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@ -18,10 +18,25 @@
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typedef struct AABB
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typedef struct AABB
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{
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{
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HMM_Vec2 upper_left;
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Vec2 upper_left;
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HMM_Vec2 lower_right;
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Vec2 lower_right;
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} AABB;
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} AABB;
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typedef struct Quad
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{
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union
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{
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struct
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{
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Vec2 ul; // upper left
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Vec2 ur; // upper right
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Vec2 lr; // lower right
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Vec2 ll; // lower left
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};
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Vec2 points[4];
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};
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} Quad;
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typedef struct TileInstance
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typedef struct TileInstance
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{
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{
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uint16_t kind;
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uint16_t kind;
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@ -45,9 +60,9 @@ typedef struct AnimatedSprite
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sg_image *img;
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sg_image *img;
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double time_per_frame;
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double time_per_frame;
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int num_frames;
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int num_frames;
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HMM_Vec2 start;
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Vec2 start;
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float horizontal_diff_btwn_frames;
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float horizontal_diff_btwn_frames;
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HMM_Vec2 region_size;
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Vec2 region_size;
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} AnimatedSprite;
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} AnimatedSprite;
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@ -56,7 +71,7 @@ typedef struct AnimatedSprite
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typedef struct Level
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typedef struct Level
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{
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{
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TileInstance tiles[LEVEL_TILES][LEVEL_TILES];
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TileInstance tiles[LEVEL_TILES][LEVEL_TILES];
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HMM_Vec2 spawnpoint;
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Vec2 spawnpoint;
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} Level;
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} Level;
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typedef struct TileCoord
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typedef struct TileCoord
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@ -65,12 +80,63 @@ typedef struct TileCoord
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int y;
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int y;
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} TileCoord;
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} TileCoord;
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HMM_Vec2 tilecoord_to_world(TileCoord t)
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// no alignment etc because lazy
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typedef struct Arena
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{
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char *data;
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size_t data_size;
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size_t cur;
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} Arena;
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Arena make(size_t max_size)
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{
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return (Arena)
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{
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.data = calloc(1, max_size),
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.data_size = max_size,
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.cur = 0,
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};
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}
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void reset(Arena *a)
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{
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memset(a->data, 0, a->data_size);
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a->cur = 0;
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}
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char *get(Arena *a, size_t of_size)
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{
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assert(a->data != NULL);
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char *to_return = a->data + a->cur;
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a->cur += of_size;
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assert(a->cur < a->data_size);
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return to_return;
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}
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Arena scratch = {0};
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char *tprint(const char *format, ...)
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{
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va_list argptr;
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va_start(argptr, format);
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int size = vsnprintf(NULL, 0, format, argptr) + 1; // for null terminator
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char *to_return = get(&scratch, size);
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vsnprintf(to_return, size, format, argptr);
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va_end(argptr);
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return to_return;
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}
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Vec2 tilecoord_to_world(TileCoord t)
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{
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{
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return HMM_V2( (float)t.x * (float)TILE_SIZE * 1.0f, -(float)t.y * (float)TILE_SIZE * 1.0f );
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return V2( (float)t.x * (float)TILE_SIZE * 1.0f, -(float)t.y * (float)TILE_SIZE * 1.0f );
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}
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}
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TileCoord world_to_tilecoord(HMM_Vec2 w)
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TileCoord world_to_tilecoord(Vec2 w)
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{
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{
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// world = V2(tilecoord.x * tile_size, -tilecoord.y * tile_size)
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// world = V2(tilecoord.x * tile_size, -tilecoord.y * tile_size)
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// world.x = tilecoord.x * tile_size
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// world.x = tilecoord.x * tile_size
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@ -80,43 +146,49 @@ TileCoord world_to_tilecoord(HMM_Vec2 w)
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return (TileCoord){ (int)floorf(w.X / TILE_SIZE), (int)floorf(-w.Y / TILE_SIZE) };
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return (TileCoord){ (int)floorf(w.X / TILE_SIZE), (int)floorf(-w.Y / TILE_SIZE) };
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}
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}
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AABB tile_aabb(TileCoord t)
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AABB tile_aabb(TileCoord t)
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{
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{
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return (AABB)
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return (AABB)
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{
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{
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.upper_left = tilecoord_to_world(t),
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.upper_left = tilecoord_to_world(t),
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.lower_right = HMM_AddV2(tilecoord_to_world(t), HMM_V2(TILE_SIZE, -TILE_SIZE)),
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.lower_right = AddV2(tilecoord_to_world(t), V2(TILE_SIZE, -TILE_SIZE)),
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};
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};
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}
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}
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HMM_Vec2 aabb_center(AABB aabb)
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Vec2 rotate_counter_clockwise(Vec2 v)
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{
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return V2(-v.Y, v.X);
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}
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Vec2 aabb_center(AABB aabb)
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{
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{
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return HMM_MulV2F(HMM_AddV2(aabb.upper_left, aabb.lower_right), 0.5f);
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return MulV2F(AddV2(aabb.upper_left, aabb.lower_right), 0.5f);
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}
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}
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AABB centered_aabb(HMM_Vec2 at, HMM_Vec2 size)
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AABB centered_aabb(Vec2 at, Vec2 size)
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{
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{
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return (AABB){
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return (AABB){
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.upper_left = HMM_AddV2(at, HMM_V2(-size.X/2.0f, size.Y/2.0f)),
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.upper_left = AddV2(at, V2(-size.X/2.0f, size.Y/2.0f)),
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.lower_right = HMM_AddV2(at, HMM_V2( size.X/2.0f, -size.Y/2.0f)),
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.lower_right = AddV2(at, V2( size.X/2.0f, -size.Y/2.0f)),
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};
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};
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}
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}
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uint16_t get_tile(Level *l, TileCoord t)
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TileInstance get_tile(Level *l, TileCoord t)
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{
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{
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bool out_of_bounds = false;
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bool out_of_bounds = false;
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out_of_bounds |= t.x < 0;
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out_of_bounds |= t.x < 0;
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out_of_bounds |= t.x >= LEVEL_TILES;
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out_of_bounds |= t.x >= LEVEL_TILES;
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out_of_bounds |= t.y < 0;
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out_of_bounds |= t.y < 0;
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out_of_bounds |= t.y >= LEVEL_TILES;
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out_of_bounds |= t.y >= LEVEL_TILES;
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if(out_of_bounds) return 0;
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//assert(!out_of_bounds);
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return l->tiles[t.x][t.y].kind;
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if(out_of_bounds) return (TileInstance){0};
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return l->tiles[t.y][t.x];
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}
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}
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sg_image load_image(const char *path)
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sg_image load_image(const char *path)
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{
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{
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sg_image to_return =
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sg_image to_return = {0};
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{0};
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int png_width, png_height, num_channels;
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int png_width, png_height, num_channels;
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const int desired_channels = 4;
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const int desired_channels = 4;
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@ -175,8 +247,7 @@ const float font_size = 32.0;
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stbtt_bakedchar cdata[96]; // ASCII 32..126 is 95 glyphs
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stbtt_bakedchar cdata[96]; // ASCII 32..126 is 95 glyphs
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// so can be grep'd and removed
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// so can be grep'd and removed
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#define dbgprint(...)
