Initial build elf objects for whitebox
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@echo off
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@REM what all the compile flags mean: https://learn.microsoft.com/en-us/cpp/build/reference/compiler-options-listed-by-category?view=msvc-170
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set OPUSLIB=%~dp0thirdparty\opus\win32\VS2015\x64\Release\opus.lib
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if not exist %OPUSLIB% (
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ECHO ERROR Couldn't find %OPUSLIB% compile opus by opening the visual studio project in win32\VS2015 and building the release setting
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)
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setlocal enabledelayedexpansion enableextensions
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pushd thirdparty\Chipmunk2D\src
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set MUNKSRC=
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for %%x in (*.c) do set MUNKSRC=!MUNKSRC! thirdparty\Chipmunk2D\src\%%x
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popd
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@REM /DENET_DEBUG=1^
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gcc -c^
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-I"thirdparty" -I"thirdparty\minilzo" -I"thirdparty\enet\include" -I"thirdparty\Chipmunk2D\include\chipmunk" -I"thirdparty\Chipmunk2D\include" -I"thirdparty\opus\include" -I"thirdparty\opus\src"^
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%MUNKSRC%
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mkdir elf_objects
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move *.o elf_objects
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@REM main.c gamestate.c server.c debugdraw.c^
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@REM thirdparty\minilzo\minilzo.c^
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@REM %OPUSLIB%
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@REM thirdparty\enet\callbacks.c thirdparty\enet\compress.c thirdparty\enet\host.c thirdparty\enet\list.c thirdparty\enet\packet.c thirdparty\enet\peer.c thirdparty\enet\protocol.c thirdparty\enet\win32.c Ws2_32.lib winmm.lib^
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