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@ -127,7 +127,7 @@ typedef BUFF(char, MAX_SENTENCE_LENGTH) Sentence;
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// even indexed dialogs (0,2,4) are player saying stuff, odds are the character from GPT
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typedef BUFF(Sentence, 2*6) Dialog; // six back and forths. must be even number or bad things happen (I think)
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typedef BUFF(Sentence, 2*12) Dialog; // six back and forths. must be even number or bad things happen (I think)
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typedef enum NpcKind
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{
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@ -151,11 +151,15 @@ typedef struct Entity
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bool is_npc;
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NpcKind npc_kind;
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Dialog player_dialog;
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Sentence to_say;
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#ifdef WEB
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int gen_request_id;
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#endif
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bool aggressive;
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double shotgun_timer;
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// only for death npc
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bool going_to_target;
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Vec2 target_goto;
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// character
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bool is_character;
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@ -206,6 +210,8 @@ typedef struct Arena
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Entity *player = NULL; // up here, used in text backend callback
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void make_space_and_append(Dialog *d, Sentence *s)
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{
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if(d->cur_index >= ARRLEN(d->data))
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@ -237,10 +243,15 @@ void add_new_npc_sentence(Entity *npc, char *sentence)
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{
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if(sentence[i] == '*')
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{
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if(strcmp(match_buffer.data, "fights player") == 0)
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if(strcmp(match_buffer.data, "fights player") == 0 && npc->npc_kind == OLD_MAN)
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{
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npc->aggressive = true;
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}
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if(strcmp(match_buffer.data, "moves") == 0 && npc->npc_kind == DEATH)
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{
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npc->going_to_target = true;
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npc->target_goto = AddV2(npc->pos, V2(0.0, -TILE_SIZE*1.5f));
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}
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BUFF_CLEAR(&match_buffer);
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inside_star = false;
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}
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@ -261,6 +272,18 @@ void add_new_npc_sentence(Entity *npc, char *sentence)
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}
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// from_point is for knockback
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void request_do_damage(Entity *to, Vec2 from_point, float damage)
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{
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if(to == NULL) return;
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if(to->npc_kind != DEATH)
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{
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to->damage += damage;
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to->aggressive = true;
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to->vel = MulV2F(NormV2(SubV2(to->pos, from_point)), 5.0f);
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}
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}
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// just straight up gpt generation function, calls to golang backend
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char *get_ai_response(char* prompt);
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@ -1570,54 +1593,57 @@ void draw_dialog_panel(Entity *talking_to)
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dialog_panel.upper_left = AddV2(dialog_panel.upper_left, V2(padding, -padding));
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dialog_panel.lower_right = AddV2(dialog_panel.lower_right, V2(-padding, padding));
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float new_line_height = dialog_panel.lower_right.Y;
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int i = 0;
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//BUFF_ITER(Sentence, &talking_to->player_dialog)
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BUFF_ITER_EX(Sentence, &talking_to->player_dialog, talking_to->player_dialog.cur_index-1, it >= &talking_to->player_dialog.data[0], it--)
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if(aabb_is_valid(dialog_panel))
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{
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bool player_talking = i % 2 != 0; // iterating backwards
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Color *colors = calloc(sizeof(*colors), it->cur_index);
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bool in_astrix = false;
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for(int char_i = 0; char_i < it->cur_index; char_i++)
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float new_line_height = dialog_panel.lower_right.Y;
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int i = 0;
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//BUFF_ITER(Sentence, &talking_to->player_dialog)
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BUFF_ITER_EX(Sentence, &talking_to->player_dialog, talking_to->player_dialog.cur_index-1, it >= &talking_to->player_dialog.data[0], it--)
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{
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bool set_in_astrix_false = false;
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if(it->data[char_i] == '*')
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bool player_talking = i % 2 != 0; // iterating backwards
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Color *colors = calloc(sizeof(*colors), it->cur_index);
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bool in_astrix = false;
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for(int char_i = 0; char_i < it->cur_index; char_i++)
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{
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if(in_astrix)
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bool set_in_astrix_false = false;
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if(it->data[char_i] == '*')
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{
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set_in_astrix_false = true;
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if(in_astrix)
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{
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set_in_astrix_false = true;
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}
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else
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{
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in_astrix = true;
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}
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}
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else
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if(player_talking)
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{
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in_astrix = true;
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}
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}
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if(player_talking)
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{
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colors[char_i] = BLACK;
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}
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else
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{
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if(in_astrix)
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{
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colors[char_i] = colhex(0xffdf24);
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colors[char_i] = BLACK;
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}
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else
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{
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colors[char_i] = colhex(0x345e22);
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if(in_astrix)
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{
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colors[char_i] = colhex(0xffdf24);
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}
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else
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{
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colors[char_i] = colhex(0x345e22);
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}
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}
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if(set_in_astrix_false) in_astrix = false;
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}
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if(set_in_astrix_false) in_astrix = false;
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float measured_line_height = draw_wrapped_text(true, V2(dialog_panel.upper_left.X, new_line_height), dialog_panel.lower_right.X - dialog_panel.upper_left.X, it->data, colors, 0.5f, true, dialog_panel);
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new_line_height += (new_line_height - measured_line_height);
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draw_wrapped_text(false, V2(dialog_panel.upper_left.X, new_line_height), dialog_panel.lower_right.X - dialog_panel.upper_left.X, it->data, colors, 0.5f, true, dialog_panel);
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free(colors);
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i++;
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}
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float measured_line_height = draw_wrapped_text(true, V2(dialog_panel.upper_left.X, new_line_height), dialog_panel.lower_right.X - dialog_panel.upper_left.X, it->data, colors, 0.5f, true, dialog_panel);
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new_line_height += (new_line_height - measured_line_height);
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draw_wrapped_text(false, V2(dialog_panel.upper_left.X, new_line_height), dialog_panel.lower_right.X - dialog_panel.upper_left.X, it->data, colors, 0.5f, true, dialog_panel);
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free(colors);
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i++;
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dbgrect(dialog_panel);
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}
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dbgrect(dialog_panel);
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}
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}
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@ -1819,6 +1845,10 @@ void frame(void)
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if(it->is_npc)
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{
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if(it->npc_kind == DEATH && it->going_to_target)
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{
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it->pos = LerpV2(it->pos, dt*5.0f, it->target_goto);
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}
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if(it->aggressive)
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{
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draw_dialog_panel(it);
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@ -1875,13 +1905,10 @@ void frame(void)
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Entity *from_bullet = it;
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BUFF_ITER(Overlap, &over) if(it->e != from_bullet)
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{
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if(!it->is_tile)
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if(!it->is_tile && !(it->e->npc_kind == DEATH))
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{
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// knockback and damage
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Entity *hit = it->e;
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if(hit->is_npc) hit->aggressive = true;
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hit->vel = MulV2F(NormV2(SubV2(hit->pos, from_bullet->pos)), 5.0f);
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hit->damage += 0.2f;
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request_do_damage(it->e, from_bullet->pos, 0.2f);
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*from_bullet = (Entity){0};
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}
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}
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@ -1997,14 +2024,9 @@ void frame(void)
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Overlapping overlapping_weapon = get_overlapping(cur_level, weapon_aabb);
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BUFF_ITER(Overlap, &overlapping_weapon)
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{
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if(!it->is_tile)
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if(!it->is_tile && it->e != player)
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{
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Entity *e = it->e;
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if(e->is_character)
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{
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e->aggressive = true;
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e->damage += 0.2f;
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}
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request_do_damage(it->e, player->pos, 0.2f);
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}
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}
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