|
|
|
@ -151,6 +151,24 @@ TrainingSample samples[] = {
|
|
|
|
|
NPCDoSay(ACT_leaves_player, "As you wish."),
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
.npc_kind = NPC_OldMan,
|
|
|
|
|
.perceptions = {
|
|
|
|
|
PlayerAct(ACT_hits_npc),
|
|
|
|
|
NPCDoSay(ACT_none, "Young man! You must stop death, do not harm me further I'm warning you!"),
|
|
|
|
|
PlayerAct(ACT_hits_npc),
|
|
|
|
|
NPCDoSay(ACT_fights_player, "That's it! No holds barred, to the death!"),
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
.npc_kind = NPC_Blocky,
|
|
|
|
|
.perceptions = {
|
|
|
|
|
PlayerAct(ACT_hits_npc),
|
|
|
|
|
NPCSay("I'm warning you, one more hit and it's curtains for you"),
|
|
|
|
|
PlayerAct(ACT_hits_npc),
|
|
|
|
|
NPCDoSay(ACT_fights_player, "Although I stood here before, today I move and FIGHT!"),
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|