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#define dbgprint(...) { printf("Debug | %s:%d | ", __FILE__, __LINE__); printf(__VA_ARGS__); }
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{ printf("Debug | %s:%d | ", __FILE__, __LINE__); printf(__VA_ARGS__); }
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static struct
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static struct
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{
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{
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@ -185,24 +256,24 @@ static struct
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sg_bindings bind;
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sg_bindings bind;
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} state;
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} state;
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HMM_Vec2 character_pos =
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Vec2 character_pos =
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{0}; // world space point
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{0}; // world space point
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void init(void)
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void init(void)
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{
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{
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scratch = make(1024 * 10);
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stm_setup();
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stm_setup();
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sg_setup(&(sg_desc){
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sg_setup(& (sg_desc){
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.context = sapp_sgcontext()
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.context = sapp_sgcontext()
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});
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});
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load_assets();
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load_assets();
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// player spawnpoint
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// player spawnpoint
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HMM_Vec2 spawnpoint_tilecoord = HMM_MulV2F(level_level0.spawnpoint, 1.0/TILE_SIZE);
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Vec2 spawnpoint_tilecoord = MulV2F(level_level0.spawnpoint, 1.0/TILE_SIZE);
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character_pos = tilecoord_to_world((TileCoord){(int)spawnpoint_tilecoord.X, (int)spawnpoint_tilecoord.Y});
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character_pos = tilecoord_to_world((TileCoord){(int)spawnpoint_tilecoord.X, (int)spawnpoint_tilecoord.Y});
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// load font
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// load font
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{
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{
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FILE* fontFile = fopen("assets/orange kid.ttf", "rb");
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FILE* fontFile = fopen("assets/orange kid.ttf", "rb");
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fseek(fontFile, 0, SEEK_END);
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fseek(fontFile, 0, SEEK_END);
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@ -287,17 +358,15 @@ void init(void)
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state.pass_action = (sg_pass_action)
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state.pass_action = (sg_pass_action)
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{
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{
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//.colors[0] =
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//.colors[0] = { .action=SG_ACTION_CLEAR, .value={12.5f/255.0f, 12.5f/255.0f, 12.5f/255.0f, 1.0f } }
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{ .action=SG_ACTION_CLEAR, .value={12.5f/255.0f, 12.5f/255.0f, 12.5f/255.0f, 1.0f } }
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//.colors[0] = { .action=SG_ACTION_CLEAR, .value={255.5f/255.0f, 255.5f/255.0f, 255.5f/255.0f, 1.0f } }
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//.colors[0] =
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{ .action=SG_ACTION_CLEAR, .value={255.5f/255.0f, 255.5f/255.0f, 255.5f/255.0f, 1.0f } }
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// 0x898989 is the color in tiled
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// 0x898989 is the color in tiled
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.colors[0] =
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.colors[0] =
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{ .action=SG_ACTION_CLEAR, .value={137.0f/255.0f, 137.0f/255.0f, 137.0f/255.0f, 1.0f } }
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{ .action=SG_ACTION_CLEAR, .value={137.0f/255.0f, 137.0f/255.0f, 137.0f/255.0f, 1.0f } }
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};
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};
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}
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}
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typedef HMM_Vec4 Color;
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typedef Vec4 Color;
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#define WHITE (Color){1.0f, 1.0f, 1.0f, 1.0f}
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#define WHITE (Color){1.0f, 1.0f, 1.0f, 1.0f}
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@ -305,14 +374,14 @@ typedef HMM_Vec4 Color;
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#define RED (Color){1.0f, 0.0f, 0.0f, 1.0f}
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#define RED (Color){1.0f, 0.0f, 0.0f, 1.0f}
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HMM_Vec2 screen_size()
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Vec2 screen_size()
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{
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{
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return HMM_V2((float)sapp_width(), (float)sapp_height());
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return V2((float)sapp_width(), (float)sapp_height());
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}
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}
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typedef struct Camera
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typedef struct Camera
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{
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{
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HMM_Vec2 pos;
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Vec2 pos;
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float scale;
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float scale;
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} Camera;
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} Camera;
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@ -323,16 +392,16 @@ const float pixels_per_meter = 43.0f;
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Camera cam =
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Camera cam =
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{.scale = 2.0f };
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{.scale = 2.0f };
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HMM_Vec2 cam_offset()
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Vec2 cam_offset()
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{
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{
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return HMM_AddV2(cam.pos, HMM_MulV2F(screen_size(), 0.5f));
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return AddV2(cam.pos, MulV2F(screen_size(), 0.5f));
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}
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}
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// in pixels
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// in pixels
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HMM_Vec2 img_size(sg_image img)
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Vec2 img_size(sg_image img)
