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@ -1017,6 +1017,7 @@ AnimatedSprite merchant_idle =
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.region_size = {110.0f, 110.0f},
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.region_size = {110.0f, 110.0f},
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.offset = {0.0f, -20.0f},
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.offset = {0.0f, -20.0f},
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};
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};
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/*
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AnimatedSprite moose_idle =
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AnimatedSprite moose_idle =
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{
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{
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.img = &image_moose,
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.img = &image_moose,
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@ -1027,6 +1028,7 @@ AnimatedSprite moose_idle =
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.region_size = {347.0f, 160.0f},
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.region_size = {347.0f, 160.0f},
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.offset = {-1.5f, -10.0f},
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.offset = {-1.5f, -10.0f},
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};
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};
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*/
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sg_image image_font = {0};
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sg_image image_font = {0};
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@ -1255,6 +1257,77 @@ typedef struct Camera
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float scale;
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float scale;
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} Camera;
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} Camera;
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bool mobile_controls = false;
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Vec2 thumbstick_base_pos = {0};
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Vec2 thumbstick_nub_pos = {0};
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typedef struct TouchMemory
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{
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// need this because uintptr_t = 0 *doesn't* mean no touching!
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bool active;
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uintptr_t identifier;
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} TouchMemory;
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TouchMemory activate(uintptr_t by)
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{
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Log("Activating %ld\n", by);
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return (TouchMemory){.active = true, .identifier = by};
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}
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// returns if deactivated
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bool maybe_deactivate(TouchMemory *memory, uintptr_t ended_identifier)
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{
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if(memory->active)
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{
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if(memory->identifier == ended_identifier)
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{
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Log("Deactivating %ld\n", memory->identifier);
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*memory = (TouchMemory){0};
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return true;
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}
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}
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else
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{
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return false;
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}
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return false;
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}
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TouchMemory movement_touch = {0};
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TouchMemory roll_pressed_by = {0};
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TouchMemory attack_pressed_by = {0};
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bool mobile_roll_pressed = false;
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bool mobile_attack_pressed = false;
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float thumbstick_base_size()
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{
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if(screen_size().x < screen_size().y)
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{
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return screen_size().x * 0.24f;
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}
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else
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{
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return screen_size().x * 0.14;
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}
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}
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float mobile_button_size()
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{
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if(screen_size().x < screen_size().y)
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{
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return screen_size().x * 0.2f;
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}
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else
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{
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return screen_size().x * 0.09f;
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}
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}
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Vec2 roll_button_pos()
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{
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return V2(screen_size().x - mobile_button_size(), screen_size().y * 0.4f);
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}
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Vec2 attack_button_pos()
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{
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return V2(screen_size().x - mobile_button_size()*2.0f, screen_size().y * 0.25f);
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}
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// everything is in pixels in world space, 43 pixels is approx 1 meter measured from
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// everything is in pixels in world space, 43 pixels is approx 1 meter measured from
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// merchant sprite being 5'6"
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// merchant sprite being 5'6"
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@ -1357,7 +1430,7 @@ Quad quad_centered(Vec2 at, Vec2 size)
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bool aabb_is_valid(AABB aabb)
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bool aabb_is_valid(AABB aabb)
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{
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{
