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Cameron Murphy Reikes
221e325005
Remove harold from the game. Way too racist
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2 years ago |
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Button.png
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New art, add 3 more characters, new level
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2 years ago |
Main.tsx
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New art, add 3 more characters, new level
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2 years ago |
ThumbstickBase.png
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New art, add 3 more characters, new level
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2 years ago |
ThumbstickNub.png
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New art, add 3 more characters, new level
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2 years ago |
_Attack.png
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Add attack
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2 years ago |
_Idle.png
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Spawnpoint and animated sprites
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2 years ago |
_Roll.png
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Load entities from file, barrel roll!
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2 years ago |
_Run.png
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Spawnpoint and animated sprites
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2 years ago |
boots.png
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Boots item
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2 years ago |
bullet.png
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Bullet deflection with sword, combat improve
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2 years ago |
chalice_of_gold.png
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Giving items back and forth and REFORMAT EVERYTHING. SUCKS
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2 years ago |
drop_shadow.png
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Bullet deflection with sword, combat improve
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2 years ago |
e_icon.png
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New separate key/button input for interact
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2 years ago |
gold_coin.png
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Gold coin to be traded for the chalice
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2 years ago |
hovering_circle.png
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Anim pointer -> enum, so can be serialized
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2 years ago |
hurt_vignette.png
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Player damage and respawning
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2 years ago |
level0.json
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Conver training to metadesk, add metadata. Writing
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2 years ago |
mystery_tile.png
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…
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new_level.json
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Remove harold from the game. Way too racist
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2 years ago |
newsmalllevel.json
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Fix issue where clipping in world space not transformed
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2 years ago |
orange kid.ttf
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…
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shift_icon.png
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Helper icons for key buttons
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2 years ago |
simple_text_chirp.wav
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Sound system with metadesk, mono only for now
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2 years ago |
small_old_man.png
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Entity array, codegen all object spawnpoints
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2 years ago |
space_icon.png
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Helper icons for key buttons
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2 years ago |
test_sound_chirp.wav
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New art, add 3 more characters, new level
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2 years ago |
testsmalllevel.json
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Fix issue where clipping in world space not transformed
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2 years ago |
thinking.png
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WORKING AI GENERATED NPC DIALOG
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2 years ago |
tripod.png
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New art, add 3 more characters, new level
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2 years ago |
white square.png
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Text rendering and lower number of rendering funcs
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2 years ago |