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{
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{
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sg_image_info info = sg_query_image_info(img);
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sg_image_info info = sg_query_image_info(img);
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return HMM_V2((float)info.width, (float)info.height);
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return V2((float)info.width, (float)info.height);
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}
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}
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// full region in pixels
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// full region in pixels
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@ -340,52 +409,75 @@ AABB full_region(sg_image img)
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{
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{
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return (AABB)
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return (AABB)
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{
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{
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.upper_left = HMM_V2(0.0f, 0.0f),
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.upper_left = V2(0.0f, 0.0f),
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.lower_right = img_size(img),
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.lower_right = img_size(img),
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};
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};
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}
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}
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// screen coords are in pixels counting from bottom left as (0,0), Y+ is up
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// screen coords are in pixels counting from bottom left as (0,0), Y+ is up
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HMM_Vec2 world_to_screen(HMM_Vec2 world)
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Vec2 world_to_screen(Vec2 world)
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{
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{
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HMM_Vec2 to_return = world;
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Vec2 to_return = world;
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to_return = HMM_MulV2F(to_return, cam.scale);
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to_return = MulV2F(to_return, cam.scale);
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to_return = HMM_AddV2(to_return, cam_offset());
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to_return = AddV2(to_return, cam_offset());
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return to_return;
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return to_return;
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}
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}
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HMM_Vec2 screen_to_world(HMM_Vec2 screen)
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Vec2 screen_to_world(Vec2 screen)
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{
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{
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HMM_Vec2 to_return = screen;
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Vec2 to_return = screen;
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to_return = HMM_SubV2(to_return, cam_offset());
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to_return = SubV2(to_return, cam_offset());
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to_return = HMM_MulV2F(to_return, 1.0f/cam.scale);
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to_return = MulV2F(to_return, 1.0f/cam.scale);
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return to_return;
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return to_return;
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}
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}
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// out must be of at least length 4
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void quad_points_corner_size(HMM_Vec2 *out, HMM_Vec2 at, HMM_Vec2 size)
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Quad quad_at(Vec2 at, Vec2 size)
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{
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{
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out[0] = HMM_V2(0.0, 0.0);
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Quad to_return;
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out[1] = HMM_V2(size.X, 0.0);
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out[2] = HMM_V2(size.X, -size.Y);
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to_return.points[0] = V2(0.0, 0.0);
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out[3] = HMM_V2(0.0, -size.Y);
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to_return.points[1] = V2(size.X, 0.0);
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to_return.points[2] = V2(size.X, -size.Y);
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to_return.points[3] = V2(0.0, -size.Y);
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for(int i = 0; i < 4; i++)
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for(int i = 0; i < 4; i++)
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{
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{
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out[i] = HMM_AddV2(out[i], at);
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to_return.points[i] = AddV2(to_return.points[i], at);
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}
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}
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return to_return;
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}
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Quad tile_quad(TileCoord coord)
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{
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return quad_at(tilecoord_to_world(coord), V2(TILE_SIZE, TILE_SIZE));
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}
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}
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// out must be of at least length 4
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// out must be of at least length 4
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void quad_points_centered_size(HMM_Vec2 *out, HMM_Vec2 at, HMM_Vec2 size)
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Quad quad_centered(Vec2 at, Vec2 size)
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{
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{
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quad_points_corner_size(out, at, size);
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Quad to_return = quad_at(at, size);
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for(int i = 0; i < 4; i++)
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for(int i = 0; i < 4; i++)
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{
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{
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out[i] = HMM_AddV2(out[i], HMM_V2(-size.X*0.5f, size.Y*0.5f));
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to_return.points[i] = AddV2(to_return.points[i], V2(-size.X*0.5f, size.Y*0.5f));
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}
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}
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return to_return;
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}
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}
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Quad quad_aabb(AABB aabb)
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{
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Vec2 size_vec = SubV2(aabb.lower_right, aabb.upper_left); // negative in vertical direction
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assert(size_vec.Y <= 0.0f);
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assert(size_vec.X >= 0.0f);
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return (Quad) {
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.ul = aabb.upper_left,