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Vec2 size_vec = SubV2(aabb.lower_right, aabb.upper_left); // negative in vertical direction
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Vec2 size_vec = SubV2(aabb.lower_right, aabb.upper_left); // negative in vertical direction
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return size_vec.Y <= 0.0f && size_vec.X >= 0.0f;
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return size_vec.Y < 0.0f && size_vec.X > 0.0f;
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}
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}
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// positive in both directions
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// positive in both directions
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@ -1972,6 +2045,8 @@ Vec2 move_and_slide(MoveSlideParams p)
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{
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{
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Vec2 collision_aabb_size = entity_aabb_size(p.from);
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Vec2 collision_aabb_size = entity_aabb_size(p.from);
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Vec2 new_pos = AddV2(p.position, p.movement_this_frame);
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Vec2 new_pos = AddV2(p.position, p.movement_this_frame);
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assert(collision_aabb_size.x > 0.0f);
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assert(collision_aabb_size.y > 0.0f);
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AABB at_new = centered_aabb(new_pos, collision_aabb_size);
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AABB at_new = centered_aabb(new_pos, collision_aabb_size);
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dbgrect(at_new);
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dbgrect(at_new);
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AABB to_check[256] = {0};
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AABB to_check[256] = {0};
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@ -2219,9 +2294,9 @@ double last_frame_processing_time = 0.0;
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uint64_t last_frame_time;
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uint64_t last_frame_time;
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Vec2 mouse_pos = {0}; // in screen space
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Vec2 mouse_pos = {0}; // in screen space
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bool roll_just_pressed = false; // to use to initiate dialog, shouldn't initiate dialog if the button is simply held down
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bool roll_just_pressed = false; // to use to initiate dialog, shouldn't initiate dialog if the button is simply held down
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#ifdef DEVTOOLS
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float learned_shift = 0.0;
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float learned_shift = 0.0;
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float learned_space = 0.0;
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float learned_space = 0.0;
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#ifdef DEVTOOLS
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bool mouse_frozen = false;
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bool mouse_frozen = false;
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#endif
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#endif
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void frame(void)
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void frame(void)
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@ -2248,6 +2323,16 @@ void frame(void)
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return;
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return;
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#endif
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#endif
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// better for vertical aspect ratios
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if(screen_size().x < 0.7f*screen_size().y)
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{
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cam.scale = 3.5f;
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}
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else
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{
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cam.scale = 2.0f;
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}
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uint64_t time_start_frame = stm_now();
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uint64_t time_start_frame = stm_now();
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// elapsed_time
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// elapsed_time
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double dt_double = 0.0;
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double dt_double = 0.0;
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@ -2259,12 +2344,28 @@ void frame(void)
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}
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}
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float dt = (float)dt_double;
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float dt = (float)dt_double;
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Vec2 movement = V2(
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Vec2 movement = {0};
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(float)keydown[SAPP_KEYCODE_D] - (float)keydown[SAPP_KEYCODE_A],
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bool attack = false;
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(float)keydown[SAPP_KEYCODE_W] - (float)keydown[SAPP_KEYCODE_S]
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bool roll = false;
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);
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if(mobile_controls)
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bool attack = keydown[SAPP_KEYCODE_SPACE] || keydown[SAPP_KEYCODE_LEFT_CONTROL];
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{
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bool roll = keydown[ROLL_KEY];
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movement = SubV2(thumbstick_nub_pos, thumbstick_base_pos);
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if(LenV2(movement) > 0.0f)
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{
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movement = MulV2F(NormV2(movement), LenV2(movement)/(thumbstick_base_size()*0.5f));
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}
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attack = mobile_attack_pressed;
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roll = mobile_roll_pressed;
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}
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else
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{
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movement = V2(
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(float)keydown[SAPP_KEYCODE_D] - (float)keydown[SAPP_KEYCODE_A],
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(float)keydown[SAPP_KEYCODE_W] - (float)keydown[SAPP_KEYCODE_S]
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);
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attack = keydown[SAPP_KEYCODE_SPACE] || keydown[SAPP_KEYCODE_LEFT_CONTROL];
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roll = keydown[ROLL_KEY];
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}
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if(LenV2(movement) > 1.0)
