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@ -4341,7 +4341,7 @@ void frame(void)
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}
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}
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// interaction circle
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// interaction circle
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draw_quad((DrawParams) { true, quad_centered(interacting_with->pos, V2(TILE_SIZE, TILE_SIZE)), image_hovering_circle, full_region(image_hovering_circle), WHITE });
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draw_quad((DrawParams) { true, quad_centered(interacting_with->pos, V2(TILE_SIZE, TILE_SIZE)), image_hovering_circle, full_region(image_hovering_circle), WHITE, .layer = LAYER_UI });
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}
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}
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if (player->state == CHARACTER_WALKING)
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if (player->state == CHARACTER_WALKING)
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@ -4508,7 +4508,7 @@ void frame(void)
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}
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}
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else if(it->npc_kind == NPC_PeaceTotem)
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else if(it->npc_kind == NPC_PeaceTotem)
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{
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{
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DrawParams d = (DrawParams) { true, quad_centered(AddV2(it->pos, V2(-0.0f, 0.0)), V2(64, 64)), IMG(image_peace_totem), WHITE, .layer = LAYER_WORLD, };
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DrawParams d = (DrawParams) { true, quad_centered(it->pos, V2(TILE_SIZE, TILE_SIZE)), IMG(image_peace_totem), WHITE, .layer = LAYER_WORLD, };
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draw_shadow_for(d);
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draw_shadow_for(d);
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draw_quad(d);
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draw_quad(d);
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}
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}
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