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.ur = AddV2(aabb.upper_left, V2(size_vec.X, 0.0f)),
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.lr = AddV2(aabb.upper_left, size_vec),
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.ll = AddV2(aabb.upper_left, V2(0.0f, size_vec.Y)),
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};
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}
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// both segment_a and segment_b must be arrays of length 2
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// both segment_a and segment_b must be arrays of length 2
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bool segments_overlapping(float *a_segment, float *b_segment)
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bool segments_overlapping(float *a_segment, float *b_segment)
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{
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{
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@ -440,11 +532,9 @@ bool overlapping(AABB a, AABB b)
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// points must be of length 4, and be in the order: upper left, upper right, lower right, lower left
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// points must be of length 4, and be in the order: upper left, upper right, lower right, lower left
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// the points are in pixels in screen space. The image region is in pixel space of the image
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// the points are in pixels in screen space. The image region is in pixel space of the image
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void draw_quad(bool world_space, HMM_Vec2 *points_in, sg_image image, AABB image_region, Color tint)
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void draw_quad(bool world_space, Quad quad, sg_image image, AABB image_region, Color tint)
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{
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{
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HMM_Vec2 points[4] =
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Vec2 *points = quad.points;
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{0};
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memcpy(points, points_in, sizeof(points));
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if(world_space)
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if(world_space)
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{
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{
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@ -454,9 +544,9 @@ void draw_quad(bool world_space, HMM_Vec2 *points_in, sg_image image, AABB image
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}
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}
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}
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}
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AABB cam_aabb =
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AABB cam_aabb =
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{ .upper_left = HMM_V2(0.0, screen_size().Y), .lower_right = HMM_V2(screen_size().X, 0.0) };
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{ .upper_left = V2(0.0, screen_size().Y), .lower_right = V2(screen_size().X, 0.0) };
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AABB points_bounding_box =
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AABB points_bounding_box =
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{ .upper_left = HMM_V2(INFINITY, -INFINITY), .lower_right = HMM_V2(-INFINITY, INFINITY) };
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{ .upper_left = V2(INFINITY, -INFINITY), .lower_right = V2(-INFINITY, INFINITY) };
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for(int i = 0; i < 4; i++)
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for(int i = 0; i < 4; i++)
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{
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{
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@ -472,26 +562,26 @@ void draw_quad(bool world_space, HMM_Vec2 *points_in, sg_image image, AABB image
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}
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}
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float new_vertices[ (2 + 2)*4 ];
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float new_vertices[ (2 + 2)*4 ];
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HMM_Vec2 region_size = HMM_SubV2(image_region.lower_right, image_region.upper_left);
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Vec2 region_size = SubV2(image_region.lower_right, image_region.upper_left);
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assert(region_size.X > 0.0);
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assert(region_size.X > 0.0);
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assert(region_size.Y > 0.0);
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assert(region_size.Y > 0.0);
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HMM_Vec2 tex_coords[4] =
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Vec2 tex_coords[4] =
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{
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{
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HMM_AddV2(image_region.upper_left, HMM_V2(0.0, 0.0)),
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AddV2(image_region.upper_left, V2(0.0, 0.0)),
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HMM_AddV2(image_region.upper_left, HMM_V2(region_size.X, 0.0)),
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AddV2(image_region.upper_left, V2(region_size.X, 0.0)),
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HMM_AddV2(image_region.upper_left, HMM_V2(region_size.X, region_size.Y)),
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AddV2(image_region.upper_left, V2(region_size.X, region_size.Y)),
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HMM_AddV2(image_region.upper_left, HMM_V2(0.0, region_size.Y)),
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AddV2(image_region.upper_left, V2(0.0, region_size.Y)),
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};
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};
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// convert to uv space
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// convert to uv space
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sg_image_info info = sg_query_image_info(image);
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sg_image_info info = sg_query_image_info(image);
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for(int i = 0; i < 4; i++)
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for(int i = 0; i < 4; i++)
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{
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{
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tex_coords[i] = HMM_DivV2(tex_coords[i], HMM_V2((float)info.width, (float)info.height));
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tex_coords[i] = DivV2(tex_coords[i], V2((float)info.width, (float)info.height));
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}
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}
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for(int i = 0; i < 4; i++)
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for(int i = 0; i < 4; i++)
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{
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{
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HMM_Vec2 zero_to_one = HMM_DivV2(points[i], screen_size());
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Vec2 zero_to_one = DivV2(points[i], screen_size());
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HMM_Vec2 in_clip_space = HMM_SubV2(HMM_MulV2F(zero_to_one, 2.0), HMM_V2(1.0, 1.0));
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Vec2 in_clip_space = SubV2(MulV2F(zero_to_one, 2.0), V2(1.0, 1.0));
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new_vertices[i*4] = in_clip_space.X;
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new_vertices[i*4] = in_clip_space.X;
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new_vertices[i*4 + 1] = in_clip_space.Y;
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new_vertices[i*4 + 1] = in_clip_space.Y;
