An existential western RPG about semi-conscious GPT agents. Written in a 3d engine from scratch targeting Wasm/Webgl and Desktop https://playgpt.io
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Cameron Murphy Reikes 8561737c7e Move shotgun lower, fix compiler bug 9 months ago
.vscode Successful conversation, VScode tooling, drama document, loading anim when thinking 10 months ago
art Placed entities -> own collection to avoid asset meshes being placed entities. Add shotgun art 9 months ago
assets Passerby character with more dialog, to teach ai when it's weird to speak 9 months ago
marketing_page Somewhat working payment system without saving 1 year ago
server Server generation logging happens in chunks, no longer interwoven so much easier to read 9 months ago
thirdparty Check in sokol shader compiler 11 months ago
.gitattributes Exporter -> separate file, fix codegen, don't ignore .pn files 11 months ago
.gitignore Checkin the zipped blend file, it's 5x smaller, better for git lfs.... 9 months ago
10x.10x Switch to AI server, better UX for when server down 10 months ago
CMakeLists.txt Convert to 4 space indentation to try out CLion 1 year ago
LICENSE Initial commit 1 year ago
README.md Placed entities -> own collection to avoid asset meshes being placed entities. Add shotgun art 9 months ago
Session.vim Fix y coord sorting popping on extreme y coords 1 year ago
assets.mdesk Add man in black and more drama 10 months ago
better_assert.h Make custom assert work in wasm 1 year ago
buff.h Deserialize bones in one chunk, slice iter macro 11 months ago
build_and_run_remedy.bat Make much easier for other people to build and work on 1 year ago
build_desktop_debug.bat Massive art import, fix scale coord transform bug. Remove zig from build 10 months ago
build_web_common.bat Web fixes... 11 months ago
build_web_debug.bat More tools to figure out why it's so laggy on web build 1 year ago
build_web_release.bat HACK disable optims on release web because of release only bug, maximize 11 months ago
character_info.h Made MSVC crash again! Officially less stable than JAI, saving for posterity... Part of the way through adding aim/fire shotgun actions, and draw shotgun above characters when they're aiming at somebody 9 months ago
codegen.c Delete items and other old functionality, text chunk refactor 9 months ago
credits.txt Add credits for posterity 11 months ago
do_ctags.bat Fix ctags in main file 10 months ago
elements.mdesk ChatGPT generation/parsing functions 1 year ago
level design document.png Initialize git lfs, 3d asset exporting and loading, debug rendering 11 months ago
main.c Move shotgun lower, fix compiler bug 9 months ago
make_training_prompt.txt Buff iteration by index macro 1 year ago
makeprompt.h Made MSVC crash again! Officially less stable than JAI, saving for posterity... Part of the way through adding aim/fire shotgun actions, and draw shotgun above characters when they're aiming at somebody 9 months ago
maketraining.c Rename 1 year ago
openai_cmdline_notes.txt Conver training to metadesk, add metadata. Writing 1 year ago
playgippity.png Initialize git lfs, 3d asset exporting and loading, debug rendering 11 months ago
profiling.h stb_ds ubsan, keyboard shortcuts for speak/give item, custom assert 1 year ago
quad.glsl Add 3d outline rendering, combine 3d and 2d shaders 10 months ago
run_codegen.bat Time stops on new dialog, all dialog must be dismissed by user 10 months ago
ser.h Binary level loading, separate passes for 2d and 3d 11 months ago
threedee.glsl No waviness, export directly to assets to decrease codegen time 10 months ago
todo.txt Persistent arena is much bigger, add critical todo for later 11 months ago
tooling.ahk Successful conversation, VScode tooling, drama document, loading anim when thinking 10 months ago
tuning.h Made MSVC crash again! Officially less stable than JAI, saving for posterity... Part of the way through adding aim/fire shotgun actions, and draw shotgun above characters when they're aiming at somebody 9 months ago
web_specific_shader_header.glsl Fix Shadow Texture Border Sampling on Web 11 months ago
web_template.html Web fixes... 11 months ago

README.md

rpgpt

RPG GPT. Short experience

Western Frontier

Important Building Steps and Contribution Notes

Every time you checkin/clone the project, you have to unzip art.blend... If this is annoying to you, make a git hook

When editing Exporter.py in either the blender editor, or in a text editor in the repo, you have to continually make sure blender's internal version of the script doesn't go out of date with the actual script on disk, by either saving consistently from blender to disk if you're editing from blender, or by reloading from disk in the blend file before each commit.

Be very cautious about committing a change to any large asset files, i.e the art.blend and png files. Every time you do so, even if you change one little thing like moving the player somewhere, you copy the entire file in git lfs, ballooning the storage usage of the git project on the remote. So just try to minimize edits to those big files.

You must clone with git lfs is, and download git lfs files in this repository. If you don't know what that is, google it

Open art.blend, go to the scripting tab and hit the play button run the script and export all the 3d assets. Then, make sure that when you build, you also build and run the codegen so that said assets and other files are copied and imported. For debug builds on windows, that's call build_desktop_debug.bat codegen, the codegen argument to the build script causing it to run codegen

To enable codegen error messages, change @echo off to @echo on in run_codegen.bat