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@ -408,18 +408,22 @@ func completion(w http.ResponseWriter, req *http.Request) {
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with_action := strings.SplitAfter(response, "ACT_")
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with_action := strings.SplitAfter(response, "ACT_")
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if len(with_action) != 2 {
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if len(with_action) != 2 {
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log.Printf("Could not find action in response string `%s`\n", response)
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log.Printf("Could not find action in response string `%s`\n", response)
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w.WriteHeader(http.StatusInternalServerError)
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w.WriteHeader(http.StatusInternalServerError) // game should send a new retry request after this
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return
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return
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}
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}
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response = with_action[1]
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response = with_action[1]
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// trim ending quotation mark
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// trim ending quotation mark. There might be text after the ending quotation mark because chatgpt sometimes
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if !strings.HasSuffix(response, "\"") {
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// puts addendums in its responses, like `ACT_none "Hey" (I wanted the NPC to say hey here)`. The stuffafter the second
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log.Printf("Could not find ending quotation in response string `%s`\n", response)
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// quotation mark needs to be ignored
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between_quotes := strings.Split(response, "\"")
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// [action] " [stuff] " [anything extra]
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if len(between_quotes) < 2 {
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log.Printf("Could not find enough quotes in response string `%s`\n", response)
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w.WriteHeader(http.StatusInternalServerError)
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w.WriteHeader(http.StatusInternalServerError)
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return
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return
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}
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}
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response = response[:len(response)-1]
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response = between_quotes[0] + "\"" + between_quotes[1] + "\""
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}
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}
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if logResponses {
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if logResponses {
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log.Println("Println response: `", response + "`")
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log.Println("Println response: `", response + "`")
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