM_Vec2 spawnpoint;
} Level;
HMM_Vec2 tilecoord_to_world(int x, int y) {
return HMM_V2( (float)x * (float)TILE_SIZE * 1.0f, -(float)y * (float)TILE_SIZE * 1.0f );
typedef struct TileCoord {
int x;
int y;
} TileCoord;
HMM_Vec2 tilecoord_to_world(TileCoord t) {
return HMM_V2( (float)t.x * (float)TILE_SIZE * 1.0f, -(float)t.y * (float)TILE_SIZE * 1.0f );
}
TileCoord world_to_tilecoord(HMM_Vec2 w) {
// world = V2(tilecoord.x * tile_size, -tilecoord.y * tile_size)
// world.x = tilecoord.x * tile_size
// world.x / tile_size = tilecoord.x
// world.y = -tilecoord.y * tile_size
// - world.y / tile_size = tilecoord.y
return (TileCoord){ (int)floorf(w.X / TILE_SIZE), (int)floorf(-w.Y / TILE_SIZE) };
}
uint16_t get_tile(Level *l, TileCoord t) {
bool out_of_bounds = false;
out_of_bounds |= t.x < 0;
out_of_bounds |= t.x >= LEVEL_TILES;
out_of_bounds |= t.y < 0;
out_of_bounds |= t.y >= LEVEL_TILES;
if(out_of_bounds) return 0;
return l->tiles[t.x][t.y].kind;
}
sg_image load_image(const char *path) {
@ -128,7 +152,7 @@ void init(void) {
// player spawnpoint
HMM_Vec2 spawnpoint_tilecoord = HMM_MulV2F(level_level0.spawnpoint, 1.0/TILE_SIZE);
character_pos = tilecoord_to_world((int)spawnpoint_tilecoord.X, (int)spawnpoint_tilecoord.Y);
character_pos = tilecoord_to_world((TileCoord){(int)spawnpoint_tilecoord.X, (int)spawnpoint_tilecoord.Y});
// load font
{
@ -544,11 +568,12 @@ void frame(void) {
for(int col = 0; col < LEVEL_TILES; col++)
{
TileInstance cur = cur_level->tiles[row][col];
TileCoord cur_coord = { col, row };
TileSet tileset = tileset_ruins_animated;
if(cur.kind != 0){
HMM_Vec2 points[4] = {0};
HMM_Vec2 tile_size = HMM_V2(TILE_SIZE, TILE_SIZE);
quad_points_corner_size(points, tilecoord_to_world(col, row), tile_size);
quad_points_corner_size(points, tilecoord_to_world(cur_coord), tile_size);
sg_image tileset_image = *tileset.img;
@ -578,6 +603,20 @@ void frame(void) {
#ifdef DEVTOOLS
// mouse pos
{
HMM_Vec2 points[4] = {0};
quad_points_centered_size(points, screen_to_world(mouse_pos), HMM_V2(10.0, 10.0));
draw_quad(true, points, image_white_square,full_region(image_font), RED);
}
// tile coord
{
TileCoord hovering = world_to_tilecoord(screen_to_world(mouse_pos));
HMM_Vec2 points[4] = {0};
quad_points_centered_size(points, tilecoord_to_world(hovering), HMM_V2(10.0, 10.0));
draw_quad(true, points, image_white_square,full_region(image_font), RED);
}
// debug draw font image
{
HMM_Vec2 points[4] = {0};

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