@ -7,25 +7,27 @@ DONE - Help you fight and fight you actions
DONE - Do not use webhooks (shitty, bad idea propagated by bad docs) query stripe for if the payment went through on request if not fulfilled yet
DONE - New art in
DON'T NEED - Old man in beginning is invincible
- Make new openai key (it was leaked)
DONE - Add cancel button
DONE - Style buttons
DONE - nockin git thing
- Animate text characters coming in
DONE - Make TREE1 prop work
- Instead of roll animation, 5 sprite long trail of past moves for juice
DONE - Enemy hitting NPC is enemy perception not player peception of player hitting them
- Sword combat for sword npcs
DONE - Third button for dialog/item stuff, not roll button. E on desktop. Touchscreen button only visible when appropriate to let player know what it's for
DON'T NEED, SET BACKGROUND COLOR - Clamp camera to boundaries of level
DONE - Ignore keyrepeat events
DONE - Remove control attack key as devtools
- Cells interlinked (interlinked)
DONE - Tune fade popping at dist when you go too far awy
- Particle fx and sound fx for when hit
- Max text length on text input
DONE - Fade dialog with distance
DONE - Make vignette in front
- Make new openai key (it was leaked)
- Animate text characters coming in
- Instead of roll animation, 5 sprite long trail of past moves for juice
- Cells interlinked (interlinked)
- Particle fx and sound fx for when hit
- Max text length on text input
- Sword combat for sword npcs
- Fade for dialog not tied to interacting, starts when outside of interacting range, when begin conversation fades completely in
SHIP BETA
- Make ANOTHER tiktok if you can. Por favor
- Make map better, add new characters/items from fate