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if(LenV2(movement) > 1.0)
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{
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{
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movement = NormV2(movement);
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movement = NormV2(movement);
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@ -2994,7 +3095,7 @@ void frame(void)
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}
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}
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else if(it->npc_kind == NPC_MOOSE)
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else if(it->npc_kind == NPC_MOOSE)
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{
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{
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draw_animated_sprite(&moose_idle, elapsed_time, true, AddV2(it->pos, V2(0, 30.0f)), col);
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//draw_animated_sprite(&moose_idle, elapsed_time, true, AddV2(it->pos, V2(0, 30.0f)), col);
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}
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}
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else
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else
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{
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{
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@ -3057,16 +3158,29 @@ void frame(void)
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// ui
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// ui
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#define HELPER_SIZE 250.0f
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#define HELPER_SIZE 250.0f
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float total_height = HELPER_SIZE * 2.0f;
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if(!mobile_controls)
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float vertical_spacing = HELPER_SIZE/2.0f;
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{
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total_height -= (total_height - (vertical_spacing + HELPER_SIZE));
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float total_height = HELPER_SIZE * 2.0f;
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const float padding = 50.0f;
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float vertical_spacing = HELPER_SIZE/2.0f;
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float y = screen_size().y/2.0f + total_height/2.0f;
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total_height -= (total_height - (vertical_spacing + HELPER_SIZE));
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draw_quad((DrawParams){false, quad_at(V2(padding, y), V2(HELPER_SIZE,HELPER_SIZE)), IMG(image_shift_icon), (Color){1.0f,1.0f,1.0f,fmaxf(0.0f, 1.0f-learned_shift)}, .y_coord_sorting = 1.0f});
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const float padding = 50.0f;
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y -= vertical_spacing;
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float y = screen_size().y/2.0f + total_height/2.0f;
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draw_quad((DrawParams){false, quad_at(V2(padding, y), V2(HELPER_SIZE,HELPER_SIZE)), IMG(image_space_icon), (Color){1.0f,1.0f,1.0f,fmaxf(0.0f, 1.0f-learned_space)}, .y_coord_sorting = 1.0f});
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draw_quad((DrawParams){false, quad_at(V2(padding, y), V2(HELPER_SIZE,HELPER_SIZE)), IMG(image_shift_icon), (Color){1.0f,1.0f,1.0f,fmaxf(0.0f, 1.0f-learned_shift)}, .y_coord_sorting = 1.0f});
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y -= vertical_spacing;
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draw_quad((DrawParams){false, quad_at(V2(padding, y), V2(HELPER_SIZE,HELPER_SIZE)), IMG(image_space_icon), (Color){1.0f,1.0f,1.0f,fmaxf(0.0f, 1.0f-learned_space)}, .y_coord_sorting = 1.0f});
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}
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if(mobile_controls)
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{
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float thumbstick_nub_size = (img_size(image_mobile_thumbstick_nub).x / img_size(image_mobile_thumbstick_base).x) * thumbstick_base_size();
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draw_quad((DrawParams){false, quad_centered(thumbstick_base_pos, V2(thumbstick_base_size(), thumbstick_base_size())), IMG(image_mobile_thumbstick_base), WHITE, .y_coord_sorting = 1.0f});
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draw_quad((DrawParams){false, quad_centered(thumbstick_nub_pos, V2(thumbstick_nub_size, thumbstick_nub_size)), IMG(image_mobile_thumbstick_nub), WHITE, .y_coord_sorting = 1.0f});
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draw_quad((DrawParams){false, quad_centered(roll_button_pos(), V2(mobile_button_size(), mobile_button_size())), IMG(image_mobile_button), WHITE, .y_coord_sorting = 1.0f});
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draw_quad((DrawParams){false, quad_centered(attack_button_pos(), V2(mobile_button_size(), mobile_button_size())), IMG(image_mobile_button), WHITE, .y_coord_sorting = 1.0f});
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}
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// update camera position
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// update camera position
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{
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{
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Vec2 target = MulV2F(player->pos, -1.0f * cam.scale);
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Vec2 target = MulV2F(player->pos, -1.0f * cam.scale);
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@ -3102,6 +3216,16 @@ void cleanup(void)
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void event(const sapp_event *e)
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void event(const sapp_event *e)
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{
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{
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if(e->type == SAPP_EVENTTYPE_TOUCHES_BEGAN)
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{
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if(!mobile_controls)
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{
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thumbstick_base_pos = V2(screen_size().x * 0.25f, screen_size().y * 0.25f);
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thumbstick_nub_pos = thumbstick_base_pos;
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}
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mobile_controls = true;
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}
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#ifdef DESKTOP
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#ifdef DESKTOP
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// the desktop text backend, for debugging purposes
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// the desktop text backend, for debugging purposes
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if(receiving_text_input)
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if(receiving_text_input)
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@ -3120,8 +3244,86 @@ void event(const sapp_event *e)
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}
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}
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}
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}
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#endif
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#endif
