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@ -914,6 +914,7 @@ typedef struct PlacedMesh
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Mesh *draw_with;
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Vec3 offset;
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Quat rotation;
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Vec3 scale;
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} PlacedMesh;
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@ -983,8 +984,15 @@ ThreeDeeLevel load_level(MD_Arena *arena, MD_String8 binary_file)
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MD_String8 placed_mesh_name = {0};
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ser_MD_String8(&ser, &placed_mesh_name, arena);
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ser_Vec3(&ser, &new_placed->offset);
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Vec3 blender_rotation_euler;
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ser_Vec3(&ser, &blender_rotation_euler);
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Vec3 blender_scale;
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ser_Vec3(&ser, &blender_scale);
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new_placed->scale.x = blender_scale.x;
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new_placed->scale.y = blender_scale.z;
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new_placed->scale.z = blender_scale.y;
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Mat4 rotation_matrix = M4D(1.0f);
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rotation_matrix = MulM4(Rotate_RH(AngleRad(blender_rotation_euler.x), V3(1,0,0)), rotation_matrix);
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@ -995,7 +1003,7 @@ ThreeDeeLevel load_level(MD_Arena *arena, MD_String8 binary_file)
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MD_StackPush(out.placed_mesh_list, new_placed);
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Log("Placed mesh '%.*s' rotation %f %f %f %f\n", MD_S8VArg(placed_mesh_name), qvarg(new_placed->rotation));
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Log("Placed mesh '%.*s' rotation %f %f %f %f scale %f %f %f\n", MD_S8VArg(placed_mesh_name), qvarg(new_placed->rotation), v3varg(new_placed->scale));
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// load the mesh if we haven't already
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@ -2369,6 +2377,7 @@ void draw_placed(Mat4 view, Mat4 projection, PlacedMesh *cur)
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Mat4 model = M4D(1.0f);
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model = MulM4(Scale(cur->scale), model);
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model = MulM4(QToM4(cur->rotation), model);
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/* This works on blender XYZ coords, unmodified.
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model = MulM4(Rotate_RH(AngleRad(cur->rotation_euler.x), V3(1,0,0)), model);
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@ -4390,7 +4399,7 @@ void frame(void)
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draw_placed(view, projection, cur);
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}
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draw_placed(view, projection, &(PlacedMesh){.draw_with = &mesh_player, .offset = V3(player->pos.x, 0.0, player->pos.y), .rotation = Make_Q(0, 0, 0, 1)});
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draw_placed(view, projection, &(PlacedMesh){.draw_with = &mesh_player, .offset = V3(player->pos.x, 0.0, player->pos.y), .rotation = Make_Q(0, 0, 0, 1), .scale = V3(1, 1, 1)});
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sg_end_pass();
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