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@ -2353,10 +2353,18 @@ void frame(void)
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}
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}
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else if(status == 2)
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else if(status == 2)
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{
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{
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Log("Failed to generate dialog! Fuck!");
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Log("Failed to generate dialog! Fuck!\n");
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// need somethin better here. Maybe each sentence has to know if it's player or NPC, that way I can remove the player's dialog
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// need somethin better here. Maybe each sentence has to know if it's player or NPC, that way I can remove the player's dialog
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process_perception(it, (Perception){.type = NPCDialog, .npc_action_type = ACT_none, .npc_dialog = SENTENCE_CONST("I'm not sure...")});
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process_perception(it, (Perception){.type = NPCDialog, .npc_action_type = ACT_none, .npc_dialog = SENTENCE_CONST("I'm not sure...")});
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}
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}
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else if(status == -1)
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{
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Log("Generation request doesn't exist anymore, that's fine...\n");
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}
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else
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{
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Log("Unknown generation request status: %d\n", status);
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}
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it->gen_request_id = 0;
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it->gen_request_id = 0;
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}
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}
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}
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}
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