@ -73,10 +73,8 @@ void init(void) {
} ) ;
} ) ;
/* a shader (use separate shader sources here */
sg_shader shd = sg_make_shader ( quad_program_shader_desc ( sg_query_backend ( ) ) ) ;
sg_shader shd = sg_make_shader ( quad_program_shader_desc ( sg_query_backend ( ) ) ) ;
/* a pipeline state object */
state . pip = sg_make_pipeline ( & ( sg_pipeline_desc ) {
state . pip = sg_make_pipeline ( & ( sg_pipeline_desc ) {
. shader = shd ,
. shader = shd ,
. index_type = SG_INDEXTYPE_UINT16 ,
. index_type = SG_INDEXTYPE_UINT16 ,
@ -86,10 +84,18 @@ void init(void) {
[ ATTR_quad_vs_texcoord0 ] . format = SG_VERTEXFORMAT_FLOAT2 ,
[ ATTR_quad_vs_texcoord0 ] . format = SG_VERTEXFORMAT_FLOAT2 ,
}
}
} ,
} ,
. label = " quad-pipeline "
. colors [ 0 ] . blend = ( sg_blend_state ) { // allow transparency
. enabled = true ,
. src_factor_rgb = SG_BLENDFACTOR_SRC_ALPHA ,
. dst_factor_rgb = SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA ,
. op_rgb = SG_BLENDOP_ADD ,
. src_factor_alpha = SG_BLENDFACTOR_ONE ,
. dst_factor_alpha = SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA ,
. op_alpha = SG_BLENDOP_ADD ,
} ,
. label = " quad-pipeline " ,
} ) ;
} ) ;
/* default pass action */
state . pass_action = ( sg_pass_action ) {
state . pass_action = ( sg_pass_action ) {
. colors [ 0 ] = { . action = SG_ACTION_CLEAR , . value = { 0.0f , 0.0f , 0.0f , 1.0f } }
. colors [ 0 ] = { . action = SG_ACTION_CLEAR , . value = { 0.0f , 0.0f , 0.0f , 1.0f } }
} ;
} ;
@ -105,20 +111,64 @@ Color col(float r, float g, float b, float a) {
return HMM_V4 ( r , g , b , a ) ;
return HMM_V4 ( r , g , b , a ) ;
}
}
# define WHITE col(1.0f, 1.0f, 1.0f, 1.0f)
HMM_Vec2 screen_size ( ) {
HMM_Vec2 screen_size ( ) {
return HMM_V2 ( ( float ) sapp_width ( ) , ( float ) sapp_height ( ) ) ;
return HMM_V2 ( ( float ) sapp_width ( ) , ( float ) sapp_height ( ) ) ;
}
}
typedef struct Camera {
HMM_Vec2 pos ;
float scale ;
} Camera ;
// everything is in pixels in world space, 43 pixels is approx 1 meter measured from
// merchant sprite being 5'6"
const float pixels_per_meter = 43.0f ;
Camera cam = { . scale = 2.0f } ;
HMM_Vec2 cam_offset ( ) {
return HMM_AddV2 ( cam . pos , HMM_MulV2F ( screen_size ( ) , 0.5f ) ) ;
}
// screen coords are in bottom right, and in pixels
HMM_Vec2 world_to_screen ( HMM_Vec2 world ) {
HMM_Vec2 to_return = world ;
to_return = HMM_MulV2F ( to_return , cam . scale ) ;
to_return = HMM_AddV2 ( to_return , cam_offset ( ) ) ;
return to_return ;
}
HMM_Vec2 screen_to_world ( HMM_Vec2 screen ) {
HMM_Vec2 to_return = screen ;
to_return = HMM_SubV2 ( to_return , cam_offset ( ) ) ;
to_return = HMM_MulV2F ( to_return , 1.0f / cam . scale ) ;
return to_return ;
}
// out must be of at least length 4
void quad_points_centered_size ( HMM_Vec2 * out , HMM_Vec2 at , HMM_Vec2 size ) {
out [ 0 ] = HMM_V2 ( 0.0 , 0.0 ) ;
out [ 1 ] = HMM_V2 ( size . X , 0.0 ) ;
out [ 2 ] = HMM_V2 ( size . X , - size . Y ) ;
out [ 3 ] = HMM_V2 ( 0.0 , - size . Y ) ;
for ( int i = 0 ; i < 4 ; i + + ) {
out [ i ] = HMM_AddV2 ( out [ i ] , HMM_V2 ( - size . X * 0.5f , size . Y * 0.5f ) ) ;
out [ i ] = HMM_AddV2 ( out [ i ] , at ) ;
}
}
// points must be of length 4, and be in the order: upper left, upper right, lower right, lower left
