|
|
|
@ -1,6 +1,7 @@
|
|
|
|
|
import bpy
|
|
|
|
|
import bmesh
|
|
|
|
|
import os
|
|
|
|
|
import shutil
|
|
|
|
|
import struct
|
|
|
|
|
from mathutils import *; from math import *
|
|
|
|
|
from bpy_extras.io_utils import (axis_conversion)
|
|
|
|
@ -8,18 +9,33 @@ from bpy_extras.io_utils import (axis_conversion)
|
|
|
|
|
C = bpy.context
|
|
|
|
|
D = bpy.data
|
|
|
|
|
|
|
|
|
|
LEVEL_EXPORT_NAME = "level"
|
|
|
|
|
EXPORT_DIRECTORY = "exported"
|
|
|
|
|
|
|
|
|
|
if not os.path.exists(bpy.path.abspath(f"//{EXPORT_DIRECTORY}")):
|
|
|
|
|
print("\n\nLet's get it started")
|
|
|
|
|
|
|
|
|
|
if os.path.exists(bpy.path.abspath(f"//{EXPORT_DIRECTORY}")):
|
|
|
|
|
shutil.rmtree(bpy.path.abspath(f"//{EXPORT_DIRECTORY}"))
|
|
|
|
|
os.makedirs(bpy.path.abspath(f"//{EXPORT_DIRECTORY}"))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def write_f32(f, number: float):
|
|
|
|
|
f.write(bytes(struct.pack("f", number)))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def write_u64(f, number: int):
|
|
|
|
|
f.write(bytes(struct.pack("Q", number)))
|
|
|
|
|
|
|
|
|
|
def write_string(f, s: str):
|
|
|
|
|
encoded = s.encode("utf8")
|
|
|
|
|
write_u64(f, len(encoded))
|
|
|
|
|
f.write(encoded)
|
|
|
|
|
|
|
|
|
|
# for the level.bin
|
|
|
|
|
level_object_data = []
|
|
|
|
|
collision_cubes = []
|
|
|
|
|
saved_meshes = set()
|
|
|
|
|
|
|
|
|
|
for o in D.objects:
|
|
|
|
|
mapping = axis_conversion(
|
|
|
|
|
from_forward = "Y",
|
|
|
|
@ -27,10 +43,24 @@ for o in D.objects:
|
|
|
|
|
to_forward = "-Z",
|
|
|
|
|
to_up = "Y",
|
|
|
|
|
)
|
|
|
|
|
mesh_name = o.to_mesh().name # use this over o.name so instanced objects which refer to the same mesh, both use the same serialized mesh.
|
|
|
|
|
|
|
|
|
|
if o.users_collection[0].name == 'Level' and mesh_name == "CollisionCube":
|
|
|
|
|
collision_cubes.append((o.location, o.dimensions))
|
|
|
|
|
else:
|
|
|
|
|
if o.users_collection[0].name == 'Level':
|
|
|
|
|
print(f"Object {o.name} has mesh name {o.to_mesh().name}")
|
|
|
|
|
assert(o.rotation_euler.order == 'XYZ')
|
|
|
|
|
level_object_data.append((mesh_name, mapping @ o.location, o.rotation_euler, o.scale))
|
|
|
|
|
if mesh_name in saved_meshes:
|
|
|
|
|
continue
|
|
|
|
|
saved_meshes.add(mesh_name)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
mapping.resize_4x4()
|
|
|
|
|
print(mapping)
|
|
|
|
|
output_filepath = bpy.path.abspath(f"//{EXPORT_DIRECTORY}/{o.name}.bin")
|
|
|
|
|
print(f"\n\nExporting {output_filepath}")
|
|
|
|
|
assert(mesh_name != LEVEL_EXPORT_NAME)
|
|
|
|
|
output_filepath = bpy.path.abspath(f"//{EXPORT_DIRECTORY}/{mesh_name}.bin")
|
|
|
|
|
print(f"Exporting {output_filepath}")
|
|
|
|
|
with open(output_filepath, "wb") as f:
|
|
|
|
|
bm = bmesh.new()
|
|
|
|
|
mesh = o.to_mesh()
|
|
|
|
@ -50,11 +80,43 @@ for o in D.objects:
|
|
|
|
|
uv = mesh.uv_layers.active.data[loop.index].uv
|
|
|
|
|
normal = loop.normal
|
|
|
|
|
|
|
|
|
|
vertices.append(position)
|
|
|
|
|
vertices.append((position, uv))
|
|
|
|
|
|
|
|
|
|
write_u64(f, len(vertices))
|
|
|
|
|
for v in vertices:
|
|
|
|
|
for v_and_uv in vertices:
|
|
|
|
|
v, uv = v_and_uv
|
|
|
|
|
write_f32(f, v.x)
|
|
|
|
|
write_f32(f, v.y)
|
|
|
|
|
write_f32(f, v.z)
|
|
|
|
|
write_f32(f, uv.x)
|
|
|
|
|
write_f32(f, uv.y)
|
|
|
|
|
print(f"Wrote {len(vertices)} vertices")
|
|
|
|
|
|
|
|
|
|
with open(bpy.path.abspath(f"//{EXPORT_DIRECTORY}/{LEVEL_EXPORT_NAME}.bin"), "wb") as f:
|
|
|
|
|
write_u64(f, len(level_object_data))
|
|
|
|
|
for o in level_object_data:
|
|
|
|
|
name, v, rotation, scale = o
|
|
|
|
|
print(f"Writing instanced object {name}")
|
|
|
|
|
write_string(f, name)
|
|
|
|
|
write_f32(f, v.x)
|
|
|
|
|
write_f32(f, v.y)
|
|
|
|
|
write_f32(f, v.z)
|
|
|
|
|
|
|
|
|
|
# rotation fields different because y+ is up now
|
|
|
|
|
write_f32(f, rotation.x)
|
|
|
|
|
write_f32(f, rotation.y)
|
|
|
|
|
write_f32(f, rotation.z)
|
|
|
|
|
|
|
|
|
|
write_f32(f, scale.x)
|
|
|
|
|
write_f32(f, scale.y)
|
|
|
|
|
write_f32(f, scale.z)
|
|
|
|
|
|
|
|
|
|
write_u64(f, len(collision_cubes))
|
|
|
|
|
for c in collision_cubes:
|
|
|
|
|
blender_pos, blender_dims = c
|
|
|
|
|
write_f32(f, blender_pos.x)
|
|
|
|
|
write_f32(f, -blender_pos.y)
|
|
|
|
|
write_f32(f, blender_dims.x)
|
|
|
|
|
write_f32(f, blender_dims.y)
|
|
|
|
|
assert(blender_dims.x > 0.0)
|
|
|
|
|
assert(blender_dims.y > 0.0)
|