Successful conversation, VScode tooling, drama document, loading anim when thinking
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2d31ec5b6e
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{
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"configurations": [
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{
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"name": "Win32",
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"includePath": [
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"${workspaceFolder}/**"
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],
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"defines": [
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"_DEBUG",
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"UNICODE",
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"_UNICODE",
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"DEVTOOLS",
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"WINDOWS",
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],
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"windowsSdkVersion": "10.0.22621.0",
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"compilerPath": "cl.exe",
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"cStandard": "c17",
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"cppStandard": "c++17",
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"intelliSenseMode": "windows-msvc-x64"
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}
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],
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"version": 4
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}
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[
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[
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{can_hear: [NPC_WellDweller, NPC_Farmer]}
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{enum: NPC_WellDweller, dialog: "What a fearful farm you live in, come down to the well, the grass is damper down here.", to: Farmer, mood: Scared, thoughts: "Nobody can take me from my well" }
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{enum: NPC_Farmer, dialog: "Sure as shit I won't!", to: Farmer, mood: Scared, thoughts: "What a greasy looking feller" }
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]
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]
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#NoEnv
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#SingleInstance, Force
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SendMode, Input
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SetBatchLines, -1
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SetWorkingDir, %A_ScriptDir%
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; Fuck windows for having this hardcoded
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^Esc::return
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^5::
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IfWinNotExist, rpgptbuild
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{
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run, wt.exe cmd /K "title rpgptbuild && cd C:\Users\Cameron\Documents\rpgpt && vcvars"
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}
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WinActivate, rpgptbuild
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If WinActive("rpgptbuild")
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{
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Send, {Enter}
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Send, run_remedy build_desktop_debug.bat codegen
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Send, {Enter}
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}
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Send, {Blind} ; So it doesn't hold down ctrl after running! WTF
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return
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