Cameron Murphy Reikes
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b105160f7e
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Rewrite of exporting system, much more human friendly error messages. Levels now consist of multiple rooms
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1 year ago |
Cameron Murphy Reikes
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2fd1c8214f
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Significantly reduce printing to stdout, introduce convention of documeting devtools features
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1 year ago |
Cameron Murphy Reikes
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4fdf4799fe
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Delete tilemap rendering, consolodate pressed -> PressedState
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1 year ago |
Cameron Murphy Reikes
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3a2a07a4c4
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Remove player/NPC divide, symmetric functionality
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1 year ago |
Phillip Trudeau-Tavara
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2fdddcd677
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Post processing tunables; Remove webgl1 matrix inverse
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1 year ago |
Cameron Murphy Reikes
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b925dd70fe
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No angel screen for now, moar todo
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1 year ago |
Cameron Murphy Reikes
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741ceb14f5
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Merge remote-tracking branch 'origin/gles3'
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1 year ago |
Cameron Murphy Reikes
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7605d37d72
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Merge branch 'main' of https://github.com/creikey/rpgpt
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1 year ago |
Cameron Murphy Reikes
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dcf23ca8e4
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Add angel and angel dialog, but can't talk to it yet
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1 year ago |
Phillip Trudeau-Tavara
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bc1663006c
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Alpha-to-coverage foliage
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1 year ago |
Phillip Trudeau-Tavara
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08df997396
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Film grain, contrast, vignette, cross-processing
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1 year ago |
Phillip Trudeau-Tavara
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75345ae684
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WebGL2; update sokol; Web MSAA; AA Outlines
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1 year ago |
Phillip Trudeau-Tavara
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12965a7818
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Change engine title strings to "Dante's Cowboy"
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1 year ago |
Phillip Trudeau-Tavara
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526856a112
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Support toggling fullscreen on web
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1 year ago |
Phillip Trudeau-Tavara
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6c0a832f61
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Link win32 libs in code; add /nologo /diagnostics:caret /noimplib /noexp
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1 year ago |
Phillip Trudeau-Tavara
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92fc09d2d6
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Set sample count to 1 on web and 4 on desktop
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1 year ago |
Phillip Trudeau-Tavara
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68cdbaac08
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Greatly improve & simplify assertions
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1 year ago |
Phillip Trudeau-Tavara
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d5cf3d9f90
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Disable glGetError() and keep validation and asserts
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1 year ago |
Cameron Murphy Reikes
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29f85887ac
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Merge branch 'main' of https://github.com/creikey/rpgpt
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1 year ago |
Phillip Trudeau-Tavara
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62173526c4
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Replace AABB collisions with cylinders
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1 year ago |
Phillip Trudeau-Tavara
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5e5bc04d12
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Snappier player character controller
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1 year ago |
Phillip Trudeau-Tavara
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c054ecbfa9
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Use one custom assert for all code
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1 year ago |
Phillip Trudeau-Tavara
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c3a4445dcd
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Fix GPT errors causing infinite request loops
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1 year ago |
Phillip Trudeau-Tavara
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9807f180e5
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Stereo audio; Linearly interpolate samples
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1 year ago |
Cameron Murphy Reikes
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cd83f2fd92
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Correct depth format on desktop and web
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1 year ago |
Cameron Murphy Reikes
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9d498b0aad
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Successfully rendering and running in web, but gfx bug in debug drawing with font image everywhere
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1 year ago |
Cameron Murphy Reikes
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2c718d4de1
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Web target builds, but fails on arena issue. Web debugging is broken
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1 year ago |
Cameron Murphy Reikes
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0b2170efb9
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Convert several if() else assert(false) into switches so it warns and errors on compile time
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1 year ago |
Cameron Murphy Reikes
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30b2755186
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Successfully compile under Wall, better drama story, ability to holster shotgun, other improvements
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1 year ago |
Cameron Murphy Reikes
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d5e669fa83
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Character death logic, shotgun assassination works, death animation, death screen
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1 year ago |
Cameron Murphy Reikes
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8561737c7e
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Move shotgun lower, fix compiler bug
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1 year ago |
Cameron Murphy Reikes
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abc81ba571
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Made MSVC crash again! Officially less stable than JAI, saving for posterity... Part of the way through adding aim/fire shotgun actions, and draw shotgun above characters when they're aiming at somebody
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1 year ago |
Cameron Murphy Reikes
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aeeb9bfb0a
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Characters need to remember when they've said nothing, so that they later say something, because they realize that they haven't spoken yet. Fix nans in plane equation
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1 year ago |
Cameron Murphy Reikes
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b4dcddab19
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Delete old panel drawing, support scrolling through multiple pages of bubble dialog. Rewrite of text anim in
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1 year ago |
Cameron Murphy Reikes
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7666dc6717
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Make character message unread in perform action codepath, unwarped dt for text input fade in/out
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1 year ago |
Cameron Murphy Reikes
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868181a74d
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Initialize target rotation as well, so characters don't turn on startup
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1 year ago |
Cameron Murphy Reikes
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8b147e8f8e
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Word limit characters to speech bubble size, makes them talk like robots!
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1 year ago |
Cameron Murphy Reikes
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9d8ce07502
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Characters rotate to who they're talking to
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1 year ago |
Cameron Murphy Reikes
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9e5b682b72
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Passerby character with more dialog, to teach ai when it's weird to speak
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1 year ago |
Cameron Murphy Reikes
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c0f39d1bb9
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Memory introspection in cli, because no text scrolling in gui yet. Several minor tweaks, and don't insert no-ops conversationally when the drama line is referring to the npc in question
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1 year ago |
Cameron Murphy Reikes
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7441a44866
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Fix bug where join action wasn't validated anymore
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1 year ago |
Cameron Murphy Reikes
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d217b1c508
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Draw outlines again.... Got deleted
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1 year ago |
Cameron Murphy Reikes
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01bbe6a244
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Fix nan error on fcam for picking npcs
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1 year ago |
Cameron Murphy Reikes
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f56ae747b7
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Delete items and other old functionality, text chunk refactor
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1 year ago |
Cameron Murphy Reikes
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9c766ef966
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In memory debug view, show talking to
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1 year ago |
Cameron Murphy Reikes
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b326324c84
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Only mark dialog unread if they said something, debug draw memories that have speech
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1 year ago |
Cameron Murphy Reikes
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f6997cfce0
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Mouse cursor -> floor math, devtools can hover over characters, fix speech when server down causing infinite conversational loop
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1 year ago |
Cameron Murphy Reikes
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727ffb39db
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Add man in black and more drama
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1 year ago |
Cameron Murphy Reikes
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8f142e8594
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Inputs like marking dialog as seen must happen before gameplay and be consumed
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1 year ago |
Cameron Murphy Reikes
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f8e9bb9143
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Time stops on new dialog, all dialog must be dismissed by user
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1 year ago |