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new_vertices[i*4 + 2] = tex_coords[i].X;
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new_vertices[i*4 + 2] = tex_coords[i].X;
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@ -515,64 +605,47 @@ void draw_quad(bool world_space, HMM_Vec2 *points_in, sg_image image, AABB image
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sg_draw(0, 6, 1);
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sg_draw(0, 6, 1);
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}
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}
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void swap(HMM_Vec2 *p1, HMM_Vec2 *p2)
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void swap(Vec2 *p1, Vec2 *p2)
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{
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{
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HMM_Vec2 tmp = *p1;
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Vec2 tmp = *p1;
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*p1 = *p2;
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*p1 = *p2;
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*p2 = tmp;
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*p2 = tmp;
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}
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}
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void draw_animated_sprite(AnimatedSprite *s, double time, bool flipped, HMM_Vec2 pos, Color tint)
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void draw_animated_sprite(AnimatedSprite *s, double time, bool flipped, Vec2 pos, Color tint)
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{
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{
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sg_image spritesheet_img = *s->img;
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sg_image spritesheet_img = *s->img;
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int index = (int)floor(time/s->time_per_frame) % s->num_frames;
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int index = (int)floor(time/s->time_per_frame) % s->num_frames;
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HMM_Vec2 points[4] =
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Quad q = quad_centered(pos, s->region_size);
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{0};
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quad_points_centered_size(points, pos, s->region_size);
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if(flipped)
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if(flipped)
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{
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{
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swap(&points[0], &points[1]);
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swap(&q.points[0], &q.points[1]);
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|
swap(&points[3], &points[2]);
|
|
|
|
swap(&q.points[3], &q.points[2]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
AABB region;
|
|
|
|
AABB region;
|
|
|
|
region.upper_left = HMM_AddV2(s->start, HMM_V2(index * s->horizontal_diff_btwn_frames, 0.0f));
|
|
|
|
region.upper_left = AddV2(s->start, V2(index * s->horizontal_diff_btwn_frames, 0.0f));
|
|
|
|
region.lower_right = HMM_V2(region.upper_left.X + (float)s->region_size.X, (float)s->region_size.Y);
|
|
|
|
region.lower_right = V2(region.upper_left.X + (float)s->region_size.X, (float)s->region_size.Y);
|
|
|
|
|
|
|
|
|
|
|
|
draw_quad(true, points, spritesheet_img, region, tint);
|
|
|
|
draw_quad(true, q, spritesheet_img, region, tint);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void colorbox(bool world_space, HMM_Vec2 upper_left, HMM_Vec2 lower_right, Color color)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
HMM_Vec2 size = HMM_SubV2(lower_right, upper_left);
|
|
|
|
|
|
|
|
size.Y *= -1.0;
|
|
|
|
|
|
|
|
assert(size.Y >= 0.0);
|
|
|
|
|
|
|
|
HMM_Vec2 points[4] =
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
HMM_AddV2(upper_left, HMM_V2(0.0f, 0.0f)),
|
|
|
|
|
|
|
|
HMM_AddV2(upper_left, HMM_V2(size.X, 0.0f)),
|
|
|
|
|
|
|
|
HMM_AddV2(upper_left, HMM_V2(size.X, -size.Y)),
|
|
|
|
|
|
|
|
HMM_AddV2(upper_left, HMM_V2(0.0f, -size.Y)),
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
draw_quad(world_space, points, image_white_square, full_region(image_white_square), color);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HMM_Vec2 tile_id_to_coord(sg_image tileset_image, HMM_Vec2 tile_size, uint16_t tile_id)
|
|
|
|
Vec2 tile_id_to_coord(sg_image tileset_image, Vec2 tile_size, uint16_t tile_id)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
int tiles_per_row = (int)(img_size(tileset_image).X / tile_size.X);
|
|
|
|
int tiles_per_row = (int)(img_size(tileset_image).X / tile_size.X);
|
|
|
|
int tile_index = tile_id - 1;
|
|
|
|
int tile_index = tile_id - 1;
|
|
|
|
int tile_image_row = tile_index / tiles_per_row;
|
|
|
|
int tile_image_row = tile_index / tiles_per_row;
|
|
|
|
int tile_image_col = tile_index - tile_image_row*tiles_per_row;
|
|
|
|
int tile_image_col = tile_index - tile_image_row*tiles_per_row;
|
|
|
|
HMM_Vec2 tile_image_coord = HMM_V2((float)tile_image_col * tile_size.X, (float)tile_image_row*tile_size.Y);
|
|
|
|
Vec2 tile_image_coord = V2((float)tile_image_col * tile_size.X, (float)tile_image_row*tile_size.Y);
|
|
|
|
return tile_image_coord;
|
|
|
|
return tile_image_coord;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// returns bounds. To measure text you can set dry run to true and get the bounds
|
|
|
|
// returns bounds. To measure text you can set dry run to true and get the bounds
|
|
|
|
|
|
|
|
AABB draw_text(bool world_space, bool dry_run, const char *text, Vec2 pos, Color color)
|
|
|
|
AABB draw_text(bool world_space, bool dry_run, const char *text, size_t length, HMM_Vec2 pos, Color color)
|
|
|
|
|
|
|
|
{
|
|
|
|
{
|
|
|
|
size_t text_len = strlen(text);
|
|
|
|
size_t text_len = strlen(text);
|
|
|
|
AABB bounds =
|
|
|
|
AABB bounds =
|
|
|
@ -587,7 +660,7 @@ AABB draw_text(bool world_space, bool dry_run, const char *text, size_t length,
|
|
|
|
float difference = y - old_y;
|
|
|
|
float difference = y - old_y;
|
|
|
|
y = old_y + difference;
|
|
|
|
y = old_y + difference;
|
|
|
|
|
|
|
|
|
|
|
|
HMM_Vec2 size = HMM_V2(q.x1 - q.x0, q.y1 - q.y0);
|
|
|
|
Vec2 size = V2(q.x1 - q.x0, q.y1 - q.y0);
|
|
|
|
if(text[i] == '\n')
|
|
|
|
if(text[i] == '\n')
|
|
|
|
{
|
|
|
|
{
|
|
|
|
#ifdef DEVTOOLS
|
|
|
|
#ifdef DEVTOOLS
|
|
|
@ -599,18 +672,19 @@ AABB draw_text(bool world_space, bool dry_run, const char *text, size_t length,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(size.Y > 0.0 && size.X > 0.0)
|
|
|
|
if(size.Y > 0.0 && size.X > 0.0)
|
|
|
|
{ // spaces (and maybe other characters) produce quads of size 0
|
|
|
|
{ // spaces (and maybe other characters) produce quads of size 0
|
|
|
|
HMM_Vec2 points[4] =
|
|
|
|
Quad to_draw = {
|
|
|
|
{
|
|
|
|
.points = {
|
|
|
|
HMM_AddV2(HMM_V2(q.x0, -q.y0), HMM_V2(0.0f, 0.0f)),
|
|
|
|
AddV2(V2(q.x0, -q.y0), V2(0.0f, 0.0f)),
|
|
|
|
HMM_AddV2(HMM_V2(q.x0, -q.y0), HMM_V2(size.X, 0.0f)),
|
|
|
|
AddV2(V2(q.x0, -q.y0), V2(size.X, 0.0f)),
|
|
|
|
HMM_AddV2(HMM_V2(q.x0, -q.y0), HMM_V2(size.X, -size.Y)),
|
|
|
|
AddV2(V2(q.x0, -q.y0), V2(size.X, -size.Y)),
|
|
|
|
HMM_AddV2(HMM_V2(q.x0, -q.y0), HMM_V2(0.0f, -size.Y)),
|
|
|
|
AddV2(V2(q.x0, -q.y0), V2(0.0f, -size.Y)),
|
|
|
|
|
|
|
|
},
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
AABB font_atlas_region = (AABB)
|
|
|
|
AABB font_atlas_region = (AABB)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
.upper_left = HMM_V2(q.s0, q.t0),
|
|
|
|
.upper_left = V2(q.s0, q.t0),
|
|
|
|
.lower_right = HMM_V2(q.s1, q.t1),
|
|
|
|
.lower_right = V2(q.s1, q.t1),
|
|
|
|
};
|
|
|
|
};
|
|
|
|
font_atlas_region.upper_left.X *= img_size(image_font).X;
|
|
|
|
font_atlas_region.upper_left.X *= img_size(image_font).X;
|
|
|
|
font_atlas_region.lower_right.X *= img_size(image_font).X;
|
|
|
|
font_atlas_region.lower_right.X *= img_size(image_font).X;
|
|
|
@ -619,41 +693,76 @@ AABB draw_text(bool world_space, bool dry_run, const char *text, size_t length,
|
|
|
|
|
|
|
|
|
|
|
|
for(int i = 0; i < 4; i++)
|
|
|
|
for(int i = 0; i < 4; i++)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
bounds.upper_left.X = min(bounds.upper_left.X, points[i].X);
|
|
|
|
bounds.upper_left.X = min(bounds.upper_left.X, to_draw.points[i].X);
|
|
|
|
bounds.upper_left.Y = max(bounds.upper_left.Y, points[i].Y);
|
|
|
|
