@ -835,9 +835,15 @@ typedef struct Mesh
MD_String8 name ;
MD_String8 name ;
} Mesh ;
} Mesh ;
typedef struct PoseBone
{
Mat4 parent_space_pose ;
} PoseBone ;
typedef struct Bone
typedef struct Bone
{
{
struct Bone * next ;
struct Bone * parent ;
PoseBone pose_bone ;
Mat4 matrix_local ;
Mat4 matrix_local ;
Mat4 inverse_model_space_pos ;
Mat4 inverse_model_space_pos ;
float length ;
float length ;
@ -947,21 +953,12 @@ Mat4 transform_to_mat(Transform t)
return to_return ;
return to_return ;
}
}
typedef struct PoseBone
{
struct PoseBone * next ;
struct PoseBone * parent ;
Mat4 parent_space_pose ;
MD_String8 name ;
} PoseBone ;
typedef struct
typedef struct
{
{
Bone * bones ;
Bone * bones ;
MD_u64 bones_length ;
MD_u64 bones_length ;
PoseBone * poses ;
MD_u64 poses_length ;
ArmatureVertex * vertices ;
ArmatureVertex * vertices ;
MD_u64 vertices_length ;
MD_u64 vertices_length ;
sg_buffer loaded_buffer ;
sg_buffer loaded_buffer ;
@ -994,45 +991,43 @@ Armature load_armature(MD_Arena *arena, MD_String8 binary_file, MD_String8 armat
BlenderMat model_space_pose ;
BlenderMat model_space_pose ;
BlenderMat inverse_model_space_pose ;
BlenderMat inverse_model_space_pose ;
MD_i32 parent_index ;
ser_int ( & ser , & parent_index ) ;
ser_BlenderMat ( & ser , & model_space_pose ) ;
ser_BlenderMat ( & ser , & model_space_pose ) ;
ser_BlenderMat ( & ser , & inverse_model_space_pose ) ;
ser_BlenderMat ( & ser , & inverse_model_space_pose ) ;
ser_float ( & ser , & next_bone - > length ) ;
ser_float ( & ser , & next_bone - > length ) ;
next_bone - > matrix_local = blender_to_handmade_mat ( model_space_pose ) ;
next_bone - > matrix_local = blender_to_handmade_mat ( model_space_pose ) ;
next_bone - > inverse_model_space_pos = blender_to_handmade_mat ( inverse_model_space_pose ) ;
next_bone - > inverse_model_space_pos = blender_to_handmade_mat ( inverse_model_space_pose ) ;
}
ser_MD_u64 ( & ser , & to_return . poses_length ) ;
if ( parent_index ! = - 1 )
to_return . poses = MD_PushArray ( arena , PoseBone , to_return . poses_length ) ;
{
if ( parent_index < 0 | | parent_index > = to_return . bones_length )
{
ser . cur_error = ( SerError ) { . failed = true , . why = MD_S8Fmt ( arena , " Parent index deserialized %d is out of range of the pose bones, which has a size of %llu " , parent_index , to_return . bones_length ) } ;
}
else
{
next_bone - > parent = & to_return . bones [ parent_index ] ;
}
}
}
assert ( to_return . poses_length = = to_return . bones_length ) ;
MD_u64 poses_length ;
ser_MD_u64 ( & ser , & poses_length ) ;
for ( MD_u64 i = 0 ; i < to_return . poses_length ; i + + )
assert ( poses_length = = to_return . bones_length ) ;
for ( MD_u64 i = 0 ; i < poses_length ; i + + )
{
{
PoseBone * next_pose_bone = & to_return . poses [ i ] ;
PoseBone * next_pose_bone = & to_return . bones [ i ] . pose_bone ;
MD_i32 parent_index ;
ser_MD_String8 ( & ser , & next_pose_bone - > name , arena ) ;
ser_int ( & ser , & parent_index ) ;
Transform t ;
Transform t ;
ser_Vec3 ( & ser , & t . offset ) ;
ser_Vec3 ( & ser , & t . offset ) ;
ser_Quat ( & ser , & t . rotation ) ;
ser_Quat ( & ser , & t . rotation ) ;
ser_Vec3 ( & ser , & t . scale ) ;
ser_Vec3 ( & ser , & t . scale ) ;
next_pose_bone - > parent_space_pose = transform_to_mat ( t ) ;
next_pose_bone - > parent_space_pose = transform_to_mat ( t ) ;
if ( parent_index ! = - 1 )
{
if ( parent_index < 0 | | parent_index > = to_return . poses_length )
{
ser . cur_error = ( SerError ) { . failed = true , . why = MD_S8Fmt ( arena , " Parent index deserialized %d is out of range of the pose bones, which has a size of %llu " , parent_index , to_return . poses_length ) } ;
