Cameron Murphy Reikes
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00186f233f
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Refer to rooms by unique id, stored in blend. More assets
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1 year ago |
Cameron Murphy Reikes
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19d45c1c82
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Entities optional
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1 year ago |
Cameron Murphy Reikes
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206a855170
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Day/night cycle sun movement, artist driven camera pos override from blender
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1 year ago |
Cameron Murphy Reikes
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0466612cbe
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halfway implemented angel gameplay loop, angel can specify any goals and verifies them itself, rather than game logic
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1 year ago |
Cameron Murphy Reikes
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66cd204628
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Ser/der armature and bone names for debugging purposes
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1 year ago |
Cameron Murphy Reikes
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b105160f7e
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Rewrite of exporting system, much more human friendly error messages. Levels now consist of multiple rooms
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1 year ago |
Cameron Murphy Reikes
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fc0c9e766d
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Placed entities -> own collection to avoid asset meshes being placed entities. Add shotgun art
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1 year ago |
Cameron Murphy Reikes
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1fd5407895
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Don't overwrite animation on export causing big diff
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1 year ago |
Cameron Murphy Reikes
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37d199a446
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Apply change made in blender to text file
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1 year ago |
Cameron Murphy Reikes
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34329bf8ef
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No waviness, export directly to assets to decrease codegen time
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1 year ago |
Cameron Murphy Reikes
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8369c62f26
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Fix all non relative image paths in blender, ensure doesn't happen again in export script
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1 year ago |
Cameron Murphy Reikes
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00c3ff09f1
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Massive art import of forest scene, pallete shifted farmer
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1 year ago |
Cameron Murphy Reikes
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265166c4d4
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Massive art import, fix scale coord transform bug. Remove zig from build
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1 year ago |
Cameron Murphy Reikes
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a91de6dee1
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Detect and error on images not in project in blender export script
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1 year ago |
Cameron Murphy Reikes
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7316b9e974
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Delete all previous characters and fighting state
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1 year ago |
Cameron Murphy Reikes
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c736ebd013
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Armatures can have custom images, support non-alpha images in load image
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1 year ago |
Cameron Murphy Reikes
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c9b6ce0c3e
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Meshes refer to exported images, image caching system (only load path
once)
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1 year ago |
Cameron Murphy Reikes
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b84f824f0e
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Export and import multiple animations, idle animation
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1 year ago |
Cameron Murphy Reikes
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e7ac3ee43c
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Walking animation working on desktop and web
- Skeleton texture is clamp to edge because it's an NPOT on webgl 1
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1 year ago |
Cameron Murphy Reikes
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1df63e6f74
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Export only animations relevant to the current model
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1 year ago |
Cameron Murphy Reikes
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53c04d573b
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Export animations from blender, render correctly with small # of bones!
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1 year ago |
Cameron Murphy Reikes
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36b910c34b
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Move one parent relation out of poses, preparation for working anims
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1 year ago |
Cameron Murphy Reikes
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6ce37294be
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Skin mesh vertices from bone pose in vert shader, fix rotation of
objects being weird
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1 year ago |
Cameron Murphy Reikes
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cbce6c9a81
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Armatures are a separate kind of thing, that includes its mesh
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1 year ago |
Cameron Murphy Reikes
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e203dcc88b
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Decompose pose mat4 into offset, quaternion rotation, and scale
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1 year ago |
Cameron Murphy Reikes
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90cd549acc
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Correctly load, visualize, and transform simple armature pose
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2 years ago |
Cameron Murphy Reikes
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5da994257b
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Correctly import armature and debug draw each bone
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2 years ago |
Cameron Murphy Reikes
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76d209f0b4
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Export armature as bones, import and debug draw in 3d. Flipped coord
systems right now.
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2 years ago |
Cameron Murphy Reikes
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dc731fafeb
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Use artist's cowboy mesh for every NPC
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2 years ago |
Cameron Murphy Reikes
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6108da2cdc
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Place dynamic npc entities in blender as level editor, allocate on
initializing the gamestate
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2 years ago |
Cameron Murphy Reikes
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6531db13d6
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Compress blender file, save Exporter script from blender
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2 years ago |
Cameron Murphy Reikes
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04d0719418
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Exporter -> separate file, fix codegen, don't ignore .pn files
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2 years ago |