bounds.upper_left.Y = max(bounds.upper_left.Y, to_draw.points[i].Y);
|
|
|
|
bounds.lower_right.X = max(bounds.lower_right.X, points[i].X);
|
|
|
|
bounds.lower_right.X = max(bounds.lower_right.X, to_draw.points[i].X);
|
|
|
|
bounds.lower_right.Y = min(bounds.lower_right.Y, points[i].Y);
|
|
|
|
bounds.lower_right.Y = min(bounds.lower_right.Y, to_draw.points[i].Y);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
for(int i = 0; i < 4; i++)
|
|
|
|
for(int i = 0; i < 4; i++)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
points[i] = HMM_AddV2(points[i], pos);
|
|
|
|
to_draw.points[i] = AddV2(to_draw.points[i], pos);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if(!dry_run)
|
|
|
|
if(!dry_run)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
draw_quad(world_space, points, image_font, font_atlas_region, color);
|
|
|
|
draw_quad(world_space, to_draw, image_font, font_atlas_region, color);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bounds.upper_left = HMM_AddV2(bounds.upper_left, pos);
|
|
|
|
bounds.upper_left = AddV2(bounds.upper_left, pos);
|
|
|
|
bounds.lower_right = HMM_AddV2(bounds.lower_right, pos);
|
|
|
|
bounds.lower_right = AddV2(bounds.lower_right, pos);
|
|
|
|
return bounds;
|
|
|
|
return bounds;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void redsquare(HMM_Vec2 at)
|
|
|
|
void colorquad(bool world_space, Quad q, Color col)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
HMM_Vec2 points[4] =
|
|
|
|
draw_quad(world_space, q, image_white_square, full_region(image_white_square), col);
|
|
|
|
{0};
|
|
|
|
}
|
|
|
|
quad_points_centered_size(points, at, HMM_V2(10.0, 10.0));
|
|
|
|
|
|
|
|
draw_quad(true, points, image_white_square,full_region(image_font), RED);
|
|
|
|
void dbgsquare(Vec2 at)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
colorquad(true, quad_centered(at, V2(10.0, 10.0)), RED);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// in world coordinates
|
|
|
|
|
|
|
|
void line(Vec2 from, Vec2 to, float line_width, Color color)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
Vec2 normal = rotate_counter_clockwise(NormV2(SubV2(to, from)));
|
|
|
|
|
|
|
|
Quad line_quad = {
|
|
|
|
|
|
|
|
.points = {
|
|
|
|
|
|
|
|
AddV2(from, MulV2F(normal, line_width)), // upper left
|
|
|
|
|
|
|
|
AddV2(to, MulV2F(normal, line_width)), // upper right
|
|
|
|
|
|
|
|
AddV2(to, MulV2F(normal, -line_width)), // lower right
|
|
|
|
|
|
|
|
AddV2(from, MulV2F(normal, -line_width)), // lower left
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
colorquad(true, line_quad, color);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void dbgline(Vec2 from, Vec2 to)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
line(from, to, 2.0f, RED);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// in world space
|
|
|
|
|
|
|
|
void dbgrect(AABB rect)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
const float line_width = 0.5;
|
|
|
|
|
|
|
|
const Color col = RED;
|
|
|
|
|
|
|
|
Quad q = quad_aabb(rect);
|
|
|
|
|
|
|
|
line(q.ul, q.ur, line_width, col);
|
|
|
|
|
|
|
|
line(q.ur, q.lr, line_width, col);
|
|
|
|
|
|
|
|
line(q.lr, q.ll, line_width, col);
|
|
|
|
|
|
|
|
line(q.ll, q.ul, line_width, col);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
double time = 0.0;
|
|
|
|
double time = 0.0;
|
|
|
|
double last_frame_processing_time = 0.0;
|
|
|
|
double last_frame_processing_time = 0.0;
|
|
|
|
uint64_t last_frame_time;
|
|
|
|
uint64_t last_frame_time;
|
|
|
|
HMM_Vec2 mouse_pos =
|
|
|
|
Vec2 mouse_pos =
|
|
|
|
{0}; // in screen space
|
|
|
|
{0}; // in screen space
|
|
|
|
bool character_facing_left = false;
|
|
|
|
bool character_facing_left = false;
|
|
|
|
bool keydown[SAPP_KEYCODE_MENU] =
|
|
|
|
bool keydown[SAPP_KEYCODE_MENU] =
|
|
|
@ -675,13 +784,13 @@ void frame(void)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
float dt = (float)dt_double;
|
|
|
|
float dt = (float)dt_double;
|
|
|
|
|
|
|
|
|
|
|
|
HMM_Vec2 movement = HMM_V2(
|
|
|
|
Vec2 movement = V2(
|
|
|
|
(float)keydown[SAPP_KEYCODE_D] - (float)keydown[SAPP_KEYCODE_A],
|
|
|
|
(float)keydown[SAPP_KEYCODE_D] - (float)keydown[SAPP_KEYCODE_A],
|
|
|
|
(float)keydown[SAPP_KEYCODE_W] - (float)keydown[SAPP_KEYCODE_S]
|
|
|
|
(float)keydown[SAPP_KEYCODE_W] - (float)keydown[SAPP_KEYCODE_S]
|
|
|
|
);
|
|
|
|
);
|
|
|
|
if(HMM_LenV2(movement) > 1.0)
|
|
|
|
if(LenV2(movement) > 1.0)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
movement = HMM_NormV2(movement);
|
|
|
|
movement = NormV2(movement);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
sg_begin_default_pass(&state.pass_action, sapp_width(), sapp_height());
|
|
|
|
sg_begin_default_pass(&state.pass_action, sapp_width(), sapp_height());
|
|
|
|
sg_apply_pipeline(state.pip);
|
|
|
|
sg_apply_pipeline(state.pip);
|
|
|
@ -694,20 +803,16 @@ void frame(void)
|
|
|
|
for(int col = 0; col < LEVEL_TILES; col++)
|
|
|
|
for(int col = 0; col < LEVEL_TILES; col++)
|
|
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TileInstance cur = cur_level->tiles[row][col];
|
|
|
|
TileCoord cur_coord = { col, row };
|
|
|
|
TileCoord cur_coord =
|
|
|
|
TileInstance cur = get_tile(cur_level, cur_coord);
|
|
|
|
{ col, row };
|
|
|
|
|
|
|
|
TileSet tileset = tileset_ruins_animated;
|
|
|
|
TileSet tileset = tileset_ruins_animated;
|
|
|
|
if(cur.kind != 0)
|
|
|
|
if(cur.kind != 0)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
HMM_Vec2 points[4] =
|
|
|
|
Vec2 tile_size = V2(TILE_SIZE, TILE_SIZE);
|
|
|
|
{0};
|
|
|
|
|
|
|
|
HMM_Vec2 tile_size = HMM_V2(TILE_SIZE, TILE_SIZE);
|
|
|
|
|
|
|
|
quad_points_corner_size(points, tilecoord_to_world(cur_coord), tile_size);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
sg_image tileset_image = *tileset.img;
|
|
|
|
sg_image tileset_image = *tileset.img;
|
|
|
|
|
|
|
|
|
|
|
|
HMM_Vec2 tile_image_coord = tile_id_to_coord(tileset_image, tile_size, cur.kind);
|
|
|
|
Vec2 tile_image_coord = tile_id_to_coord(tileset_image, tile_size, cur.kind);
|
|
|
|
|
|
|
|
|
|
|
|
AnimatedTile *anim = NULL;
|
|
|
|
AnimatedTile *anim = NULL;
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|
for(int i = 0; i < sizeof(tileset.animated)/sizeof(*tileset.animated); i++)
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for(int i = 0; i < sizeof(tileset.animated)/sizeof(*tileset.animated); i++)
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|
@ -726,9 +831,9 @@ void frame(void)
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AABB region;
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AABB region;
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region.upper_left = tile_image_coord;
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region.upper_left = tile_image_coord;
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region.lower_right = HMM_AddV2(region.upper_left, tile_size);
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region.lower_right = AddV2(region.upper_left, tile_size);
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draw_quad(true, points, tileset_image, region, WHITE);
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draw_quad(true, tile_quad(cur_coord), tileset_image, region, WHITE);
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|
}
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}
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}
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}
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}
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}
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@ -736,103 +841,105 @@ void frame(void)
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HMM_Vec2 new_pos = HMM_AddV2(character_pos, HMM_MulV2F(movement, dt * pixels_per_meter * 4.0f));
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Vec2 new_pos = AddV2(character_pos, MulV2F(movement, dt * pixels_per_meter * 4.0f));
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HMM_Vec2 character_aabb_size =
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Vec2 character_aabb_size = { TILE_SIZE, TILE_SIZE };
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{ TILE_SIZE, TILE_SIZE };
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AABB at_new = centered_aabb(new_pos, character_aabb_size);
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AABB at_new = centered_aabb(new_pos, character_aabb_size);
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HMM_Vec2 at_new_size_vector = HMM_SubV2(at_new.lower_right, at_new.upper_left);
