Phillip Trudeau-Tavara
2fdddcd677
Post processing tunables; Remove webgl1 matrix inverse
9 months ago
Phillip Trudeau-Tavara
bc1663006c
Alpha-to-coverage foliage
9 months ago
Phillip Trudeau-Tavara
08df997396
Film grain, contrast, vignette, cross-processing
9 months ago
Phillip Trudeau-Tavara
75345ae684
WebGL2; update sokol; Web MSAA; AA Outlines
9 months ago
Cameron Murphy Reikes
9d498b0aad
Successfully rendering and running in web, but gfx bug in debug drawing with font image everywhere
9 months ago
Cameron Murphy Reikes
34329bf8ef
No waviness, export directly to assets to decrease codegen time
10 months ago
Cameron Murphy Reikes
ba450a4e73
Add blackhawk helicopter, more trailer anims+jank. Several fixes
10 months ago
Cameron Murphy Reikes
5ad3b59da4
Tune mipmaps and alpha clip threshold
10 months ago
Cameron Murphy Reikes
1dd9e18e32
ACES color correction
10 months ago
Cameron Murphy Reikes
00c3ff09f1
Massive art import of forest scene, pallete shifted farmer
10 months ago
Cameron Murphy Reikes
12191a426f
More fixes/jank for trailer, flycam no longer also moves player
10 months ago
andrewjhaman
85926061d5
Fit Shadows to Frustum
10 months ago
Cameron Murphy Reikes
cd8c88b66b
Add 3d outline rendering, combine 3d and 2d shaders
10 months ago
Cameron Murphy Reikes
6d3594c6ad
Get shadows for armatures working, testing shadow pillar
11 months ago
Cameron Murphy Reikes
46ba94bc2b
Move shadow mapper shaders into threedee.glsl
11 months ago
Cameron Murphy Reikes
5f49f53376
Run decimate on player mesh, queueing draw calls allows better code
...
reuse
11 months ago
Cameron Murphy Reikes
2e116c0eae
Broken shadows, move all shaders to one file, reuse fragment shader in armature and mesh programs
11 months ago
andrewjhaman
9fba3ec151
Fix collisions. Switch to No-Culling Shadow Maps. Introduce Better Shadow Bias Calculation. Calculate Normals in the Shader.
11 months ago
andrewjhaman
fab5c86841
Fix Shadow Texture Border Sampling on Web
...
Fix Shadow Texture Border Sampling on Web, by doing a manual check of the uvs in the shader. This probably slows down other versions, but it is not feasible to have two versions of the shader just for this reason.
11 months ago
andrewjhaman
2528423546
Bilinearly Sample Shadows Manually
11 months ago
andrewjhaman
19c369fa1e
Basic Shadow Mapping of Non-Armature Meshes
...
Basic PCF-Sampled Shadow Mapping of Non-Armature Meshes, with a rotating sun at a fixed position
11 months ago
Cameron Murphy Reikes
d8158c63c1
Alpha clipping, grass, stubbed out dbg3dline, made camera mat4s global
11 months ago
Cameron Murphy Reikes
6f4a3c93f2
Transparent grass, alpha blend in engine. Blender is broken
11 months ago
Cameron Murphy Reikes
86f2c544bf
Texture the 3d rendering, fix image flip coordinate system 'problem'
11 months ago
Cameron Murphy Reikes
fba0f0ec6d
Initialize git lfs, 3d asset exporting and loading, debug rendering
11 months ago