32 Commits (89823e7ad94053b7445d0ad8d95210c36017cc5f)

Author SHA1 Message Date
Cameron Murphy Reikes 00186f233f Refer to rooms by unique id, stored in blend. More assets 1 year ago
Cameron Murphy Reikes 19d45c1c82 Entities optional 1 year ago
Cameron Murphy Reikes 206a855170 Day/night cycle sun movement, artist driven camera pos override from blender 1 year ago
Cameron Murphy Reikes 0466612cbe halfway implemented angel gameplay loop, angel can specify any goals and verifies them itself, rather than game logic 1 year ago
Cameron Murphy Reikes 66cd204628 Ser/der armature and bone names for debugging purposes 1 year ago
Cameron Murphy Reikes b105160f7e Rewrite of exporting system, much more human friendly error messages. Levels now consist of multiple rooms 1 year ago
Cameron Murphy Reikes fc0c9e766d Placed entities -> own collection to avoid asset meshes being placed entities. Add shotgun art 1 year ago
Cameron Murphy Reikes 1fd5407895 Don't overwrite animation on export causing big diff 1 year ago
Cameron Murphy Reikes 37d199a446 Apply change made in blender to text file 1 year ago
Cameron Murphy Reikes 34329bf8ef No waviness, export directly to assets to decrease codegen time 1 year ago
Cameron Murphy Reikes 8369c62f26 Fix all non relative image paths in blender, ensure doesn't happen again in export script 1 year ago
Cameron Murphy Reikes 00c3ff09f1 Massive art import of forest scene, pallete shifted farmer 1 year ago
Cameron Murphy Reikes 265166c4d4 Massive art import, fix scale coord transform bug. Remove zig from build 1 year ago
Cameron Murphy Reikes a91de6dee1 Detect and error on images not in project in blender export script 1 year ago
Cameron Murphy Reikes 7316b9e974 Delete all previous characters and fighting state 1 year ago
Cameron Murphy Reikes c736ebd013 Armatures can have custom images, support non-alpha images in load image 1 year ago
Cameron Murphy Reikes c9b6ce0c3e Meshes refer to exported images, image caching system (only load path
once)
1 year ago
Cameron Murphy Reikes b84f824f0e Export and import multiple animations, idle animation 1 year ago
Cameron Murphy Reikes e7ac3ee43c Walking animation working on desktop and web
- Skeleton texture is clamp to edge because it's an NPOT on webgl 1
1 year ago
Cameron Murphy Reikes 1df63e6f74 Export only animations relevant to the current model 1 year ago
Cameron Murphy Reikes 53c04d573b Export animations from blender, render correctly with small # of bones! 1 year ago
Cameron Murphy Reikes 36b910c34b Move one parent relation out of poses, preparation for working anims 1 year ago
Cameron Murphy Reikes 6ce37294be Skin mesh vertices from bone pose in vert shader, fix rotation of
objects being weird
1 year ago
Cameron Murphy Reikes cbce6c9a81 Armatures are a separate kind of thing, that includes its mesh 1 year ago
Cameron Murphy Reikes e203dcc88b Decompose pose mat4 into offset, quaternion rotation, and scale 1 year ago
Cameron Murphy Reikes 90cd549acc Correctly load, visualize, and transform simple armature pose 2 years ago
Cameron Murphy Reikes 5da994257b Correctly import armature and debug draw each bone 2 years ago
Cameron Murphy Reikes 76d209f0b4 Export armature as bones, import and debug draw in 3d. Flipped coord
systems right now.
2 years ago
Cameron Murphy Reikes dc731fafeb Use artist's cowboy mesh for every NPC 2 years ago
Cameron Murphy Reikes 6108da2cdc Place dynamic npc entities in blender as level editor, allocate on
initializing the gamestate
2 years ago
Cameron Murphy Reikes 6531db13d6 Compress blender file, save Exporter script from blender 2 years ago
Cameron Murphy Reikes 04d0719418 Exporter -> separate file, fix codegen, don't ignore .pn files 2 years ago