Cameron Murphy Reikes
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b105160f7e
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Rewrite of exporting system, much more human friendly error messages. Levels now consist of multiple rooms
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1 year ago |
Cameron Murphy Reikes
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dcf23ca8e4
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Add angel and angel dialog, but can't talk to it yet
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1 year ago |
Cameron Murphy Reikes
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d5e669fa83
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Character death logic, shotgun assassination works, death animation, death screen
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1 year ago |
Cameron Murphy Reikes
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fc0c9e766d
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Placed entities -> own collection to avoid asset meshes being placed entities. Add shotgun art
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1 year ago |
Cameron Murphy Reikes
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59de84431c
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Checkin the zipped blend file, it's 5x smaller, better for git lfs....
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1 year ago |
Cameron Murphy Reikes
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1fd5407895
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Don't overwrite animation on export causing big diff
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1 year ago |
Cameron Murphy Reikes
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f56ae747b7
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Delete items and other old functionality, text chunk refactor
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1 year ago |
Cameron Murphy Reikes
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37d199a446
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Apply change made in blender to text file
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1 year ago |
Cameron Murphy Reikes
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727ffb39db
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Add man in black and more drama
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1 year ago |
Cameron Murphy Reikes
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3081391c62
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Successful conversation, VScode tooling, drama document, loading anim when thinking
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1 year ago |
Cameron Murphy Reikes
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ecf5308389
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Speech directly talks instead of being a state, fix asset bug
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1 year ago |
Cameron Murphy Reikes
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34329bf8ef
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No waviness, export directly to assets to decrease codegen time
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1 year ago |
Cameron Murphy Reikes
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ba450a4e73
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Add blackhawk helicopter, more trailer anims+jank. Several fixes
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1 year ago |
Cameron Murphy Reikes
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8369c62f26
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Fix all non relative image paths in blender, ensure doesn't happen again in export script
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1 year ago |
Cameron Murphy Reikes
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5aec003b40
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Dialog bubble fades, more art panick update
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1 year ago |
Cameron Murphy Reikes
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00c3ff09f1
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Massive art import of forest scene, pallete shifted farmer
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1 year ago |
Cameron Murphy Reikes
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12191a426f
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More fixes/jank for trailer, flycam no longer also moves player
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1 year ago |
Cameron Murphy Reikes
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265166c4d4
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Massive art import, fix scale coord transform bug. Remove zig from build
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1 year ago |
Cameron Murphy Reikes
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cfac7d9589
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Ensure no images are referenced outside of blend file
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1 year ago |
Cameron Murphy Reikes
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a91de6dee1
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Detect and error on images not in project in blender export script
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1 year ago |
Cameron Murphy Reikes
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8c192fc5d1
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Farmer does an odd dance, fix scaling of things, delete more old code
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1 year ago |
Cameron Murphy Reikes
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7316b9e974
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Delete all previous characters and fighting state
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1 year ago |
Cameron Murphy Reikes
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6d3594c6ad
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Get shadows for armatures working, testing shadow pillar
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1 year ago |
Cameron Murphy Reikes
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5f49f53376
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Run decimate on player mesh, queueing draw calls allows better code
reuse
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1 year ago |
Cameron Murphy Reikes
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c736ebd013
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Armatures can have custom images, support non-alpha images in load image
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1 year ago |
Cameron Murphy Reikes
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c9b6ce0c3e
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Meshes refer to exported images, image caching system (only load path
once)
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1 year ago |
Cameron Murphy Reikes
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563a2a69b0
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Animation blending, fix facing direction of model
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1 year ago |
Cameron Murphy Reikes
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b84f824f0e
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Export and import multiple animations, idle animation
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1 year ago |
Cameron Murphy Reikes
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e7ac3ee43c
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Walking animation working on desktop and web
- Skeleton texture is clamp to edge because it's an NPOT on webgl 1
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1 year ago |
Cameron Murphy Reikes
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4137372292
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Increase precision and max value of bone matrix floats
- I just made up a technique that is probably 30% efficient, this is
something to revisit in the future
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1 year ago |
Cameron Murphy Reikes
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1df63e6f74
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Export only animations relevant to the current model
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1 year ago |
Cameron Murphy Reikes
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53c04d573b
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Export animations from blender, render correctly with small # of bones!
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1 year ago |
Cameron Murphy Reikes
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36b910c34b
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Move one parent relation out of poses, preparation for working anims
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1 year ago |
Cameron Murphy Reikes
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6ce37294be
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Skin mesh vertices from bone pose in vert shader, fix rotation of
objects being weird
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1 year ago |
Cameron Murphy Reikes
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cbce6c9a81
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Armatures are a separate kind of thing, that includes its mesh
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1 year ago |
Cameron Murphy Reikes
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e203dcc88b
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Decompose pose mat4 into offset, quaternion rotation, and scale
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1 year ago |
Cameron Murphy Reikes
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90cd549acc
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Correctly load, visualize, and transform simple armature pose
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1 year ago |
Cameron Murphy Reikes
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5da994257b
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Correctly import armature and debug draw each bone
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1 year ago |
Cameron Murphy Reikes
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76d209f0b4
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Export armature as bones, import and debug draw in 3d. Flipped coord
systems right now.
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1 year ago |
Cameron Murphy Reikes
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300f849d19
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3D model rotation, npcs face where they're moving
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1 year ago |
Cameron Murphy Reikes
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dc731fafeb
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Use artist's cowboy mesh for every NPC
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1 year ago |
Cameron Murphy Reikes
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c991047524
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Multithreaded chat close w/o error, working chat generations, wall of
rocks
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1 year ago |
Cameron Murphy Reikes
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6108da2cdc
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Place dynamic npc entities in blender as level editor, allocate on
initializing the gamestate
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1 year ago |
Cameron Murphy Reikes
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6531db13d6
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Compress blender file, save Exporter script from blender
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1 year ago |
Cameron Murphy Reikes
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560e9d8db7
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player into gamestate, 3d collision system, entity struct nicer
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1 year ago |
Cameron Murphy Reikes
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d8158c63c1
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Alpha clipping, grass, stubbed out dbg3dline, made camera mat4s global
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1 year ago |
Cameron Murphy Reikes
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6f4a3c93f2
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Transparent grass, alpha blend in engine. Blender is broken
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1 year ago |
Cameron Murphy Reikes
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2bda33bfca
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Export scale from blender, and import in game, draw with scale
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1 year ago |
Cameron Murphy Reikes
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d187308c2e
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Export rotations from blender, use quaternions for rotation
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1 year ago |
Cameron Murphy Reikes
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dcdc380b40
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Draw player separate from level, camera looks at player while they move.
Art improvements
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1 year ago |