// points must be of length 4, and be in the order: upper left, upper right, lower right, lower left
// the points are in pixels in screen space
// the points are in pixels in screen space . The image region is in pixel space of the image
void draw_quad_all_parameters ( HMM_Vec2 * points , sg_image image , AABB image_region , Color tint ) {
void draw_quad_all_parameters ( HMM_Vec2 * points , sg_image image , AABB image_region , Color tint ) {
float new_vertices [ ( 2 + 2 ) * 4 ] ;
float new_vertices [ ( 2 + 2 ) * 4 ] ;
HMM_Vec2 region_size = HMM_SubV2 ( image_region . lower_right , image_region . upper_left ) ;
HMM_Vec2 region_size = HMM_SubV2 ( image_region . lower_right , image_region . upper_left ) ;
assert ( region_size . X > 0.0 ) ;
assert ( region_size . X > 0.0 ) ;
assert ( region_size . Y > 0.0 ) ;
assert ( region_size . Y > 0.0 ) ;
HMM_Vec2 tex_coords [ 4 ] = {
HMM_Vec2 tex_coords [ 4 ] = {
HMM_AddV2 ( image_region . upper_left , HMM_V2 ( 0.0 , 0.0 ) ) ,
HMM_AddV2 ( image_region . upper_left , HMM_V2 ( 0.0 , 0.0 ) ) ,
HMM_AddV2 ( image_region . upper_left , HMM_V2 ( region_size . X , 0.0 ) ) ,
HMM_AddV2 ( image_region . upper_left , HMM_V2 ( region_size . X , 0.0 ) ) ,
HMM_AddV2 ( image_region . upper_left , HMM_V2 ( region_size . X , region_size . Y ) ) ,
HMM_AddV2 ( image_region . upper_left , HMM_V2 ( region_size . X , region_size . Y ) ) ,
HMM_AddV2 ( image_region . upper_left , HMM_V2 ( 0.0 , region_size . Y ) ) ,
HMM_AddV2 ( image_region . upper_left , HMM_V2 ( 0.0 , region_size . Y ) ) ,
@ -153,52 +203,79 @@ void draw_quad_all_parameters(HMM_Vec2 *points, sg_image image, AABB image_regio
sg_draw ( 0 , 6 , 1 ) ;
sg_draw ( 0 , 6 , 1 ) ;
}
}
void draw_quad_world_all ( HMM_Vec2 * points , sg_image image , AABB image_region , Color tint ) {
HMM_Vec2 into_screen [ 4 ] = { 0 } ;
memcpy ( into_screen , points , sizeof ( into_screen ) ) ;
for ( int i = 0 ; i < 4 ; i + + ) {
into_screen [ i ] = world_to_screen ( into_screen [ i ] ) ;
}
draw_quad_all_parameters ( into_screen , image , image_region , tint ) ;
}
// in pixels
HMM_Vec2 img_size ( sg_image img ) {
sg_image_info info = sg_query_image_info ( img ) ;
return HMM_V2 ( ( float ) info . width , ( float ) info . height ) ;
}
// full region in pixels
AABB full_region ( sg_image img ) {
return ( AABB ) {
. upper_left = HMM_V2 ( 0.0f , 0.0f ) ,
. lower_right = img_size ( img ) ,
} ;
}
double time = 0.0 ;
double time = 0.0 ;
uint64_t last_frame_time ;
uint64_t last_frame_time ;
HMM_Vec2 mouse_pos ; // in screen space
HMM_Vec2 mouse_pos = { 0 } ; // in screen space
HMM_Vec2 character_pos = { 0 } ; // world space point
bool keydown [ SAPP_KEYCODE_MENU ] = { 0 } ;
# ifdef DEVTOOLS
# ifdef DEVTOOLS
bool mouse_frozen = false ;
bool mouse_frozen = false ;
# endif
# endif
void frame ( void ) {
void frame ( void ) {
// time
// time
double dt_double = 0.0 ;
{
{
double dt = stm_sec ( stm_diff ( stm_now ( ) , last_frame_time ) ) ;
dt_double = stm_sec ( stm_diff ( stm_now ( ) , last_frame_time ) ) ;
time + = dt ;
time + = dt _double ;
last_frame_time = stm_now ( ) ;
last_frame_time = stm_now ( ) ;
}
}
float dt = ( float ) dt_double ;
/*HMM_Vec2 points[] = {
HMM_V2 ( - 0.5f , 0.5f ) ,
HMM_Vec2 movement = HMM_V2 (
HMM_V2 ( 0.5f , 0.5f ) ,
