Move training, style buttons

main
Cameron Murphy Reikes 2 years ago
parent 2ce974b9de
commit 1d5693a97f

@ -57,22 +57,23 @@ TrainingSample samples[] = {
{
.npc_kind = NPC_Blocky,
.perceptions = {
PlayerItemChange(ITEM_Tripod),
PlayerSay("hey"),
NPCSay("I'm just standing here, what are you doing?"),
NPCSay("I'm just standing here, what are you doing? That is...A beautiful tripod"),
PlayerItemChange(ITEM_none),
PlayerSay("nothing much"),
NPCSay("You don't have a tripod."),
PlayerSay("True"),
NPCSay("Do you want me to be standing there?"),
PlayerSay("Yes"),
NPCSay("Alright then"),
PlayerSay("No"),
NPCSay("Too bad",),
PlayerSay("What the fuck?"),
NPCSay("What do you mean?"),
PlayerSay("What are you doing?"),
NPCSay("I'm just standing here"),
PlayerItemChange(ITEM_Tripod),
PlayerSay("How about now?"),
NPCSay("Mighty fine tripod you have there."),
PlayerSay("Can you move now?"),
NPCDoSay(ACT_allows_player_to_pass, "Absolutely, now that you're holding that tripod."),
}
},
{
@ -174,7 +175,7 @@ TrainingSample samples[] = {
.perceptions = {
PlayerItemChange(ITEM_Tripod),
PlayerSay("Move out of the way"),
NPCDoSay(ACT_none, "The tripod...Of course my liege."),
NPCDoSay(ACT_allows_player_to_pass, "The tripod...Of course my liege."),
PlayerSay("Thanks"),
NPCDoSay(ACT_none, "My pleasure"),
PlayerAct(ACT_hits_npc),
@ -193,6 +194,16 @@ TrainingSample samples[] = {
NPCDoSay(ACT_joins_player, "You're a little strange, but anything to help defeat death!"),
},
},
{
.npc_kind = NPC_Blocky,
.perceptions = {
PlayerItemChange(ITEM_Tripod),
PlayerSay("Please move"),
NPCDoSay(ACT_allows_player_to_pass, "Of course, with that tripod of yours the world is your oyster."),
PlayerSay("Join me on my battle"),
NPCDoSay(ACT_joins_player, "Anything for the tripod holder"),
},
},
};

@ -8,8 +8,8 @@ DONE - Do not use webhooks (shitty, bad idea propagated by bad docs) query strip
DONE - New art in
DON'T NEED - Old man in beginning is invincible
- Make new openai key (it was leaked)
- Add cancel button
- Style buttons
DONE - Add cancel button
DONE - Style buttons
- Make map better, add new characters/items from fate
- Animate text characters coming in
- Instead of roll animation, 5 sprite long trail of past moves for juice

@ -73,14 +73,25 @@ body {
}
#inputbuttondiv {
bottom: 0;
margin-bottom: 10%;
position: absolute;
display: flex;
width: 100vw;
justify-content: center;
flex-wrap: wrap;
height: 170px;
margin-top: 40vh;
}
#inputbutton {
font-family: Arial;
font-size: 3em;
color: white;
background: none;
border-radius: 10px;
border: 2px solid;
border-color: white;
padding: 10px;
margin: 30px;
}
#buy_menu {

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