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@ -2823,6 +2823,27 @@ void frame(void)
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}
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if(it->standing == STANDING_JOINED)
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{
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int place_in_line = 1;
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Entity *e = it;
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ENTITIES_ITER(gs.entities)
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{
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if(it->is_npc && it->standing == STANDING_JOINED)
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{
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if(it == e) break;
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place_in_line += 1;
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}
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}
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Vec2 target = get_point_along_trail(BUFF_MAKEREF(&player->position_history), (float)place_in_line * TILE_SIZE);
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it->pos = LerpV2(it->pos, dt*5.0f, target);
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}
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// A* and shotgun movement code
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if(false)
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if (it->standing == STANDING_FIGHTING || it->standing == STANDING_JOINED)
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{
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Entity *targeting = player;
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@ -3372,7 +3393,14 @@ F cost: G + H
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else
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{
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//SAY_ARG(ACT_give_item, "Here you go" , "ITEM_Chalice");
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SAY(ACT_joins_player, "I am an NPC");
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if(it->standing != STANDING_JOINED)
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{
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SAY(ACT_joins_player, "I am an NPC");
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}
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else
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{
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SAY(ACT_none, "What's good");
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}
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//SAY(ACT_fights_player, "I am an NPC. Bla bla bl alb djsfklalfkdsaj. Did you know shortcake?");
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}
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Perception p = { 0 };
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@ -3618,8 +3646,6 @@ F cost: G + H
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{
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DrawnAnimatedSprite to_draw = { 0 };
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dbgline(screen_to_world(mouse_pos), player->pos);
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if(player->position_history.cur_index > 0)
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{
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float trail_len = get_total_trail_len(BUFF_MAKEREF(&player->position_history));
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@ -3946,7 +3972,7 @@ F cost: G + H
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end_text_input("");
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pressed.speak_shortcut = false;
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}
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if (imbutton_key(aabb_at(cur_upper_left, button_size), text_scale, "Speak", __LINE__, unwarped_dt, receiving_text_input) || pressed.speak_shortcut)
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if (imbutton_key(aabb_at(cur_upper_left, button_size), text_scale, "Speak", __LINE__, unwarped_dt, receiving_text_input) || (talking_to && pressed.speak_shortcut))
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{
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begin_text_input();
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}
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@ -3967,7 +3993,7 @@ F cost: G + H
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choosing_item_grid = false;
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}
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if (imbutton_key(aabb_at(cur_upper_left, button_size), text_scale, "Give Item", __LINE__, unwarped_dt, choosing_item_grid) || pressed.give_shortcut)
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if (imbutton_key(aabb_at(cur_upper_left, button_size), text_scale, "Give Item", __LINE__, unwarped_dt, choosing_item_grid) || (talking_to && pressed.give_shortcut))
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{
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choosing_item_grid = true;
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}
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