Frequency penalty, more training
parent
45a3db587d
commit
ba3144be9e
@ -1,15 +1,23 @@
|
|||||||
DONE - make npcs resiliant to player asking for stuff
|
Marketing:
|
||||||
- ask death to come help you fight, new action
|
- Mailing list
|
||||||
|
|
||||||
|
Making the game:
|
||||||
|
- Skeleton enemy
|
||||||
- Animate text characters coming in
|
- Animate text characters coming in
|
||||||
|
- Escape exits typing
|
||||||
- Space and e for attack and roll, tooltip
|
- Space and e for attack and roll, tooltip
|
||||||
|
- Don't flip player direction when you walk vertically
|
||||||
- Get rid of enters and stars in javascript input box
|
- Get rid of enters and stars in javascript input box
|
||||||
DONE - Constant height for lines of text in dialog
|
|
||||||
- Sword improvements, deflect bullets, player knockback
|
- Sword improvements, deflect bullets, player knockback
|
||||||
- Escape exits typing
|
- Save every request and response (server logs)
|
||||||
- Save every request and response
|
- Portal at end, exit level
|
||||||
|
- Drop shadow on text, or outline. Something
|
||||||
- Sound
|
- Sound
|
||||||
- Don't flip player direction when you walk vertically
|
- Ask death to come help you fight, new action
|
||||||
- Perfect dodge roll just after you roll, sound effect
|
- Perfect dodge roll just after you roll, sound effect
|
||||||
and particles. Lets you keep momentum. Each dodge roll
|
and particles. Lets you keep momentum. Each dodge roll
|
||||||
takes slightly different amount of time so you have to
|
takes slightly different amount of time so you have to
|
||||||
judge it
|
judge it
|
||||||
|
- Max text length
|
||||||
|
- Mobile controls
|
||||||
|
- Boss
|
||||||
|
Loading…
Reference in New Issue