25 Commits (89823e7ad94053b7445d0ad8d95210c36017cc5f)

Author SHA1 Message Date
Phillip Trudeau-Tavara 2fdddcd677 Post processing tunables; Remove webgl1 matrix inverse 1 year ago
Phillip Trudeau-Tavara bc1663006c Alpha-to-coverage foliage 1 year ago
Phillip Trudeau-Tavara 08df997396 Film grain, contrast, vignette, cross-processing 1 year ago
Phillip Trudeau-Tavara 75345ae684 WebGL2; update sokol; Web MSAA; AA Outlines 1 year ago
Cameron Murphy Reikes 9d498b0aad Successfully rendering and running in web, but gfx bug in debug drawing with font image everywhere 1 year ago
Cameron Murphy Reikes 34329bf8ef No waviness, export directly to assets to decrease codegen time 1 year ago
Cameron Murphy Reikes ba450a4e73 Add blackhawk helicopter, more trailer anims+jank. Several fixes 1 year ago
Cameron Murphy Reikes 5ad3b59da4 Tune mipmaps and alpha clip threshold 1 year ago
Cameron Murphy Reikes 1dd9e18e32 ACES color correction 1 year ago
Cameron Murphy Reikes 00c3ff09f1 Massive art import of forest scene, pallete shifted farmer 1 year ago
Cameron Murphy Reikes 12191a426f More fixes/jank for trailer, flycam no longer also moves player 1 year ago
andrewjhaman 85926061d5 Fit Shadows to Frustum 1 year ago
Cameron Murphy Reikes cd8c88b66b Add 3d outline rendering, combine 3d and 2d shaders 1 year ago
Cameron Murphy Reikes 6d3594c6ad Get shadows for armatures working, testing shadow pillar 1 year ago
Cameron Murphy Reikes 46ba94bc2b Move shadow mapper shaders into threedee.glsl 1 year ago
Cameron Murphy Reikes 5f49f53376 Run decimate on player mesh, queueing draw calls allows better code
reuse
1 year ago
Cameron Murphy Reikes 2e116c0eae Broken shadows, move all shaders to one file, reuse fragment shader in armature and mesh programs 1 year ago
andrewjhaman 9fba3ec151 Fix collisions. Switch to No-Culling Shadow Maps. Introduce Better Shadow Bias Calculation. Calculate Normals in the Shader. 1 year ago
andrewjhaman fab5c86841 Fix Shadow Texture Border Sampling on Web
Fix Shadow Texture Border Sampling on Web, by doing a manual check of the uvs in the shader. This probably slows down other versions, but it is not feasible to have two versions of the shader just for this reason.
1 year ago
andrewjhaman 2528423546 Bilinearly Sample Shadows Manually 1 year ago
andrewjhaman 19c369fa1e Basic Shadow Mapping of Non-Armature Meshes
Basic PCF-Sampled Shadow Mapping of Non-Armature Meshes, with a rotating sun at a fixed position
1 year ago
Cameron Murphy Reikes d8158c63c1 Alpha clipping, grass, stubbed out dbg3dline, made camera mat4s global 1 year ago
Cameron Murphy Reikes 6f4a3c93f2 Transparent grass, alpha blend in engine. Blender is broken 1 year ago
Cameron Murphy Reikes 86f2c544bf Texture the 3d rendering, fix image flip coordinate system 'problem' 1 year ago
Cameron Murphy Reikes fba0f0ec6d Initialize git lfs, 3d asset exporting and loading, debug rendering 1 year ago