Disable angel screen, add skull asset

main
Cameron Murphy Reikes 9 months ago
parent 0466612cbe
commit d3ad149b7c

@ -14,6 +14,10 @@
{ {
filepath: "unread_triangle.png", filepath: "unread_triangle.png",
} }
@image skull:
{
filepath: "skull.png",
}
@image loading: @image loading:
{ {
filepath: "loading.png", filepath: "loading.png",

BIN
assets/skull.png (Stored with Git LFS)

Binary file not shown.

@ -2173,7 +2173,7 @@ void transition_to_room(GameState *gs, ThreeDeeLevel *level, MD_String8 new_room
gs->player->current_room_name = new_room_name; gs->player->current_room_name = new_room_name;
if(MD_S8Match(new_room_name, MD_S8Lit("StartingLevel"), 0)) if(MD_S8Match(new_room_name, MD_S8Lit("StartingRoom"), 0))
{ {
gs->angel->perceptions_dirty = true; gs->angel->perceptions_dirty = true;
} }
@ -2220,6 +2220,8 @@ void initialize_gamestate_from_threedee_level(GameState *gs, ThreeDeeLevel *leve
it->target_rotation = it->rotation; it->target_rotation = it->rotation;
} }
transition_to_room(gs, &level_threedee, MD_S8Lit("Forest")); // hack to disable cold opening angel sequence right now
// @Place(parse and enact the drama document parse drama) // @Place(parse and enact the drama document parse drama)
if(1) if(1)
{ {

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