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@ -1,5 +1,5 @@
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#define CURRENT_VERSION 11 // wehenver you change Entity increment this boz
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// you will die someday
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// you will die someday
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#define SOKOL_IMPL
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#if defined(WIN32) || defined(_WIN32)
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@ -3220,8 +3220,8 @@ void frame(void)
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}
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else
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{
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SAY_ARG(ACT_give_item, "Here you go" , "ITEM_Chalice");
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//SAY(ACT_joins_player, "I am an NPC");
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//SAY_ARG(ACT_give_item, "Here you go" , "ITEM_Chalice");
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SAY(ACT_joins_player, "I am an NPC");
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//SAY(ACT_fights_player, "I am an NPC. Bla bla bl alb djsfklalfkdsaj. Did you know shortcake?");
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}
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Perception p = { 0 };
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