|
|
@ -1449,6 +1449,8 @@ void frame(void)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(closest_talkto != NULL)
|
|
|
|
if(closest_talkto != NULL)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
|
|
|
|
draw_quad(true, quad_centered(closest_talkto->pos, V2(TILE_SIZE, TILE_SIZE)), image_dialog_circle, full_region(image_dialog_circle), WHITE);
|
|
|
|
|
|
|
|
|
|
|
|
Dialog dialog = {
|
|
|
|
Dialog dialog = {
|
|
|
|
.sentences[0].text = "I'm an old man. fjdslfdasljfla dsfjdsalkf adskjfdlskfkladsjfkljdskljsadlkfjdsaklfjldsajf",
|
|
|
|
.sentences[0].text = "I'm an old man. fjdslfdasljfla dsfjdsalkf adskjfdlskfkladsjfkljdskljsadlkfjdsaklfjldsajf",
|
|
|
|
.sentences[1].text = "I'm the player. I have lots of things to say. Bla bla bla. All I do is say things. How cringe and terrible",
|
|
|
|
.sentences[1].text = "I'm the player. I have lots of things to say. Bla bla bla. All I do is say things. How cringe and terrible",
|
|
|
|