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@ -196,7 +196,7 @@ Entity *player = NULL; // up here, used in text backend callback
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void make_space_and_append(Dialog *d, Sentence *s)
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{
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if(d->cur_index + 1 >= ARRLEN(d->data))
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if(d->cur_index >= ARRLEN(d->data))
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{
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assert(ARRLEN(d->data) >= 1);
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for(int i = 0; i < ARRLEN(d->data) - 1; i++)
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@ -324,7 +324,7 @@ void end_text_input(char *what_player_said)
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player->talking_to->gen_request_id = req_id;
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#endif
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#ifdef DESKTOP
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add_new_npc_sentence(player->talking_to, "response *becomes aggressive*");
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add_new_npc_sentence(player->talking_to, "response to the player");
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#endif
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}
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}
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@ -742,6 +742,14 @@ typedef Vec4 Color;
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#define RED (Color){1.0f, 0.0f, 0.0f, 1.0f}
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#define GREEN (Color){0.0f, 1.0f, 0.0f, 1.0f}
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Color colhex(uint32_t hex)
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{
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int r = (hex & 0xff0000) >> 16;
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int g = (hex & 0x00ff00) >> 8;
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int b = (hex & 0x0000ff) >> 0;
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return (Color){ (float)r / 255.0f, (float)g / 255.0f, (float)b / 255.0f, 1.0f };
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}
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Vec2 screen_size()
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{
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@ -1516,7 +1524,7 @@ void frame(void)
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if(status == 1)
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{
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// done! we can get the string
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char sentence_str[400] = {0};
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char sentence_str[MAX_SENTENCE_LENGTH] = {0};
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EM_ASM({
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let generation = get_generation_request_content($0);
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stringToUTF8(generation, $1, $2);
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@ -1657,7 +1665,7 @@ void frame(void)
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int i = 0;
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BUFF_ITER(Sentence, &talking_to->player_dialog)
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{
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new_line_height = draw_wrapped_text(V2(dialog_panel.upper_left.X, new_line_height), dialog_panel.lower_right.X - dialog_panel.upper_left.X, it->data, 0.5f, i % 2 == 0 ? GREEN : WHITE);
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new_line_height = draw_wrapped_text(V2(dialog_panel.upper_left.X, new_line_height), dialog_panel.lower_right.X - dialog_panel.upper_left.X, it->data, 0.5f, i % 2 == 0 ? colhex(0x345e22) : BLACK);
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i++;
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}
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