|
|
|
@ -1889,7 +1889,7 @@ bool perform_action(Entity *from, Action a)
|
|
|
|
|
|
|
|
|
|
if(a.speech_length == 0 && a.kind == ACT_none)
|
|
|
|
|
{
|
|
|
|
|
proceed_propagating = false; // did nothing
|
|
|
|
|
proceed_propagating = false; // didn't say anything
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(proceed_propagating)
|
|
|
|
@ -3915,6 +3915,8 @@ bool profiling;
|
|
|
|
|
const bool show_devtools = false;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
bool having_errors = false;
|
|
|
|
|
|
|
|
|
|
// @Place(temporary trailer shit to force gameplay things)
|
|
|
|
|
bool dance_anim = false;
|
|
|
|
|
bool nervous_anim = false;
|
|
|
|
@ -5982,6 +5984,7 @@ ISANERROR("Don't know how to do this stuff on this platform.")
|
|
|
|
|
{
|
|
|
|
|
if (status == 1)
|
|
|
|
|
{
|
|
|
|
|
having_errors = false;
|
|
|
|
|
// done! we can get the string
|
|
|
|
|
char sentence_cstr[MAX_SENTENCE_LENGTH] = { 0 };
|
|
|
|
|
#ifdef WEB
|
|
|
|
@ -6029,6 +6032,8 @@ ISANERROR("Don't know how to do this stuff on this platform.")
|
|
|
|
|
else if (status == 2)
|
|
|
|
|
{
|
|
|
|
|
Log("Failed to generate dialog! Fuck!\n");
|
|
|
|
|
having_errors = true;
|
|
|
|
|
|
|
|
|
|
// need somethin better here. Maybe each sentence has to know if it's player or NPC, that way I can remove the player's dialog
|
|
|
|
|
Action to_perform = {0};
|
|
|
|
|
MD_String8 speech_mdstring = MD_S8Lit("I'm not sure...");
|
|
|
|
@ -6528,6 +6533,8 @@ ISANERROR("Don't know how to do this stuff on this platform.")
|
|
|
|
|
#endif
|
|
|
|
|
bool succeeded = true; // couldn't get AI response if false
|
|
|
|
|
if(mocking_the_ai_response)
|
|
|
|
|
{
|
|
|
|
|
if (it->memories_last->context.talking_to_kind == it->npc_kind)
|
|
|
|
|
{
|
|
|
|
|
const char *action = "none";
|
|
|
|
|
//if(it->standing != STANDING_JOINED) action = "joins_player";
|
|
|
|
@ -6551,6 +6558,11 @@ ISANERROR("Don't know how to do this stuff on this platform.")
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
ai_response = MD_S8Fmt(frame_arena, "{who_i_am: \"%s\", talking_to: nobody, action: none, speech: \"I heard that...\", thoughts: \"I'm thinking...\", mood: Happy}", characters[it->npc_kind].name);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
MD_String8 post_request_body = FmtWithLint(scratch.arena, "|%.*s", MD_S8VArg(prompt_str));
|
|
|
|
|
it->gen_request_id = make_generation_request(post_request_body);
|
|
|
|
@ -6909,6 +6921,13 @@ ISANERROR("Don't know how to do this stuff on this platform.")
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (having_errors)
|
|
|
|
|
{
|
|
|
|
|
Vec2 text_center = V2(screen_size().x / 2.0f, screen_size().y*0.8f);
|
|
|
|
|
draw_quad((DrawParams){centered_quad(text_center, V2(screen_size().x*0.8f, screen_size().y*0.1f)), IMG(image_white_square), blendalpha(BLACK, 0.5f), .layer = LAYER_UI_FG});
|
|
|
|
|
draw_centered_text((TextParams){false, MD_S8Lit("The AI server is having technical difficulties..."), text_center, WHITE, 1.0f });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(false)
|
|
|
|
|
PROFILE_SCOPE("dialog menu") // big dialog panel draw big dialog panel
|
|
|
|
|
{
|
|
|
|
|