Don't overwrite animation on export causing big diff

main
parent f56ae747b7
commit 1fd5407895

@ -189,6 +189,7 @@ for o in D.objects:
for animation in anims: for animation in anims:
write_string(f, animation.name) write_string(f, animation.name)
old_action = armature.animation_data.action
armature.animation_data.action = animation armature.animation_data.action = animation
startFrame = int(animation.frame_range.x) startFrame = int(animation.frame_range.x)
endFrame = int(animation.frame_range.y) endFrame = int(animation.frame_range.y)
@ -229,6 +230,7 @@ for o in D.objects:
write_quat(f, rotation) write_quat(f, rotation)
write_v3(f, scale) write_v3(f, scale)
armature.animation_data.action = old_action
# write the mesh data for the armature # write the mesh data for the armature
bm = bmesh.new() bm = bmesh.new()
mesh = mesh_object.to_mesh() mesh = mesh_object.to_mesh()

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