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@ -729,12 +729,13 @@ sg_image cur_batch_image = {0};
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quad_fs_params_t cur_batch_params = {0};
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void flush_quad_batch()
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{
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if(cur_batch_image.id == 0) return; // flush called when image changes, image starts out null!
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state.bind.vertex_buffer_offsets[0] = sg_append_buffer(state.bind.vertex_buffers[0], &(sg_range){cur_batch_data, cur_batch_data_index*sizeof(*cur_batch_data)});
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state.bind.fs_images[SLOT_quad_tex] = cur_batch_image;
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sg_apply_bindings(&state.bind);
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sg_apply_uniforms(SG_SHADERSTAGE_FS, SLOT_quad_fs_params, &SG_RANGE(cur_batch_params));
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//sg_draw(0, cur_batch_data_index, 1);
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sg_draw(0, 6, 1);
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assert(cur_batch_data_index % 4 == 0);
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sg_draw(0, cur_batch_data_index/4, 1);
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num_draw_calls += 1;
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memset(cur_batch_data, 0, cur_batch_data_index);
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cur_batch_data_index = 0;
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@ -810,6 +811,7 @@ void draw_quad(bool world_space, Quad quad, sg_image image, AABB image_region, C
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// batched a little too close to the sun
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if(cur_batch_data_index + total_size >= ARRLEN(cur_batch_data))
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{
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flush_quad_batch();
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}
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#define PUSH_VERTEX(vert) { memcpy(&cur_batch_data[cur_batch_data_index], &vert, 4*sizeof(float)); cur_batch_data_index += 4; }
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@ -821,10 +823,12 @@ void draw_quad(bool world_space, Quad quad, sg_image image, AABB image_region, C
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PUSH_VERTEX(new_vertices[3*4]);
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#undef PUSH_VERTEX
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if(image.id != cur_batch_image.id)
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{
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flush_quad_batch();
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cur_batch_image = image;
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cur_batch_params = params;
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flush_quad_batch();
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}
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}
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void swap(Vec2 *p1, Vec2 *p2)
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