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@ -151,6 +151,24 @@ TrainingSample samples[] = {
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NPCDoSay(ACT_leaves_player, "As you wish."),
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NPCDoSay(ACT_leaves_player, "As you wish."),
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},
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},
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},
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},
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{
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.npc_kind = NPC_OldMan,
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.perceptions = {
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PlayerAct(ACT_hits_npc),
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NPCDoSay(ACT_none, "Young man! You must stop death, do not harm me further I'm warning you!"),
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PlayerAct(ACT_hits_npc),
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NPCDoSay(ACT_fights_player, "That's it! No holds barred, to the death!"),
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},
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},
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{
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.npc_kind = NPC_Blocky,
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.perceptions = {
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PlayerAct(ACT_hits_npc),
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NPCSay("I'm warning you, one more hit and it's curtains for you"),
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PlayerAct(ACT_hits_npc),
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NPCDoSay(ACT_fights_player, "Although I stood here before, today I move and FIGHT!"),
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},
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},
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};
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};
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