}
else
{
next_pose_bone - > parent = & to_return . poses [ parent_index ] ;
}
}
}
}
ser_MD_u64 ( & ser , & to_return . vertices_length ) ;
ser_MD_u64 ( & ser , & to_return . vertices_length ) ;
@ -2662,13 +2657,12 @@ void draw_armature(Mat4 view, Mat4 projection, Transform t, Armature *armature)
for ( MD_u64 i = 0 ; i < armature - > bones_length ; i + + )
for ( MD_u64 i = 0 ; i < armature - > bones_length ; i + + )
{
{
Bone * cur = & armature - > bones [ i ] ;
Bone * cur = & armature - > bones [ i ] ;
PoseBone * cur_pose_bone = & armature - > poses [ i ] ;
Mat4 final = M4D ( 1.0f ) ;
Mat4 final = M4D ( 1.0f ) ;
final = MulM4 ( cur - > inverse_model_space_pos , final ) ;
final = MulM4 ( cur - > inverse_model_space_pos , final ) ;
for ( PoseBone * cur_posebone = cur_pose_bone ; cur_posebone ; cur_posebone = cur_posebone - > parent )
for ( Bone * cur_in_hierarchy = cur ; cur_in_hierarchy ; cur_in_hierarchy = cur_in_hierarchy - > parent )
{
{
final = MulM4 ( cur_ posebone- > parent_space_pose , final ) ;
final = MulM4 ( cur_ in_hierarchy- > pose_bone . parent_space_pose , final ) ;
}
}
memcpy ( params . bones [ i ] , ( float * ) & final , sizeof ( final ) ) ;
memcpy ( params . bones [ i ] , ( float * ) & final , sizeof ( final ) ) ;
@ -4712,10 +4706,9 @@ void frame(void)
projection = Perspective_RH_NO ( PI32 / 4.0f , screen_size ( ) . x / screen_size ( ) . y , 0.01f , 1000.0f ) ;
projection = Perspective_RH_NO ( PI32 / 4.0f , screen_size ( ) . x / screen_size ( ) . y , 0.01f , 1000.0f ) ;
// debug draw armature
// debug draw armature
assert ( armature . bones_length = = armature . poses_length ) ;
for ( MD_u64 i = 0 ; i < armature . bones_length ; i + + )
for ( MD_u64 i = 0 ; i < armature . bones_length ; i + + )
{
{
PoseBone * cur_pose_bone = & armature . poses[ i ] ;
PoseBone * cur_pose_bone = & armature . bones[ i ] . pose_bone ;
Bone * cur = & armature . bones [ i ] ;
Bone * cur = & armature . bones [ i ] ;
Vec3 offset = V3 ( 1.5 , 0 , 5 ) ;
Vec3 offset = V3 ( 1.5 , 0 , 5 ) ;
@ -4731,7 +4724,7 @@ void frame(void)
assert ( should_be_zero . y = = 0.0 ) ;
assert ( should_be_zero . y = = 0.0 ) ;
assert ( should_be_zero . z = = 0.0 ) ;
assert ( should_be_zero . z = = 0.0 ) ;
if ( cur _pose_bone - > parent = = 0 )
if ( cur - > parent = = 0 )
{
{
// do some testing on the bone with no parent
// do some testing on the bone with no parent
Vec3 should_be_zero = MulM4V3 ( cur_pose_bone - > parent_space_pose , V3 ( 0 , 0 , 0 ) ) ;
Vec3 should_be_zero = MulM4V3 ( cur_pose_bone - > parent_space_pose , V3 ( 0 , 0 , 0 ) ) ;
@ -4754,9 +4747,9 @@ void frame(void)
Mat4 final_mat = M4D ( 1.0f ) ;
Mat4 final_mat = M4D ( 1.0f ) ;
final_mat = MulM4 ( cur - > inverse_model_space_pos , final_mat ) ;
final_mat = MulM4 ( cur - > inverse_model_space_pos , final_mat ) ;
for ( Pose Bone * cur = cur _pose_bone ; cur ; cur = cur - > parent )
for ( Bone * cur _in_hierarchy = cur ; cur _in_hierarchy ; cur _in_hierarchy = cur _in_hierarchy - > parent )
{
{
final_mat = MulM4 ( cur - > parent_space_pose , final_mat ) ;
final_mat = MulM4 ( cur _in_hierarchy - > pose_bone . parent_space_pose , final_mat ) ;
}
}
// uncommenting this skips the pose transform, showing the debug skeleton
// uncommenting this skips the pose transform, showing the debug skeleton
@ -4789,7 +4782,6 @@ void frame(void)
dbgcol ( PINK )
dbgcol ( PINK )
dbgsquare3d ( dot ) ;
dbgsquare3d ( dot ) ;
cur_pose_bone = cur_pose_bone - > next ;
}
}