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Vec2 at_new_size_vector = SubV2(at_new.lower_right, at_new.upper_left);
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HMM_Vec2 points_to_check[] =
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Vec2 points_to_check[] =
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{
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{
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HMM_AddV2(at_new.upper_left, HMM_V2(0.0, 0.0)),
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AddV2(at_new.upper_left, V2(0.0, 0.0)),
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HMM_AddV2(at_new.upper_left, HMM_V2(at_new_size_vector.X, 0.0)),
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AddV2(at_new.upper_left, V2(at_new_size_vector.X, 0.0)),
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HMM_AddV2(at_new.upper_left, HMM_V2(at_new_size_vector.X, at_new_size_vector.Y)),
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AddV2(at_new.upper_left, V2(at_new_size_vector.X, at_new_size_vector.Y)),
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HMM_AddV2(at_new.upper_left, HMM_V2(0.0, at_new_size_vector.Y)),
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AddV2(at_new.upper_left, V2(0.0, at_new_size_vector.Y)),
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};
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};
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//redsquare(character_pos);
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//dbgsquare(character_pos);
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//redsquare(at_new.upper_left);
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//dbgsquare(at_new.upper_left);
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//redsquare(at_new.lower_right);
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//dbgsquare(at_new.lower_right);
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for(int i = 0; i < sizeof(points_to_check)/sizeof(*points_to_check); i++)
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for(int i = 0; i < sizeof(points_to_check)/sizeof(*points_to_check); i++)
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|
{
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|
{
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|
HMM_Vec2 *it = &points_to_check[i];
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Vec2 *it = &points_to_check[i];
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|
TileCoord to_check = world_to_tilecoord(*it);
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TileCoord to_check = world_to_tilecoord(*it);
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|
char num[10] =
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{0};
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snprintf(num, 10, "%d", get_tile(&level_level0, to_check));
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draw_text(false, false, num, strlen(num), world_to_screen(tilecoord_to_world(to_check)), BLACK);
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|
if(get_tile(&level_level0, to_check) == 53)
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|
uint16_t tile_id = get_tile(&level_level0, to_check).kind;
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|
if(tile_id == 53 || tile_id == 0 || tile_id == 367 || tile_id == 317 || tile_id == 313 || tile_id == 366)
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|
{
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|
|
|
{
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|
redsquare(tilecoord_to_world(to_check));
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|
dbgsquare(tilecoord_to_world(to_check));
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|
AABB to_depenetrate_from = tile_aabb(to_check);
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|
AABB to_depenetrate_from = tile_aabb(to_check);
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|
while(overlapping(to_depenetrate_from, at_new))
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|
while(overlapping(to_depenetrate_from, at_new))
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|
{
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|
|
{
|
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|
|
//while(false)
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|
//while(false)
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|
{
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|
{
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|
//redsquare(to_depenetrate_from.upper_left);
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|
//dbgsquare(to_depenetrate_from.upper_left);
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|
//redsquare(to_depenetrate_from.lower_right);
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|
//dbgsquare(to_depenetrate_from.lower_right);
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|
|
const float move_dist = 0.05f;
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|
|
const float move_dist = 0.05f;
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|
|
HMM_Vec2 move_dir = HMM_NormV2(HMM_SubV2(aabb_center(at_new), aabb_center(to_depenetrate_from)));
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|
|
HMM_Vec2 move = HMM_MulV2F(move_dir, move_dist);
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|
|
Vec2 to_player = NormV2(SubV2(aabb_center(at_new), aabb_center(to_depenetrate_from)));
|
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|
|
at_new.upper_left = HMM_AddV2(at_new.upper_left,move);
|
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|
|
Vec2 compass_dirs[4] = {
|
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|
|
at_new.lower_right = HMM_AddV2(at_new.lower_right,move);
|
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|
V2( 1.0, 0.0),
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|
V2(-1.0, 0.0),
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V2(0.0, 1.0),
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V2(0.0, -1.0),
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|
|
};
|
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|
|
int closest_index = -1;
|
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|
|
|
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|
|
float closest_dot = -99999999.0f;
|
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|
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|
|
for(int i = 0; i < 4; i++)
|
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|
|
|
|
|
|
{
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|
|
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|
|
float dot = DotV2(compass_dirs[i], to_player);
|
|
|
|
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|
|
if(dot > closest_dot)
|
|
|
|
|
|
|
|
{
|
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|
|
closest_index = i;
|
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|
|
closest_dot = dot;
|
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|
|
|
|
|
}
|
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|
|
|
|
|
}
|
|
|
|
|
|
|
|
Vec2 move_dir = compass_dirs[closest_index];
|
|
|
|
|
|
|
|
Vec2 move = MulV2F(move_dir, move_dist);
|
|
|
|
|
|
|
|
at_new.upper_left = AddV2(at_new.upper_left,move);
|
|
|
|
|
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|
|
at_new.lower_right = AddV2(at_new.lower_right,move);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
character_pos = aabb_center(at_new);
|
|
|
|
character_pos = aabb_center(at_new);
|
|
|
|
cam.pos = HMM_LerpV2(cam.pos, dt*8.0f, HMM_MulV2F(character_pos, -1.0f * cam.scale));
|
|
|
|
cam.pos = LerpV2(cam.pos, dt*8.0f, MulV2F(character_pos, -1.0f * cam.scale));
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef DEVTOOLS
|
|
|
|
#ifdef DEVTOOLS
|
|
|
|
// mouse pos
|
|
|
|
dbgsquare(screen_to_world(mouse_pos));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// tile coord
|
|
|
|
{
|
|
|
|
{
|
|
|
|
redsquare(screen_to_world(mouse_pos));
|
|
|
|
TileCoord hovering = world_to_tilecoord(screen_to_world(mouse_pos));
|
|
|
|
/*
|
|
|
|
Vec2 points[4] ={0};
|
|
|
|
HMM_Vec2 points[4] =
|
|
|
|
AABB q = tile_aabb(hovering);
|
|
|
|
{0};
|
|
|
|
dbgrect(q);
|
|
|
|
quad_points_centered_size(points, screen_to_world(mouse_pos), HMM_V2(10.0, 10.0));
|
|
|
|
draw_text(false, false, tprint("%d", get_tile(&level_level0, hovering).kind), world_to_screen(tilecoord_to_world(hovering)), BLACK);
|
|
|
|
draw_quad(true, points, image_white_square,full_region(image_font), RED);
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// tile coord
