Tune stuff

main
Cameron Murphy Reikes 2 years ago
parent b7264d9da0
commit 6b6804dca8

@ -5,7 +5,7 @@
#define BOX_SIZE 0.25f #define BOX_SIZE 0.25f
#define PLAYER_SIZE ((V2){.x = BOX_SIZE, .y = BOX_SIZE}) #define PLAYER_SIZE ((V2){.x = BOX_SIZE, .y = BOX_SIZE})
#define PLAYER_MASS 0.5f #define PLAYER_MASS 0.5f
#define PLAYER_JETPACK_FORCE 2.0f #define PLAYER_JETPACK_FORCE 1.5f
// #define PLAYER_JETPACK_FORCE 20.0f // #define PLAYER_JETPACK_FORCE 20.0f
#define PLAYER_JETPACK_SPICE_PER_SECOND 0.1f #define PLAYER_JETPACK_SPICE_PER_SECOND 0.1f
#define MAX_HAND_REACH 1.0f #define MAX_HAND_REACH 1.0f
@ -13,14 +13,14 @@
#define BUILD_BOX_SNAP_DIST_TO_SHIP 0.2f #define BUILD_BOX_SNAP_DIST_TO_SHIP 0.2f
#define BOX_MASS 1.0f #define BOX_MASS 1.0f
#define COLLISION_DAMAGE_SCALING 0.15f #define COLLISION_DAMAGE_SCALING 0.15f
#define THRUSTER_FORCE 8.0f #define THRUSTER_FORCE 12.0f
#define THRUSTER_ENERGY_USED_PER_SECOND 0.005f #define THRUSTER_ENERGY_USED_PER_SECOND 0.005f
#define VISION_RADIUS 16.0f #define VISION_RADIUS 16.0f
#define MAX_BYTES_SIZE 1024 * 128 // maximum size of serialized gamestate buffer #define MAX_BYTES_SIZE 1024 * 128 // maximum size of serialized gamestate buffer
#define SUN_RADIUS 10.0f #define SUN_RADIUS 10.0f
#define INSTANT_DEATH_DISTANCE_FROM_SUN 300.0f #define INSTANT_DEATH_DISTANCE_FROM_SUN 500.0f
#define SUN_POS ((V2){50.0f,0.0f}) #define SUN_POS ((V2){50.0f,0.0f})
#define SUN_GRAVITY_STRENGTH (5.0e3f) #define SUN_GRAVITY_STRENGTH (9.0e2f)
#define SOLAR_ENERGY_PER_SECOND 0.02f #define SOLAR_ENERGY_PER_SECOND 0.02f
#define DAMAGE_TO_PLAYER_PER_BLOCK 0.1f #define DAMAGE_TO_PLAYER_PER_BLOCK 0.1f
#define BATTERY_CAPACITY DAMAGE_TO_PLAYER_PER_BLOCK*0.7f #define BATTERY_CAPACITY DAMAGE_TO_PLAYER_PER_BLOCK*0.7f

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