( float ) keydown [ SAPP_KEYCODE_D ] - ( float ) keydown [ SAPP_KEYCODE_A ] ,
HMM_V2 ( 0.5f , - 0.5f ) ,
( float ) keydown [ SAPP_KEYCODE_W ] - ( float ) keydown [ SAPP_KEYCODE_S ]
HMM_V2 ( - 0.5f , - 0.5f ) ,
) ;
} ; */
if ( HMM_LenV2 ( movement ) > 1.0 ) {
float size = 200.0 ;
movement = HMM_NormV2 ( movement ) ;
HMM_Vec2 points [ ] = {
HMM_V2 ( 0.0 , 0.0 ) ,
HMM_V2 ( size , 0.0 ) ,
HMM_V2 ( size , - size ) ,
HMM_V2 ( 0.0 , - size ) ,
} ;
for ( int i = 0 ; i < 4 ; i + + ) {
points [ i ] = HMM_AddV2 ( points [ i ] , mouse_pos ) ;
}
}
character_pos = HMM_AddV2 ( character_pos , HMM_MulV2F ( movement , dt * pixels_per_meter * 4.0f ) ) ;
cam . pos = HMM_LerpV2 ( cam . pos , dt * 8.0f , HMM_MulV2F ( character_pos , - 1.0f * cam . scale ) ) ;
sg_begin_default_pass ( & state . pass_action , sapp_width ( ) , sapp_height ( ) ) ;
sg_begin_default_pass ( & state . pass_action , sapp_width ( ) , sapp_height ( ) ) ;
sg_apply_pipeline ( state . pip ) ;
sg_apply_pipeline ( state . pip ) ;
int index = ( int ) floor ( time / 0.3 ) ;
// background
HMM_Vec2 bg_points [ 4 ] = { 0 } ;
quad_points_centered_size ( bg_points , HMM_V2 ( 0.0 , 0.0 ) , img_size ( image_bg_tilesheet ) ) ;
draw_quad_world_all ( bg_points , image_bg_tilesheet , full_region ( image_bg_tilesheet ) , WHITE ) ;
sg_image_info info = sg_query_image_info ( image_merchant ) ;
// merchant
int index = ( int ) floor ( time / 0.3 ) ;
float size = img_size ( image_merchant ) . Y ;
HMM_Vec2 points [ 4 ] = { 0 } ;
quad_points_centered_size ( points , character_pos , HMM_V2 ( size , size ) ) ;
int cell_size = 110 ;
int cell_size = 110 ;
assert ( info . width % cell_size = = 0 ) ;
assert ( ( int ) img_size ( image_merchant ) . X % cell_size = = 0 ) ;
AABB region ;
AABB region ;
region . upper_left = HMM_V2 ( ( float ) ( ( index % ( info . width / cell_size ) ) * cell_size ) , 0.0 ) ;
region . upper_left = HMM_V2 ( ( float ) ( ( index % ( ( int ) img_size ( image_merchant ) . X / cell_size ) ) * cell_size ) , 0.0 ) ;
region . lower_right = HMM_V2 ( region . upper_left . X + ( float ) cell_size , ( float ) cell_size ) ;
region . lower_right = HMM_V2 ( region . upper_left . X + ( float ) cell_size , ( float ) cell_size ) ;
draw_quad_ all_parameters ( points , image_merchant , region , col ( 1.0 , 1.0 , 1.0 , 1.0 ) ) ;
draw_quad_ world_ all( points , image_merchant , region , WHITE ) ;
sg_end_pass ( ) ;
sg_end_pass ( ) ;
sg_commit ( ) ;
sg_commit ( ) ;
@ -210,6 +287,8 @@ void cleanup(void) {
void event ( const sapp_event * e ) {
void event ( const sapp_event * e ) {
if ( e - > type = = SAPP_EVENTTYPE_KEY_DOWN ) {
if ( e - > type = = SAPP_EVENTTYPE_KEY_DOWN ) {
assert ( e - > key_code < sizeof ( keydown ) / sizeof ( * keydown ) ) ;
keydown [ e - > key_code ] = true ;
if ( e - > key_code = = SAPP_KEYCODE_ESCAPE ) {
if ( e - > key_code = = SAPP_KEYCODE_ESCAPE ) {
sapp_quit ( ) ;
sapp_quit ( ) ;
}
}
@ -219,6 +298,9 @@ void event(const sapp_event *e) {
}
}
# endif
# endif
}
}
if ( e - > type = = SAPP_EVENTTYPE_KEY_UP ) {
keydown [ e - > key_code ] = false ;
}
if ( e - > type = = SAPP_EVENTTYPE_MOUSE_MOVE ) {
if ( e - > type = = SAPP_EVENTTYPE_MOUSE_MOVE ) {
bool ignore_movement = false ;
bool ignore_movement = false ;
# ifdef DEVTOOLS
# ifdef DEVTOOLS