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// line test
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TileCoord hovering = world_to_tilecoord(screen_to_world(mouse_pos));
|
|
|
|
dbgline(character_pos, screen_to_world(mouse_pos));
|
|
|
|
HMM_Vec2 points[4] =
|
|
|
|
|
|
|
|
{0};
|
|
|
|
|
|
|
|
quad_points_centered_size(points, tilecoord_to_world(hovering), HMM_V2(10.0, 10.0));
|
|
|
|
|
|
|
|
draw_quad(true, points, image_white_square,full_region(image_font), RED);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// debug draw font image
|
|
|
|
// debug draw font image
|
|
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
{
|
|
|
|
HMM_Vec2 points[4] =
|
|
|
|
draw_quad(true, quad_centered(V2(0.0, 0.0), V2(250.0, 250.0)), image_font,full_region(image_font), WHITE);
|
|
|
|
{0};
|
|
|
|
|
|
|
|
quad_points_centered_size(points, HMM_V2(0.0, 0.0), HMM_V2(250.0, 250.0));
|
|
|
|
|
|
|
|
draw_quad(true, points, image_font,full_region(image_font), WHITE);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// statistics
|
|
|
|
// statistics
|
|
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
{
|
|
|
|
char statistics[1024] =
|
|
|
|
Vec2 pos = V2(0.0, screen_size().Y);
|
|
|
|
{0};
|
|
|
|
char *stats = tprint("Frametime: %.1f ms\nProcessing: %.1f ms", dt*1000.0, last_frame_processing_time*1000.0);
|
|
|
|
snprintf(statistics, sizeof(statistics), "Frametime: %.1f ms\nProcessing: %.1f ms", dt*1000.0, last_frame_processing_time*1000.0);
|
|
|
|
AABB bounds = draw_text(false, true, stats, pos, BLACK);
|
|
|
|
HMM_Vec2 pos = HMM_V2(0.0, screen_size().Y);
|
|
|
|
|
|
|
|
AABB bounds = draw_text(false, true, statistics, strlen(statistics), pos, BLACK);
|
|
|
|
|
|
|
|
pos.Y -= bounds.upper_left.Y - screen_size().Y;
|
|
|
|
pos.Y -= bounds.upper_left.Y - screen_size().Y;
|
|
|
|
bounds = draw_text(false, true, statistics, strlen(statistics), pos, BLACK);
|
|
|
|
bounds = draw_text(false, true, stats, pos, BLACK);
|
|
|
|
// background panel
|
|
|
|
// background panel
|
|
|
|
colorbox(false, bounds.upper_left, bounds.lower_right, (Color){1.0, 1.0, 1.0, 0.3f});
|
|
|
|
colorquad(false, quad_aabb(bounds), (Color){1.0, 1.0, 1.0, 0.3f});
|
|
|
|
//colorbox(false, HMM_V2(50,screen_size().Y), HMM_V2(100,0), RED);
|
|
|
|
draw_text(false, false, stats, pos, BLACK);
|
|
|
|
//colorbox(false, bounds.upper_left, bounds.lower_right, RED);
|
|
|
|
|
|
|
|
draw_text(false, false, statistics, strlen(statistics), pos, BLACK);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// text test render
|
|
|
|
// text test render
|
|
|
|
#if 0
|
|
|
|
#if 0
|
|
|
|
const char *text = "great idea\nother idea";
|
|
|
|
const char *text = "great idea\nother idea";
|
|
|
|
// measure text
|
|
|
|
// measure text
|
|
|
|
HMM_Vec2 pos = character_pos;
|
|
|
|
Vec2 pos = character_pos;
|
|
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
{
|
|
|
|
AABB bounds = draw_text(true, true, text, strlen(text), pos, WHITE);
|
|
|
|
AABB bounds = draw_text(true, true, text, strlen(text), pos, WHITE);
|
|
|
@ -848,8 +955,8 @@ void frame(void)
|
|
|
|
#endif // devtools
|
|
|
|
#endif // devtools
|
|
|
|
|
|
|
|
|
|
|
|
if(fabsf(movement.X) > 0.01f) character_facing_left = movement.X < 0.0f;
|
|
|
|
if(fabsf(movement.X) > 0.01f) character_facing_left = movement.X < 0.0f;
|
|
|
|
HMM_Vec2 character_sprite_pos = HMM_AddV2(character_pos, HMM_V2(0.0, 20.0f));
|
|
|
|
Vec2 character_sprite_pos = AddV2(character_pos, V2(0.0, 20.0f));
|
|
|
|
if(HMM_LenV2(movement) > 0.01)
|
|
|
|
if(LenV2(movement) > 0.01)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
draw_animated_sprite(&knight_running, time, character_facing_left, character_sprite_pos, WHITE);
|
|
|
|
draw_animated_sprite(&knight_running, time, character_facing_left, character_sprite_pos, WHITE);
|
|
|
|
} else
|
|
|
|
} else
|
|
|
@ -857,63 +964,65 @@ void frame(void)
|
|
|
|
draw_animated_sprite(&knight_idle, time, character_facing_left, character_sprite_pos, WHITE);
|
|
|
|
draw_animated_sprite(&knight_idle, time, character_facing_left, character_sprite_pos, WHITE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
sg_end_pass();
|
|
|
|
sg_end_pass();
|
|
|
|
sg_commit();
|
|
|
|
sg_commit();
|
|
|
|
|
|
|
|
|
|
|
|
last_frame_processing_time = stm_sec(stm_diff(stm_now(),time_start_frame));
|
|
|
|
last_frame_processing_time = stm_sec(stm_diff(stm_now(),time_start_frame));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void cleanup(void)
|
|
|
|
reset(&scratch);
|
|
|
|
{
|
|
|
|
}
|
|
|
|
sg_shutdown();
|
|
|
|
void cleanup(void)
|
|
|
|
}
|
|
|
|
{
|
|
|
|
|
|
|
|
sg_shutdown();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void event(const sapp_event *e)
|
|
|
|
void event(const sapp_event *e)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if(e->type == SAPP_EVENTTYPE_KEY_DOWN)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if(e->type == SAPP_EVENTTYPE_KEY_DOWN)
|
|
|
|
assert(e->key_code < sizeof(keydown)/sizeof(*keydown));
|
|
|
|
|
|
|
|
keydown[e->key_code] = true;
|
|
|
|
|
|
|
|
if(e->key_code == SAPP_KEYCODE_ESCAPE)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
assert(e->key_code < sizeof(keydown)/sizeof(*keydown));
|
|
|
|
sapp_quit();
|
|
|
|
keydown[e->key_code] = true;
|
|
|
|
|
|
|
|
if(e->key_code == SAPP_KEYCODE_ESCAPE)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
sapp_quit();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef DEVTOOLS
|
|
|
|
|
|
|
|
if(e->key_code == SAPP_KEYCODE_T)
|
|
|
|
|
|
|
|
{
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|
|
|
|
|
|
mouse_frozen = !mouse_frozen;
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}
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#endif
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|
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|
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}
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}
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if(e->type == SAPP_EVENTTYPE_KEY_UP)
|
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|
#ifdef DEVTOOLS
|
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|
|
|
|
|
|
if(e->key_code == SAPP_KEYCODE_T)
|
|
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|
{
|
|
|
|
{
|
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|
|
keydown[e->key_code] = false;
|
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|
|
mouse_frozen = !mouse_frozen;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(e->type == SAPP_EVENTTYPE_MOUSE_MOVE)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
bool ignore_movement = false;
|
|
|
|
|
|
|
|
#ifdef DEVTOOLS
|
|
|
|
|
|
|
|
if(mouse_frozen) ignore_movement = true;
|
|
|
|
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
if(!ignore_movement) mouse_pos = HMM_V2(e->mouse_x, (float)sapp_height() - e->mouse_y);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(e->type == SAPP_EVENTTYPE_KEY_UP)
|
|
|
|
sapp_desc sokol_main(int argc, char* argv[])
|
|
|
|
|
|
|
|
{
|
|
|
|
{
|
|
|
|
(void)argc; (void)argv;
|
|
|
|
keydown[e->key_code] = false;
|
|
|
|
return (sapp_desc){
|
|
|
|
}
|
|
|
|
.init_cb = init,
|
|
|
|
if(e->type == SAPP_EVENTTYPE_MOUSE_MOVE)
|
|
|
|
.frame_cb = frame,
|
|
|
|
{
|
|
|
|
.cleanup_cb = cleanup,
|
|
|
|
bool ignore_movement = false;
|
|
|
|
.event_cb = event,
|
|
|
|
#ifdef DEVTOOLS
|
|
|
|
.width = 800,
|
|
|
|
if(mouse_frozen) ignore_movement = true;
|
|
|
|
.height = 600,
|
|
|
|
#endif
|
|
|
|
//.gl_force_gles2 = true, not sure why this was here in example, look into
|
|
|
|
if(!ignore_movement) mouse_pos = V2(e->mouse_x, (float)sapp_height() - e->mouse_y);
|
|
|
|
.window_title = "RPGPT",
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
.win32_console_attach = true,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
.icon.sokol_default = true,
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
sapp_desc sokol_main(int argc, char* argv[])
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
(void)argc; (void)argv;
|
|
|
|
|
|
|
|
return (sapp_desc){
|
|
|
|
|
|
|
|
.init_cb = init,
|
|
|
|
|
|
|
|
.frame_cb = frame,
|
|
|
|
|
|
|
|
.cleanup_cb = cleanup,
|
|
|
|
|
|
|
|
.event_cb = event,
|
|
|
|
|
|
|
|
.width = 800,
|
|
|
|
|
|
|
|
.height = 600,
|
|
|
|
|
|
|
|
//.gl_force_gles2 = true, not sure why this was here in example, look into
|
|
|
|
|
|
|
|
.window_title = "RPGPT",
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
.win32_console_attach = true,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
.icon.sokol_default = true,
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|