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@ -465,7 +465,6 @@ ISANERROR("No platform defined for text input!")
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#endif // desktop
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TextChunk text_input_result = {0};
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typedef int TextInputResultKey;
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TextInputResultKey text_result_key = 1;
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bool text_ready = false;
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TextInputResultKey begin_text_input(String8 placeholder_text)
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@ -2666,35 +2665,6 @@ void end_text_input(char *what_was_entered_cstr)
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receiving_text_input = false;
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/*
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ArenaTemp scratch = GetScratch(0, 0);
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// avoid double ending text input
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if (!receiving_text_input)
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{
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return;
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}
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receiving_text_input = false;
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size_t player_said_len = strlen(what_player_said_cstr);
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int actual_len = 0;
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for (int i = 0; i < player_said_len; i++) if (what_player_said_cstr[i] != '\n') actual_len++;
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if (actual_len == 0)
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{
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// this just means cancel the dialog
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}
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else
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{
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String8 what_player_said = S8CString(what_player_said_cstr);
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what_player_said = S8ListJoin(scratch.arena, S8Split(scratch.arena, what_player_said, 1, &S8Lit("\n")), &(StringJoin){0});
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Action to_perform = {0};
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what_player_said = S8Substring(what_player_said, 0, ARRLEN(to_perform.speech.text));
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chunk_from_s8(&to_perform.speech, what_player_said);
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Log("UNIMPLEMENTED!!\n");
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}
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ReleaseScratch(scratch);
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*/
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}
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/*
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@ -6883,6 +6853,25 @@ void frame(void)
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if (player(&gs))
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PROFILE_SCOPE("process player")
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{
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String8 text_to_say = text_ready_for_me(player(&gs)->player_input_key);
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if(text_to_say.size > 0) {
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String8 no_whitespace = S8SkipWhitespace(S8ChopWhitespace(text_to_say));
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if (no_whitespace.size == 0)
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{
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// this just means cancel the dialog
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}
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else
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{
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String8 what_player_said = text_to_say;
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what_player_said = S8ListJoin(frame_arena, S8Split(frame_arena, what_player_said, 1, &S8Lit("\n")), &(StringJoin){0});
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ActionOld to_perform = {0};
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what_player_said = S8Substring(what_player_said, 0, ARRLEN(to_perform.speech.text));
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chunk_from_s8(&to_perform.speech, what_player_said);
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perform_action(&gs, player(&gs), to_perform);
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}
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}
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// do dialog
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Entity *closest_interact_with = 0;
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{
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@ -6932,7 +6921,7 @@ void frame(void)
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{
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// begin dialog with closest npc
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player(&gs)->talking_to = frome(closest_interact_with);
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begin_text_input(S8Lit(""));
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player(&gs)->player_input_key = begin_text_input(S8Lit(""));
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}
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else
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{
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