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// mobile handling touch controls handling touch input
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if(mobile_controls)
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{
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if(e->type == SAPP_EVENTTYPE_TOUCHES_BEGAN)
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{
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#define TOUCHPOINT_SCREEN(point) V2(point.pos_x, screen_size().y - point.pos_y)
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for(int i = 0; i < e->num_touches; i++)
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{
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sapp_touchpoint point = e->touches[i];
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Vec2 touchpoint_screen_pos = TOUCHPOINT_SCREEN(point);
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if(touchpoint_screen_pos.x < screen_size().x*0.4f)
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{
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if(!movement_touch.active)
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{
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//if(LenV2(SubV2(touchpoint_screen_pos, thumbstick_base_pos)) > 1.25f * thumbstick_base_size())
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if(true)
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{
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thumbstick_base_pos = touchpoint_screen_pos;
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}
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movement_touch = activate(point.identifier);
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thumbstick_nub_pos = thumbstick_base_pos;
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}
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}
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if(LenV2(SubV2(touchpoint_screen_pos, roll_button_pos())) < mobile_button_size()*0.5f)
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{
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roll_pressed_by = activate(point.identifier);
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mobile_roll_pressed = true;
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roll_just_pressed = true;
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}
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if(LenV2(SubV2(touchpoint_screen_pos, attack_button_pos())) < mobile_button_size()*0.5f)
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{
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mobile_attack_pressed = true;
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attack_pressed_by = activate(point.identifier);
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}
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}
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}
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if(e->type == SAPP_EVENTTYPE_TOUCHES_MOVED)
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{
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for(int i = 0; i < e->num_touches; i++)
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{
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if(movement_touch.active)
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{
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if(e->touches[i].identifier == movement_touch.identifier)
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{
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thumbstick_nub_pos = TOUCHPOINT_SCREEN(e->touches[i]);
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Vec2 move_vec = SubV2(thumbstick_nub_pos, thumbstick_base_pos);
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float clampto_size = thumbstick_base_size()/2.0f;
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if(LenV2(move_vec) > clampto_size)
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{
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thumbstick_nub_pos = AddV2(thumbstick_base_pos, MulV2F(NormV2(move_vec), clampto_size));
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}
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}
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}
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}
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}
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if(e->type == SAPP_EVENTTYPE_TOUCHES_ENDED)
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{
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for(int i = 0; i < e->num_touches; i++)
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if(e->touches[i].changed) // only some of the touch events are released
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{
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if(maybe_deactivate(&roll_pressed_by, e->touches[i].identifier))
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{
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mobile_roll_pressed = false;
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}
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if(maybe_deactivate(&attack_pressed_by, e->touches[i].identifier))
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{
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mobile_attack_pressed = false;
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}
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if(maybe_deactivate(&movement_touch, e->touches[i].identifier))
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{
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thumbstick_nub_pos = thumbstick_base_pos;
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}
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}
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}
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}
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if(e->type == SAPP_EVENTTYPE_KEY_DOWN)
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if(e->type == SAPP_EVENTTYPE_KEY_DOWN)
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{
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{
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mobile_controls = false;
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assert(e->key_code < sizeof(keydown)/sizeof(*keydown));
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assert(e->key_code < sizeof(keydown)/sizeof(*keydown));
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keydown[e->key_code] = true;
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keydown[e->key_code] = true;
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|
@ -3149,6 +3351,10 @@ void event(const sapp_event *e)
|
|
|
|
{
|
|
|
|
{
|
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|
|
mouse_frozen = !mouse_frozen;
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mouse_frozen = !mouse_frozen;
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}
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}
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if(e->key_code == SAPP_KEYCODE_M)
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{
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mobile_controls = true;
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}
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if(e->key_code == SAPP_KEYCODE_P)
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if(e->key_code == SAPP_KEYCODE_P)
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{
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{
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profiling = !profiling;
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|
profiling = !profiling;
|
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